Vulture

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|name=Vulture
|name=Vulture
|clan name=Mad Dog
|clan name=Mad Dog
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|release=Vengeance
|tech=Clan
|tech=Clan
|class=Heavy
|class=Heavy
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}}
}}
{{Mech Description
{{Mech Description
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|Description=The Vulture's high missile capacity to tonnage ratio makes it an excellent choice in the fire support role for its size.  
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|Description=The Vulture's high missile capacity to tonnage ratio makes it an excellent choice in the fire support role for its size.
|Strengths=Vulture brings a lot of firepower to the field for a 60 ton mech, [[missiles]] being its natural weapon. It can carry any weapon except the large Ballistic types with its 2 Omni slots, but these are more often used for additional missiles, or direct fire energy weapons. With [[ECM]] and decent speed, it can deploy quickly and stealthily to deny large areas to enemy forces. Its 360º of torso twist gives it interesting options for deployment, and allows it to defend itself to a limited extent against enemy insurgents.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Strengths=Vulture brings a lot of firepower to the field for a 60 ton mech, [[missiles]] being its natural weapon. It can carry any weapon except the large Ballistic types with its 2 Omni slots, but these are more often used for additional missiles, or direct fire energy weapons. With [[ECM]] and decent speed, it can deploy quickly and stealthily to deny large areas to enemy forces. Its 360º of torso twist gives it interesting options for deployment, and allows it to defend itself to a limited extent against enemy insurgents.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=Despite its firepower, the Vulture is not a difficult mech to damage. Lack of [[Jump Jets]] prevent pop up maneuvers and the high mounted missile launchers are susceptible to accurate counter fire. Its sluggish performance and slow traversing torso makes it a prime target for fast insurgent units. Not suitable as a brawler or other front line operations, a Vulture is easy prey for more agile units if allowed to approach closely. Though it has a powerful energy capability, its arms are seldom heavily armed to allow for additional missile stores.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=Despite its firepower, the Vulture is not a difficult mech to damage. Lack of [[Jump Jets]] prevent pop up maneuvers and the high mounted missile launchers are susceptible to accurate counter fire. Its sluggish performance and slow traversing torso makes it a prime target for fast insurgent units. Not suitable as a brawler or other front line operations, a Vulture is easy prey for more agile units if allowed to approach closely. Though it has a powerful energy capability, its arms are seldom heavily armed to allow for additional missile stores.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Acceleration=7.87
|Acceleration=7.87
 +
|Best Acceleration=15.74 m/sec [[Ares]]
 +
|Worst Acceleration=4.75 m/sec [[Yeoman]]
|Deceleration=11.81
|Deceleration=11.81
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|Best Deceleration=23.61 m/sec [[Ares]]
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|Worst Deceleration=8.27 m/sec
|Turn Rate=0.52
|Turn Rate=0.52
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|Torso Twist=360
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|Best Turn Rate=0.79 º/sec
 +
|Worst Turn Rate=0.44 º/sec
|Twist Speed=45
|Twist Speed=45
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|Best Twist Speed=110 º/sec [[Rifleman]]
 +
|Worst Twist Speed=45 º/sec
|Elevation=50
|Elevation=50
 +
|Best Elevation=90º [[Rifleman]]
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|Worst Elevation=30º
|Heat Capacity=51.0
|Heat Capacity=51.0
 +
|Best Heat Capacity=58.0
 +
|Worst Heat Capacity=37.0 [[Argus]]
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|Torso Twist=360
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|Best Torso Twist=360º
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|Worst Torso Twist=120º
|Damage Multiplier=1.63
|Damage Multiplier=1.63
 +
|Best Damage Multiplier=1.70 [[Dragon]]
 +
|Worst Damage Multiplier=1.55 [[Yeoman]]
|Kill Bonus=315
|Kill Bonus=315
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|Best Kill Bonus=315
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|Worst Kill Bonus=315
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|Max Armor=372
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|Best Max Armor=390 points [[Dragon]]
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|Worst Max Armor=330 points [[Ares]]
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|Free Tonnage=45.1
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|Best Free Tonnage=49.1 tons [[Yeoman]]
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|Worst Free Tonnage=43.6 tons [[Ares]]
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|base speed=65.02
 +
|1st upgrade=0.5
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|1st speed=70.02
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|2nd upgrade=1.5
 +
|2nd speed=75.02
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|3rd upgrade=3.0
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|3rd speed=80.03
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|4th upgrade=5.0
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|4th speed=85.03
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|5th upgrade=7.5
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|5th speed=90.04
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|6th upgrade=10.5
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|6th speed=95.04
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|7th upgrade=14.0
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|7th speed=100.04
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|final upgrade=14.0
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|top speed=100.04
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|engine size=Mid
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|increments=5
|Second Mech Picture Link=Vultureslots.jpg
|Second Mech Picture Link=Vultureslots.jpg
|Left Arm Slots=3 Slot [[Weapon Hardpoint|Energy]]
|Left Arm Slots=3 Slot [[Weapon Hardpoint|Energy]]
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[[Avatar]]
[[Avatar]]
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|Tech Category=Clan BattleMechs
|Tech Category=Clan BattleMechs
|Weight Category=Heavy BattleMechs
|Weight Category=Heavy BattleMechs
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|cost=C-bills
|cost=C-bills
}}
}}
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<font size="5">'''Vulture (Mad Dog)'''</font>
 
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==Description==
 
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The Vulture's high missile capacity to tonnage ratio makes it an excellent choice in the fire support role for its size.
 
