Vulture

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(β†’Tactical Analysis)
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== Tactical Analysis ==
== Tactical Analysis ==
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'''Offensive'''<br>
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'''Strengths'''<br>
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Vulture brings a lot of firepower to the field for a 60 ton mech, [[missiles]] being its natural weapon. It can carry any weapon except the large Ballistic types with its 2 Omni slots, but these are more often used for additional missiles, or direct fire energy weapons. With [[ECM]] and decent speed, it can deploy quickly and stealthily to deny large areas to enemy forces. Its 360ΒΊ of torso twist gives it interesting options for deployment, and allows it to defend itself to a limited extent against enemy insurgents.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
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'''Defensive'''<br>
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'''Weaknesses'''<br>
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Despite its firepower, the Vulture is not a difficult mech to damage. Lack of [[Jump Jets]] prevent pop up maneuvers and the high mounted missile launchers are susceptible to accurate counter fire. Its sluggish performance and slow traversing torso makes it a prime target for fast insurgent units. Not suitable as a brawler or other front line operations, a Vulture is easy prey for more agile units if allowed to approach closely. Though it has a powerful energy capability, its arms are seldom heavily armed to allow for additional missile stores.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
==Chassis==
==Chassis==

Revision as of 06:42, 8 December 2010

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