Vulture

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(Tactical Analysis)
 
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{{InfoBoxBattleMech
{{InfoBoxBattleMech
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|image=Vulture.jpg
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|imagedropdown=File:Vulture.png
|name=Vulture
|name=Vulture
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|tech=[[:Category:Clan BattleMechs|Clan]]
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|clan name=Mad Dog
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|class=[[:Category:Heavy BattleMechs|Heavy]]
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|release=Vengeance
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|cost=  C-bills
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|tech=Clan
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|class=Heavy
|mass=60 Tons
|mass=60 Tons
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|chassis=[[Standard]]
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|chassis=Standard
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|armor=12 Tons [[Reactive]]
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|armortons=12 tons
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|armor=Reactive
|heat sinks=9
|heat sinks=9
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|speed=80.03
|jumpjets=No
|jumpjets=No
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|speed=80.03
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|armament=*2x[[CLRM 20]]
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|armament=
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Stock Configuration
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*2x[[CLRM 20]]
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*4x[[ER Medium Pulse Laser]]s
*4x[[ER Medium Pulse Laser]]s
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|Electronics=*None Installed
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|cost=C-bills
}}
}}
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{{Mech Description
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<font size="5">'''Vulture (Mad Dog)'''</font>
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|Description=The Vulture's high missile capacity to tonnage ratio makes it an excellent choice in the fire support role for its size.
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|Strengths=Vulture brings a lot of firepower to the field for a 60 ton mech, [[missiles]] being its natural weapon. It can carry any weapon except the large Ballistic types with its 2 Omni slots, but these are more often used for additional missiles, or direct fire energy weapons. With [[ECM]] and decent speed, it can deploy quickly and stealthily to deny large areas to enemy forces. Its 360º of torso twist gives it interesting options for deployment, and allows it to defend itself to a limited extent against enemy insurgents.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
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|Weaknesses=Despite its firepower, the Vulture is not a difficult mech to damage. Lack of [[Jump Jets]] prevent pop up maneuvers and the high mounted missile launchers are susceptible to accurate counter fire. Its sluggish performance and slow traversing torso makes it a prime target for fast insurgent units. Not suitable as a brawler or other front line operations, a Vulture is easy prey for more agile units if allowed to approach closely. Though it has a powerful energy capability, its arms are seldom heavily armed to allow for additional missile stores.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
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==Description==
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|Acceleration=7.87
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The Vulture's high missile capacity to tonnage ratio makes it an excellent choice in the fire support role for its size.
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|Best Acceleration=15.74 m/sec [[Ares]]
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|Worst Acceleration=4.75 m/sec [[Yeoman]]
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== Tactical Analysis ==
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|Deceleration=11.81
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'''Strengths'''<br>
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|Best Deceleration=23.61 m/sec [[Ares]]
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Vulture brings a lot of firepower to the field for a 60 ton mech, [[missiles]] being its natural weapon. It can carry any weapon except the large Ballistic types with its 2 Omni slots, but these are more often used for additional missiles, or direct fire energy weapons. With [[ECM]] and decent speed, it can deploy quickly and stealthily to deny large areas to enemy forces. Its 360º of torso twist gives it interesting options for deployment, and allows it to defend itself to a limited extent against enemy insurgents.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
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|Worst Deceleration=8.27 m/sec
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|Turn Rate=0.52
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'''Weaknesses'''<br>
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|Best Turn Rate=0.79 º/sec
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Despite its firepower, the Vulture is not a difficult mech to damage. Lack of [[Jump Jets]] prevent pop up maneuvers and the high mounted missile launchers are susceptible to accurate counter fire. Its sluggish performance and slow traversing torso makes it a prime target for fast insurgent units. Not suitable as a brawler or other front line operations, a Vulture is easy prey for more agile units if allowed to approach closely. Though it has a powerful energy capability, its arms are seldom heavily armed to allow for additional missile stores.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
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|Worst Turn Rate=0.44 º/sec
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|Twist Speed=45
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==Chassis==
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|Best Twist Speed=110 º/sec [[Rifleman]]
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'''Performance Specifications'''
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|Worst Twist Speed=45 º/sec
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<table cellspacing='0' cellpadding='0' border='0' width="200px">
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|Elevation=50
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<tr>
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|Best Elevation=90º [[Rifleman]]
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<td>
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|Worst Elevation=30º
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Acceleration<br>
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|Heat Capacity=51.0
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Deceleration<br>
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|Best Heat Capacity=58.0
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Turn Rate<br>
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|Worst Heat Capacity=37.0 [[Argus]]
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Torso Twist<br>
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|Torso Twist=360
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Twist Speed<br>
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|Best Torso Twist=360º
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Elevation<br>
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|Worst Torso Twist=120º
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Heat Capacity<br>
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|Damage Multiplier=1.63
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Damage Multiplier<br>
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|Best Damage Multiplier=1.70 [[Dragon]]
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Kill Bonus<br>
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|Worst Damage Multiplier=1.55 [[Yeoman]]
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</td>
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|Kill Bonus=315
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<td align="center">
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|Best Kill Bonus=315
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<!--Acceleration-->7.87<br>
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|Worst Kill Bonus=315
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<!--Deceleration-->11.81<br>
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|Max Armor=372
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<!--Turn Rate-->0.52<br>
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|Best Max Armor=390 points [[Dragon]]
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<!--Torso Twist-->360<br>
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|Worst Max Armor=330 points [[Ares]]
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<!--Twist Speed-->45<br>
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|Free Tonnage=45.1
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<!--Elevation-->50<br>
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|Best Free Tonnage=49.1 tons [[Yeoman]]
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<!--Heat Capacity-->51.0<br>
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|Worst Free Tonnage=43.6 tons [[Ares]]
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1.63<br>
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|base speed=65.02
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315
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|1st upgrade=0.5
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</td>
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|1st speed=70.02
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</tr>
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|2nd upgrade=1.5
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</table>
