Zeus

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{{InfoBoxBattleMech
{{InfoBoxBattleMech
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|image=Zeus.jpg
+
|imagedropdown=File:Zeus.png
|name=Zeus
|name=Zeus
-
|tech=[[:Category:Inner Sphere BattleMechs|Inner Sphere]]
+
|release=Inner Sphere Mechpack
-
|class=[[:Category:Assault BattleMechs|Assault]]
+
|tech=Inner Sphere
-
|cost= 9,700,000 C-bills
+
|class=Assault
|mass=80 Tons
|mass=80 Tons
-
|chassis=[[Standard]]
+
|chassis=Standard
-
|armor= 15.5 Tons[[Ferro-Fibrous]]
+
|armortons=15.5 tons
-
|heat sinks= 3
+
|armor=Ferro Fibrous
 +
|heat sinks=3
|speed=70.02
|speed=70.02
|jumpjets=No
|jumpjets=No
-
|armament=Stock Configuration
+
|armament=*1x[[Large Pulse Laser]]
-
*1x[[Large Pulse Laser]]
+
*2x[[Medium Pulse Laser]]s
*2x[[Medium Pulse Laser]]s
*2x[[LRM15]]s
*2x[[LRM15]]s
*1x[[Heavy Gauss]]
*1x[[Heavy Gauss]]
-
*[[BAP]]
+
|Electronics=*[[BAP]]
*[[LAMS]]
*[[LAMS]]
 +
|cost=9,700,000 C-bills
 +
}}
 +
{{Mech Description
 +
|Description=The ZEU-10HG is the latest refit of a 'Mech considered by many to be the backbone of the Lyran Alliance. The current Zeus nicely fulfills this 'Mech's traditional role of long-range fire support.
 +
|Strengths=A further modification to the original Zeus series, this [[http://www.mektek.net/ Mektek]] modified version adds the capability to carry the traditional weapons load of the type, 3 [[PPC]]'s. This energy heavy design creates a serious long range threat on the battlefield, and brings the Zeus, which was previously lightly regarded and seldom used back into front line status. Retaining all of the chassis' previous strengths, the addition of 2 extra [[Weapon Hardpoint|Energy]] slots provides a significant increase in offensive potential. The secondary armaments of [[Ballistic]] and [[Missile]] systems allow it to be successfully deployed in a wide range of operational duties.<ref>[http://trm.mektek.net/zeus.htm MechWarrior4 - Technical Reference Manual]</ref>
 +
|Weaknesses=The chassis performance is not particularly well suited to close range combat, and the Zeus will more often be seen in second line formations, where it can employ its devastating firepower from relative safety. It is a well protected chassis, and should be targeted at long range with missiles if possible. This will greatly minimize its counter-fire potential due to the limited range of its [[energy]] compliment. When configured with 3 PPC's, or other energy heavy configurations, heat is a major concern and sacrifices in speed or armor will likely have been made by the pilot in order to carry additional heat sinks. The Mektek version carries Light Amplification as standard equipment and also carries [[BAP]] for long range target acquisition, making it somewhat vulnerable to missile detection and tracking. It's lack of [[ECM]] limits its use in the stealth role.<ref>[http://trm.mektek.net/zeus.htm MechWarrior4 - Technical Reference Manual]</ref>
 +
|Acceleration=7.41
 +
|Best Acceleration=11.81 m/sec [[Gargoyle]]
 +
|Worst Acceleration=2 m/sec [[Behemoth]]\[[Behemoth II]]
 +
|Deceleration=11.11
 +
|Best Deceleration=17.71 m/sec [[Gargoyle]]
 +
|Worst Deceleration=2.5 m/sec [[Behemoth]]\[[Behemoth II]]
 +
|Turn Rate=0.44
 +
|Best Turn Rate=0.44  º/sec
 +
|Worst Turn Rate=0.26  º/sec [[Behemoth]]\[[Behemoth II]]
 +
|Twist Speed=50
 +
|Best Twist Speed=70  º/sec [[Gargoyle]]
 +
|Worst Twist Speed=30  º/sec [[Behemoth]]\[[Behemoth II]]
 +
|Elevation=30
 +
|Best Elevation=50º [[Annihilator]]
 +
|Worst Elevation=30º
 +
|Heat Capacity=53.7
 +
|Best Heat Capacity=74.3 [[Annihilator]]
 +
|Worst Heat Capacity=53.7 [[Awesome]]
 +
|Torso Twist=70
 +
|Best Torso Twist=135º [[Gargoyle]]
 +
|Worst Torso Twist=80º
 +
|Damage Multiplier=1.2
 +
|Best Damage Multiplier=1.29 [[Awesome]]
 +
|Worst Damage Multiplier=1.18
 +
|Kill Bonus=265
 +
|Best Kill Bonus=265
 +
|Worst Kill Bonus=265
 +
|Max Armor=483
 +
|Best Max Armor=483 points
 +
|Worst Max Armor=483 points
 +
|Free Tonnage=61.1
 +
|Best Free Tonnage=66.1 tons [[Thug]]
 +
|Worst Free Tonnage=61.1 tons [[Zeus]]
 +
|base speed=65.02
 +
|1st upgrade=1.0
 +
|1st speed=70.02
 +
|2nd upgrade=3.0
 +
|2nd speed=75.02
 +
|3rd upgrade=6.0
 +
|3rd speed=80.03
 +
|4th upgrade=10.0
 +
|4th speed=85.03
 +
|5th upgrade=15.0
 +
|5th speed=90.04
 +
|final upgrade=15.0
 +
|top speed=90.04
 +
|engine size=Large
 +
|increments=5
 +
|Second Mech Picture Link=Zeus_Hardpoints.jpg
 +
|Left Arm Slots=4 Slot [[Weapon Hardpoint|Ballistic]]
 +
|Right Arm Slots=4 slot [[Weapon Hardpoint|Missile]]
 +
|Left Torso Slots=3 Slot [[Weapon Hardpoint|Energy]]
 +
|Right Torso Slots=3 Slot [[Weapon Hardpoint|Energy]]
 +
|Center Torso Slots=3 Slot [[Weapon Hardpoint|Energy]]
 +
|ECM=No
 +
|BAP=Yes
 +
|Jump Jets=No
 +
|LAMS=Yes
 +
|Enhanced Optics=No
 +
|IFF Jammer=No
 +
|Advanced Gyro=Yes
 +
|Notes=This is one of the 'Mechs redesigned by [http://www.mechazone.com David White] for Mercenaries. You can find the rejected designs and finalized concept [http://mecha-master.deviantart.com/art/MechWarrior-Fail-Zeus-135288858?q=gallery:mecha-master/9755897&qo=53 here] and [http://mecha-master.deviantart.com/gallery/9755897?offset=48#/d267lgv here]. The original design for the Zeus can be found [http://www.sarna.net/wiki/File:3025_Zeus1.jpg here].
 +
|Gallery1=MechWarrior__Fail_Zeus_by_Mecha_Master.jpg
 +
|Gallery1 Description=Rejected Redesign By:David White
 +
|Gallery2=MechWarrior_4_Zeus_by_Mecha_Master.jpg
 +
|Gallery2 Description=Final Redesign By:David White
 +
|Tech Category=Inner Sphere BattleMechs
 +
|Weight Category=Assault BattleMechs
 +
|Tonnage Category=80
 +
|cost=9,700,000 C-bills
}}
}}
-
 