-
 
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== Tactical Analysis ==
 
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'''Strengths'''<br>
 
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Vulture brings a lot of firepower to the field for a 60 ton mech, [[missiles]] being its natural weapon. It can carry any weapon except the large Ballistic types with its 2 Omni slots, but these are more often used for additional missiles, or direct fire energy weapons. With [[ECM]] and decent speed, it can deploy quickly and stealthily to deny large areas to enemy forces. Its 360º of torso twist gives it interesting options for deployment, and allows it to defend itself to a limited extent against enemy insurgents.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
 
-
 
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'''Weaknesses'''<br>
 
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Despite its firepower, the Vulture is not a difficult mech to damage. Lack of [[Jump Jets]] prevent pop up maneuvers and the high mounted missile launchers are susceptible to accurate counter fire. Its sluggish performance and slow traversing torso makes it a prime target for fast insurgent units. Not suitable as a brawler or other front line operations, a Vulture is easy prey for more agile units if allowed to approach closely. Though it has a powerful energy capability, its arms are seldom heavily armed to allow for additional missile stores.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
 
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==Chassis==
 
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'''Performance Specifications'''
 
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<table cellspacing='0' cellpadding='0' border='0' width="200px">
 
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<tr>
 
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<td>
 
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Acceleration<br>
 
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Deceleration<br>
 
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Turn Rate<br>
 
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Torso Twist<br>
 
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Twist Speed<br>
 
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Elevation<br>
 
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Heat Capacity<br>
 
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Damage Multiplier<br>
 
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Kill Bonus<br>
 
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</td>
 
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<td align="center">
 
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<!--Acceleration-->7.87<br>
 
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<!--Deceleration-->11.81<br>
 
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<!--Turn Rate-->0.52<br>
 
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<!--Torso Twist-->360<br>
 
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<!--Twist Speed-->45<br>
 
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<!--Elevation-->50<br>
 
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<!--Heat Capacity-->51.0<br>
 
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1.63<br>
 
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315
 
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</td>
 
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</tr>
 
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</table>
 
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==Weapon Slots==
 
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[[Image:Vultureslots.jpg|thumb|right|alt=Mad Cat weapon slots|Mech Lab Weapon Slots]]
 
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<table Width="300>
 
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<tr>
 
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      <td width="100">'''Location'''</td>
 
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      <td>'''Slot Type and Size'''</td>
 
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</tr>
 
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<tr>
 
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      <td>Left Arm</td>
 
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      <td>3 Slot [[Weapon Hardpoint|Energy]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Right Arm</td>
 
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      <td>3 Slot [[Weapon Hardpoint|Energy]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Left Torso</td>
 
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      <td>4 Slot [[Weapon Hardpoint|Missile]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Right Torso</td>
 
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      <td>4 Slot [[Weapon Hardpoint|Missile]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Center Torso</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Head</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Omni Rack</td>
 
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      <td> Slot [[Weapon Hardpoint|Omni</td>
 
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</tr>
 
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<tr>
 
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      <td>Special 2</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Left Leg</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Right Leg</td>
 
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      <td></td>
 
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</tr>
 
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</table>
 
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== Mountable Equipment ==
 
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<table width="50%" align="center" cellpadding="4">
 
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<tr>
 
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<td align="right">'''Equipment'''</td>
 
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<td>'''Mountable'''</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#ECM|ECM]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#BAP|BAP]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Jump Jets|Jump Jets]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#LAMS|LAMS]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Enhanced Optics|Enhanced Optics]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#IFF Jammer|IFF Jammer]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Advanced Gyro|Advanced Gyro]]</td>
 
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<td>No</td>
 
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</tr>
 
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</table>
 
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==MW4 Variants ==
 
-
*You can [[Special:Upload|upload]] your favorite variants here for others to try out.
 
-
*Save variants to the "\mektek.net\Mechwarrior Mercenaries - Mektek Mekpak\RESOURCE\VariantsMTMP3" folder
 
-
**Read [[User Variants|here]] for complete instructions on how to upload and download user variants.
 
-
*You can also create an entire page detailing your custom variant. Read [[Custom Mech Template|here]] to see how.
 
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==Related 'Mechs==
 
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[[Vulture C]]
 
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[[Vulture II]]
 
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[[Avatar]]
 
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==Notes==
 
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==References==
 
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<references/>
 
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[[Category:BattleMechs|{{PAGENAME}}]]
 
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[[Category:OmniMechs|{{PAGENAME}}]]
 
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[[Category:Heavy BattleMechs|{{PAGENAME}}]]
 
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[[Category:60 ton BattleMechs|{{PAGENAME}}]]
 
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[[Category:Clan BattleMechs|{{PAGENAME}}]]
 

Latest revision as of 22:38, 11 January 2011