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|2nd speed=75.02
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|3rd upgrade=3.0
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==Weapon Slots==
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|3rd speed=80.03
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[[Image:Vultureslots.jpg|thumb|right|alt=Mad Cat weapon slots|Mech Lab Weapon Slots]]
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|4th upgrade=5.0
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<table Width="300>
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|4th speed=85.03
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|5th upgrade=7.5
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<tr>
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|5th speed=90.04
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      <td width="100">'''Location'''</td>
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|6th upgrade=10.5
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      <td>'''Slot Type and Size'''</td>
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|6th speed=95.04
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</tr>
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|7th upgrade=14.0
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<tr>
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|7th speed=100.04
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      <td>Left Arm</td>
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|final upgrade=14.0
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      <td>3 Slot [[Weapon Hardpoint|Energy]]</td>
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|top speed=100.04
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</tr>
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|engine size=Mid
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<tr>
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|increments=5
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      <td>Right Arm</td>
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|Second Mech Picture Link=Vultureslots.jpg
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      <td>3 Slot [[Weapon Hardpoint|Energy]]</td>
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|Left Arm Slots=3 Slot [[Weapon Hardpoint|Energy]]
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</tr>
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|Right Arm Slots=3 Slot [[Weapon Hardpoint|Energy]]
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<tr>
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|Left Torso Slots=4 Slot [[Weapon Hardpoint|Missile]]
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      <td>Left Torso</td>
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|Right Torso Slots=4 Slot [[Weapon Hardpoint|Missile]]
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      <td>4 Slot [[Weapon Hardpoint|Missile]]</td>
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|Special 1 Slots=2 Slot [[Weapon Hardpoint|Omni]]
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</tr>
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|ECM=Yes
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<tr>
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|BAP=No
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      <td>Right Torso</td>
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|Jump Jets=No
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      <td>4 Slot [[Weapon Hardpoint|Missile]]</td>
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|LAMS=Yes
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</tr>
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|Enhanced Optics=Yes
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<tr>
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|IFF Jammer=No
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      <td>Center Torso</td>
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|Advanced Gyro=No
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      <td></td>
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|Related Mechs=[[Vulture C]]
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</tr>
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<tr>
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      <td>Head</td>
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      <td></td>
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</tr>
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<tr>
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      <td>Omni Rack</td>
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      <td> Slot [[Weapon Hardpoint|Omni</td>
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</tr>
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<tr>
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      <td>Special 2</td>
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      <td></td>
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</tr>
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<tr>
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      <td>Left Leg</td>
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      <td></td>
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</tr>
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<tr>
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      <td>Right Leg</td>
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      <td></td>
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</tr>
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</table>
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== Mountable Equipment ==
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<table width="50%" align="center" cellpadding="4">
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<tr>
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<td align="right">'''Equipment'''</td>
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<td>'''Mountable'''</td>
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</tr>
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<tr>
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<td align="right">[[Equipment#ECM|ECM]]</td>
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<td>Yes</td>
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</tr>
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<tr>
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<td align="right">[[Equipment#BAP|BAP]]</td>
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<td>No</td>
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</tr>
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<tr>
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<td align="right">[[Equipment#Jump Jets|Jump Jets]]</td>
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<td>No</td>
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</tr>
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<tr>
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<td align="right">[[Equipment#LAMS|LAMS]]</td>
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<td>Yes</td>
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</tr>
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<tr>
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<td align="right">[[Equipment#Enhanced Optics|Enhanced Optics]]</td>
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<td>Yes</td>
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</tr>
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<tr>
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<td align="right">[[Equipment#IFF Jammer|IFF Jammer]]</td>
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<td>No</td>
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</tr>
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<tr>
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<td align="right">[[Equipment#Advanced Gyro|Advanced Gyro]]</td>
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<td>No</td>
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</tr>
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</table>
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==MW4 Variants ==
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*You can [[Special:Upload|upload]] your favorite variants here for others to try out.
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*Save variants to the "\mektek.net\Mechwarrior Mercenaries - Mektek Mekpak\RESOURCE\VariantsMTMP3" folder
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**Read [[User Variants|here]] for complete instructions on how to upload and download user variants.
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*You can also create an entire page detailing your custom variant. Read [[Custom Mech Template|here]] to see how.
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==Related 'Mechs==
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[[Vulture C]]
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[[Vulture II]]
[[Vulture II]]
[[Avatar]]
[[Avatar]]
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|Tech Category=Clan BattleMechs
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==Notes==
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|Weight Category=Heavy BattleMechs
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|Tonnage Category=60
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|OmniMech Category=OmniMechs
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==References==
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|cost=C-bills
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<references/>
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}}
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[[Category:BattleMechs|{{PAGENAME}}]]
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[[Category:OmniMechs|{{PAGENAME}}]]
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[[Category:Heavy BattleMechs|{{PAGENAME}}]]
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[[Category:60 ton BattleMechs|{{PAGENAME}}]]
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[[Category:Clan BattleMechs|{{PAGENAME}}]]
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Latest revision as of 22:38, 11 January 2011

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