-
<font size="5">'''Zeus'''</font>
 
-
 
-
 
-
==Description==
 
-
The ZEU-10HG is the latest refit of a 'Mech considered by many to be the backbone of the Lyran Alliance. The current Zeus nicely fulfills this 'Mech's traditional role of long-range fire support.
 
-
 
-
== Tactical Analysis ==
 
-
'''Strengths'''<br>
 
-
A further modification to the original Zeus series, this Mektek modified version adds the capability to carry the traditional weapons load of the type, 3 PPC's. This energy heavy design creates a serious long range threat on the battlefield, and brings the Zeus, which was previously lightly regarded and seldom used back into front line status. Retaining all of the chassis' previous strengths, the addition of 2 extra Energy slots provides a significant increase in offensive potential. The secondary armaments of Ballistic and Missile systems allow it to be successfully deployed in a wide range of operational duties.<ref>[http://trm.mektek.net/zeus.htm MechWarrior4 - Technical Reference Manual]</ref>
 
-
 
-
'''Weaknesses'''<br>
 
-
The chassis performance is not particularly well suited to close range combat, and the Zeus will more often be seen in second line formations, where it can employ it's devastating firepower from relative safety. It is a well protected chassis, and should be targeted at long range with missiles if possible. This will greatly minimize it's counter-fire potential due to the limited range of it's energy compliment. When configured with 3 PPC's, or other energy heavy configurations, heat is a major concern and sacrifices in speed or armor will likely have been made by the pilot in order to carry additional heat sinks. The Mektek version carries Light Amplification as standard equipment and also carries BAP for long range target aquisition, making it somewhat vulnerable to missile detection and tracking. It's lack of ECM limits it's use in the stealth role.<ref>[http://trm.mektek.net/zeus.htm MechWarrior4 - Technical Reference Manual]</ref>
 
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==Chassis==
 
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'''Performance Specifications'''
 
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<table cellspacing='0' cellpadding='0' border='0' width="200px">
 
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<tr>
 
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<td>
 
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Acceleration<br>
 
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Deceleration<br>
 
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Turn Rate<br>
 
-
Torso Twist<br>
 
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Twist Speed<br>
 
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Elevation<br>
 
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Heat Capacity<br>
 
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Damage Multiplier<br>
 
-
Kill Bonus<br>
 
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</td>
 
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<td align="center">
 
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<!--Acceleration-->7.41<br>
 
-
<!--Deceleration-->11.11<br>
 
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<!--Turn Rate-->0.44<br>
 
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<!--Torso Twist-->80<br>
 
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<!--Twist Speed-->50<br>
 
-
<!--Elevation-->30<br>
 
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<!--Heat Capacity-->53.7<br>
 
