Vulture C
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{{InfoBoxBattleMech |imagedropdown=File:Vulture C.png |name=Vulture C |clan name=Mad Dog |release=MekPak 3 |tech=Clan |class=Heavy |mass=60 Tons |chassis=Standard |armortons=15.5 tons |armor=Reactive |heat sinks=0 |speed=70.07 |jumpjets=No |armament=*2x[[Gauss Rifle]]s |Electronics=*None Installed |cost=C-bills }} {{Mech Description |Description=The third alternate configuration of the Vulture and a departure from the familiar missile platform, it appears radically different due to the massive ballistic hardpoints that accept a dual Gauss configuration. |Strengths=When serving a fire support role (much like the [[Vulture]]),this mech excells in combat. When performing a quick hit and run sorte this mech, when in the 3rd position, (see notes at the bottom of the page for "3rd position") it makes a perfect medium range sharpshooter, especially with its immense speed capacity. If equipped with LBX ac's it serves a great 2nd position in-fighter and, with support, can hold the line under fire. |Weaknesses=With Ammo consumption being the main problem any pilot would mount more ammo, but in order to do this something must be sacrificed such as armor or engine upgrades (this can easily be overcome by mounting lser weapons but this presents the issue of heat). The biggest problem that many pilots experience is lack of armor (Provided that the pilots in question have altered their mech as the first section mentions). |Acceleration=7.87 |Best Acceleration=15.74 m/sec [[Ares]] |Worst Acceleration=4.75 m/sec [[Yeoman]] |Deceleration=11.81 |Best Deceleration=23.61 m/sec [[Ares]] |Worst Deceleration=8.27 m/sec |Turn Rate=0.52 |Best Turn Rate=0.79 º/sec |Worst Turn Rate=0.44 º/sec |Twist Speed=90 |Best Twist Speed=110 º/sec [[Rifleman]] |Worst Twist Speed=45 º/sec |Elevation=80 |Best Elevation=90º [[Rifleman]] |Worst Elevation=30º |Heat Capacity=47.0 |Best Heat Capacity=58.0 |Worst Heat Capacity=37.0 [[Argus]] |Torso Twist=360 |Best Torso Twist=360º |Worst Torso Twist=120º |Damage Multiplier=1.63 |Best Damage Multiplier=1.70 [[Dragon]] |Worst Damage Multiplier=1.55 [[Yeoman]] |Kill Bonus=315 |Best Kill Bonus=315 |Worst Kill Bonus=315 |Max Armor=372 |Best Max Armor=390 points [[Dragon]] |Worst Max Armor=330 points [[Ares]] |Free Tonnage=45.1 |Best Free Tonnage=49.1 tons [[Yeoman]] |Worst Free Tonnage=43.6 tons [[Ares]] |base speed=65.02 |1st upgrade=0.5 |1st speed=70.02 |2nd upgrade=1.5 |2nd speed=75.02 |3rd upgrade=3.0 |3rd speed=80.03 |4th upgrade=5.0 |4th speed=85.03 |5th upgrade=7.5 |5th speed=90.04 |6th upgrade=10.5 |6th speed=95.04 |7th upgrade=14.0 |7th speed=100.04 |final upgrade=14.0 |top speed=100.04 |engine size=Mid |increments=5 |Second Mech Picture Link=vulturecslots.jpg |Left Arm Slots=3 Slot [[Weapon Hardpoint|Ballistic]] |Right Arm Slots=3 Slot [[Weapon Hardpoint|Ballistic]] |Left Torso Slots=2 Slot [[Weapon Hardpoint|Missile]] |Right Torso Slots=2 Slot [[Weapon Hardpoint|Missile]] |Center Torso Slots=1 Slot [[Weapon Hardpoint|Direct Fire]] |Special 1 Slots=1 Slot [[Weapon Hardpoint|Direct Fire]] |Special 2 Slots=1 Slot [[Weapon Hardpoint|Direct Fire]] |ECM=Yes |BAP=No |Jump Jets=No |LAMS=Yes |Enhanced Optics=Yes |IFF Jammer=No |Advanced Gyro=No |Related Mechs=[[Vulture]] [[Vulture II]] |Notes=Position 1 = lance leader + Heavy hitter mech. Position 2 = 2nd lancemate + Lighter lance defender approx. 80-70 tons. Ex. [[Thor]]. Position 3 = 3rd lancemate + fire support mech defended by 2nd postion. Position 4 = 4th lancemate + medium mech for harrasing. |Tech Category=Clan BattleMechs |Weight Category=Heavy BattleMechs |Tonnage Category=60 |OmniMech Category=OmniMechs |cost=C-bills }}
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