Zeus

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|imagedropdown=File:Zeus.png
|imagedropdown=File:Zeus.png
|name=Zeus
|name=Zeus
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|release=Inner Sphere Mechpack
|tech=Inner Sphere
|tech=Inner Sphere
|class=Assault
|class=Assault
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*2x[[LRM15]]s
*2x[[LRM15]]s
*1x[[Heavy Gauss]]
*1x[[Heavy Gauss]]
-
 
|Electronics=*[[BAP]]
|Electronics=*[[BAP]]
*[[LAMS]]
*[[LAMS]]
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}}
}}
{{Mech Description
{{Mech Description
-
|Description=The ZEU-10HG is the latest refit of a 'Mech considered by many to be the backbone of the Lyran Alliance. The current Zeus nicely fulfills this 'Mech's traditional role of long-range fire support.  
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|Description=The ZEU-10HG is the latest refit of a 'Mech considered by many to be the backbone of the Lyran Alliance. The current Zeus nicely fulfills this 'Mech's traditional role of long-range fire support.
|Strengths=A further modification to the original Zeus series, this [[http://www.mektek.net/ Mektek]] modified version adds the capability to carry the traditional weapons load of the type, 3 [[PPC]]'s. This energy heavy design creates a serious long range threat on the battlefield, and brings the Zeus, which was previously lightly regarded and seldom used back into front line status. Retaining all of the chassis' previous strengths, the addition of 2 extra [[Weapon Hardpoint|Energy]] slots provides a significant increase in offensive potential. The secondary armaments of [[Ballistic]] and [[Missile]] systems allow it to be successfully deployed in a wide range of operational duties.<ref>[http://trm.mektek.net/zeus.htm MechWarrior4 - Technical Reference Manual]</ref>
|Strengths=A further modification to the original Zeus series, this [[http://www.mektek.net/ Mektek]] modified version adds the capability to carry the traditional weapons load of the type, 3 [[PPC]]'s. This energy heavy design creates a serious long range threat on the battlefield, and brings the Zeus, which was previously lightly regarded and seldom used back into front line status. Retaining all of the chassis' previous strengths, the addition of 2 extra [[Weapon Hardpoint|Energy]] slots provides a significant increase in offensive potential. The secondary armaments of [[Ballistic]] and [[Missile]] systems allow it to be successfully deployed in a wide range of operational duties.<ref>[http://trm.mektek.net/zeus.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=The chassis performance is not particularly well suited to close range combat, and the Zeus will more often be seen in second line formations, where it can employ its devastating firepower from relative safety. It is a well protected chassis, and should be targeted at long range with missiles if possible. This will greatly minimize its counter-fire potential due to the limited range of its [[energy]] compliment. When configured with 3 PPC's, or other energy heavy configurations, heat is a major concern and sacrifices in speed or armor will likely have been made by the pilot in order to carry additional heat sinks. The Mektek version carries Light Amplification as standard equipment and also carries [[BAP]] for long range target acquisition, making it somewhat vulnerable to missile detection and tracking. It's lack of [[ECM]] limits its use in the stealth role.<ref>[http://trm.mektek.net/zeus.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=The chassis performance is not particularly well suited to close range combat, and the Zeus will more often be seen in second line formations, where it can employ its devastating firepower from relative safety. It is a well protected chassis, and should be targeted at long range with missiles if possible. This will greatly minimize its counter-fire potential due to the limited range of its [[energy]] compliment. When configured with 3 PPC's, or other energy heavy configurations, heat is a major concern and sacrifices in speed or armor will likely have been made by the pilot in order to carry additional heat sinks. The Mektek version carries Light Amplification as standard equipment and also carries [[BAP]] for long range target acquisition, making it somewhat vulnerable to missile detection and tracking. It's lack of [[ECM]] limits its use in the stealth role.<ref>[http://trm.mektek.net/zeus.htm MechWarrior4 - Technical Reference Manual]</ref>
|Acceleration=7.41
|Acceleration=7.41
 +
|Best Acceleration=11.81 m/sec [[Gargoyle]]
 +
|Worst Acceleration=2 m/sec [[Behemoth]]\[[Behemoth II]]
|Deceleration=11.11
|Deceleration=11.11
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|Best Deceleration=17.71 m/sec [[Gargoyle]]
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|Worst Deceleration=2.5 m/sec [[Behemoth]]\[[Behemoth II]]
|Turn Rate=0.44
|Turn Rate=0.44
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|Torso Twist=70
+
|Best Turn Rate=0.44  º/sec
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|Worst Turn Rate=0.26  º/sec [[Behemoth]]\[[Behemoth II]]
|Twist Speed=50
|Twist Speed=50
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|Best Twist Speed=70  º/sec [[Gargoyle]]
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|Worst Twist Speed=30  º/sec [[Behemoth]]\[[Behemoth II]]
|Elevation=30
|Elevation=30
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|Best Elevation=50º [[Annihilator]]
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|Worst Elevation=30º
|Heat Capacity=53.7
|Heat Capacity=53.7
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|Best Heat Capacity=74.3 [[Annihilator]]
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|Worst Heat Capacity=53.7 [[Awesome]]
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|Torso Twist=70
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|Best Torso Twist=135º [[Gargoyle]]
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|Worst Torso Twist=80º
|Damage Multiplier=1.2
|Damage Multiplier=1.2
 +
|Best Damage Multiplier=1.29 [[Awesome]]
 +
|Worst Damage Multiplier=1.18
|Kill Bonus=265
|Kill Bonus=265
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|Best Kill Bonus=265
 +
|Worst Kill Bonus=265
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|Max Armor=483
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|Best Max Armor=483 points
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|Worst Max Armor=483 points
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|Free Tonnage=61.1
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|Best Free Tonnage=66.1 tons [[Thug]]
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|Worst Free Tonnage=61.1 tons [[Zeus]]
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|base speed=65.02
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|1st upgrade=1.0
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|1st speed=70.02
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|2nd upgrade=3.0
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|2nd speed=75.02
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|3rd upgrade=6.0
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|3rd speed=80.03
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|4th upgrade=10.0
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|4th speed=85.03
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|5th upgrade=15.0
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|5th speed=90.04
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|final upgrade=15.0
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|top speed=90.04
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|engine size=Large
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|increments=5
|Second Mech Picture Link=Zeus_Hardpoints.jpg
|Second Mech Picture Link=Zeus_Hardpoints.jpg
|Left Arm Slots=4 Slot [[Weapon Hardpoint|Ballistic]]
|Left Arm Slots=4 Slot [[Weapon Hardpoint|Ballistic]]

Latest revision as of 22:57, 11 January 2011