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1.2<br>
 
-
265
 
-
</td>
 
-
</tr>
 
-
</table>
 
-
 
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==Weapon Slots==
 
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[[Image:Zeus_Hardpoints.jpg|thumb|right|alt=Mad Cat weapon slots|Mech Lab Weapon Slots]]
 
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<table Width="300>
 
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<tr>
 
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      <td width="100">'''Location'''</td>
 
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      <td>'''Slot Type and Size'''</td>
 
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</tr>
 
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<tr>
 
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      <td>Left Arm</td>
 
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      <td>4 Slot [[Weapon Hardpoint|Ballistic]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Right Arm</td>
 
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      <td>4 slot [[Weapon Hardpoint|Missile]]</td>
 
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</tr>
 
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<tr>
 
-
      <td>Left Torso</td>
 
-
      <td>3 Slot [[Weapon Hardpoint|Energy]]</td>
 
-
</tr>
 
-
<tr>
 
-
      <td>Right Torso</td>
 
-
      <td>3 Slot [[Weapon Hardpoint|Energy]]</td>
 
-
</tr>
 
-
<tr>
 
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      <td>Center Torso</td>
 
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      <td>3 Slot [[Weapon Hardpoint|Energy]]</td>
 
-
</tr>
 
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<tr>
 
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      <td>Head</td>
 
-
      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Special 1</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Special 2</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Left Leg</td>
 
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      <td></td>
 
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</tr>
 
-
<tr>
 
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      <td>Right Leg</td>
 
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      <td></td>
 
-
</tr>
 
-
</table>
 
-
 
-
== Mountable Equipment ==
 
-
 
-
<table width="50%" align="center" cellpadding="4">
 
-
<tr>
 
-
<td align="right">'''Equipment'''</td>
 
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<td>'''Mountable'''</td>
 
-
</tr>
 
-
<tr>
 
-
<td align="right">[[Equipment#ECM|ECM]]</td>
 
-
<td>No</td>
 
-
</tr>
 
-
<tr>
 
-
<td align="right">[[Equipment#BAP|BAP]]</td>
 
-
<td>Yes</td>
 
-
</tr>
 
-
<tr>
 
-
<td align="right">[[Equipment#Jump Jets|Jump Jets]]</td>
 
-
<td>No</td>
 
-
</tr>
 
-
<tr>
 
-
<td align="right">[[Equipment#LAMS|LAMS]]</td>
 
-
<td>Yes</td>
 
-
</tr>
 
-
<tr>
 
-
<td align="right">[[Equipment#Enhanced Optics|Enhanced Optics]]</td>
 
-
<td>No</td>
 
-
</tr>
 
-
<tr>
 
-
<td align="right">[[Equipment#IFF Jammer|IFF Jammer]]</td>
 
-
<td>No</td>
 
-
</tr>
 
-
<tr>
 
-
<td align="right">[[Equipment#Advanced Gyro|Advanced Gyro]]</td>
 
-
<td>Yes</td>
 
-
</tr>
 
-
 
-
</table>
 
-
 
-
==MW4 Variants ==
 
-
*You can [[Special:Upload|upload]] your favorite variants here for others to try out.
 
-
*Save variants to the "\mektek.net\Mechwarrior Mercenaries - Mektek Mekpak\RESOURCE\VariantsMTMP3" folder
 
-
**Read [[User Variants|here]] for complete instructions on how to upload and download user variants.
 
-
*You can also create an entire page detailing your custom variant. Read [[Custom Mech Template|here]] to see how.
 
-
 
-
 
-
==Notes==
 
-
This is one of the 'Mechs redesigned by David White for Mercenaries. You can find the rejected designs and finalized concept [http://mecha-master.deviantart.com/art/MechWarrior-Fail-Zeus-135288858?q=gallery:mecha-master/9755897&qo=53 here] and [http://mecha-master.deviantart.com/gallery/9755897?offset=48#/d267lgv here]. The original design for the Zeus can be found [http://www.sarna.net/wiki/File:3025_Zeus1.jpg here].
 
-
 
-
 
-
 
-
== Gallery ==
 
-
<table>
 
-
<tr>
 
-
<td>[[Image:MechWarrior__Fail_Zeus_by_Mecha_Master.jpg|left|thumb|alt=thumbnail description|Rejected Redesign By:David White]]</td>
 
-
<td>[[Image:MechWarrior_4_Zeus_by_Mecha_Master.jpg|left|thumb|alt=thumbnail description|Final Redesign By:David White]]</td>
 
-
<tr>
 
-
</table>
 
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-
==References==
 
-
<references/>
 
-
 
-
[[Category:BattleMechs|{{PAGENAME}}]]
 
-
[[Category:Assault BattleMechs|{{PAGENAME}}]]
 
-
[[Category:80 ton BattleMechs|{{PAGENAME}}]]
 
-
[[Category:Inner Sphere BattleMechs|{{PAGENAME}}]]
 

Latest revision as of 22:57, 11 January 2011