Uziel

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|imagedropdown=File:Uziel.png
|imagedropdown=File:Uziel.png
|name=Uziel
|name=Uziel
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|release=Vengeance
|tech=Inner Sphere
|tech=Inner Sphere
|class=Medium
|class=Medium
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}}
}}
{{Mech Description
{{Mech Description
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|Description=Maneuverable with good firepower and decent armor, the Uziel is the epitome of the medium class Mech, capable of filling any job in a pinch.  
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|Description=Maneuverable with good firepower and decent armor, the Uziel is the epitome of the medium class Mech, capable of filling any job in a pinch.
|Strengths=Identical to the original Uziel in all performance categories, the [http://www.mektek.net// MekTek] modified version adds a single missile slot to the high-mounted S1 missile rack. While this seems a small change, its impact on combat versatility is significant and makes an already capable Medium mech even more effective. Now able to carry heavy missiles such as the [[Arrow IV Thunderbolt]] or Cluster Missiles, as well as the powerful [[Heavy Rocket Launcher]], the Uziel can be easily adapted to counter missile or siege operations. Its traditional light attack and scouting roles do not suffer from the enhanced capability, however, with [[BAP]] and [[Jump Jets]] supporting long range operations such as sniping.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Strengths=Identical to the original Uziel in all performance categories, the [http://www.mektek.net// MekTek] modified version adds a single missile slot to the high-mounted S1 missile rack. While this seems a small change, its impact on combat versatility is significant and makes an already capable Medium mech even more effective. Now able to carry heavy missiles such as the [[Arrow IV Thunderbolt]] or Cluster Missiles, as well as the powerful [[Heavy Rocket Launcher]], the Uziel can be easily adapted to counter missile or siege operations. Its traditional light attack and scouting roles do not suffer from the enhanced capability, however, with [[BAP]] and [[Jump Jets]] supporting long range operations such as sniping.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=The light weight of the chassis limits the configuration of heavy or diverse weaponry and suggests that the Uziel be optimized for a particular type of mission. Its lack of speed is often compounded by pilots wishing to increase offensive potential while sacrificing mobility. Its agility is quite good and it makes an effective brawler for its size, but its overall lack of speed makes it vulnerable to more powerful units in close combat situations. It is a capable unit and not to be taken lightly if allowed access to rear areas, its potential for destruction is quite high in experienced hands and commanders are advised not to send raw pilots against it unsupported.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=The light weight of the chassis limits the configuration of heavy or diverse weaponry and suggests that the Uziel be optimized for a particular type of mission. Its lack of speed is often compounded by pilots wishing to increase offensive potential while sacrificing mobility. Its agility is quite good and it makes an effective brawler for its size, but its overall lack of speed makes it vulnerable to more powerful units in close combat situations. It is a capable unit and not to be taken lightly if allowed access to rear areas, its potential for destruction is quite high in experienced hands and commanders are advised not to send raw pilots against it unsupported.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Acceleration=7.78
|Acceleration=7.78
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|Best Acceleration=34.72 m/sec [[Hellhound]]
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|Worst Acceleration=5.75 m/sec [[Hollander II]]
|Deceleration=11.67
|Deceleration=11.67
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|Best Deceleration=52.08 m/sec [[Hellhound]]
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|Worst Deceleration=8.27 m/sec [[Hollander II]]
|Turn Rate=0.91
|Turn Rate=0.91
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|Torso Twist=120
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|Best Turn Rate=1.32 º/sec
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|Worst Turn Rate=0.79 º/sec
|Twist Speed=40
|Twist Speed=40
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|Best Twist Speed=90 º/sec
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|Worst Twist Speed=60º [[Battle Cobra]]
|Elevation=40
|Elevation=40
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|Best Elevation=80º [[Black Jack II]]
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|Worst Elevation=30º
|Heat Capacity=41.7
|Heat Capacity=41.7
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|Best Heat Capacity=49.7 [[Hellhound]]
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|Worst Heat Capacity=33.3 [[Chimera]]
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|Torso Twist=120
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|Best Torso Twist=360º [[Black Jack II]]
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|Worst Torso Twist=60º [[Black Hawk]]
|Damage Multiplier=1.79
|Damage Multiplier=1.79
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|Best Damage Multiplier=1.91 [[Hunchback]]
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|Worst Damage Multiplier=1.79
|Kill Bonus=350
|Kill Bonus=350
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|Best Kill Bonus=350
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|Worst Kill Bonus=350
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|Max Armor=303
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|Best Max Armor=360 points [[Centurion]]
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|Worst Max Armor=303 points
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|Free Tonnage=37.6
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|Best Free Tonnage=39.1 tons [[Black Hawk]]
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|Worst Free Tonnage=35.6 tons
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|base speed=83.02
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|1st upgrade=0.5
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|1st speed=89.03
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|2nd upgrade=1.5
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|2nd speed=95.04
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|3rd upgrade=3.0
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|3rd speed=101.05
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|4th upgrade=5.0
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|4th speed=107.06
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|final upgrade=5.0
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|top speed=107.06
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|engine size=Mid
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|increments=6
|Second Mech Picture Link=uzielslots.jpg
|Second Mech Picture Link=uzielslots.jpg
|Left Arm Slots=3 Slot [[Weapon Hardpoint|Energy]]
|Left Arm Slots=3 Slot [[Weapon Hardpoint|Energy]]

Latest revision as of 22:31, 11 January 2011

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