Ultra Autocannon
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<table width="100%"> <tr> <td> == <div id="UAC">Ultra Autocannon</div> == {{InfoBoxWeapon | image = Uac.png | name = Ultra Autocannon | Type = Ballistic Weapon | Tech Base = See Description | Damage = <table border="0" width="250"> <tr> <td width="25%">UAC2<br>2.5</td> <td width="25%">UAC5<br>5</td> <td width="25%">UAC10<br>18</td> <td width="25%">UAC20<br>36</td> </tr> </table> | Heat = <table border="0" width="250"> <tr> <td width="25%">0.2</td> <td width="25%">0.3</td> <td width="25%">1.5</td> <td width="25%">3</td> </tr> </table> | Recycle Time = <table border="0" width="250"> <tr> <td width="25%">0.75</td> <td width="25%">1.2</td> <td width="25%">3.5</td> <td width="25%">5.3</td> </tr> </table> | Range = <table border="0" width="250"> <tr> <td width="25%">1000M</td> <td width="25%">750M</td> <td width="25%">500M</td> <td width="25%">350M</td> </tr> </table> | Tons = <table border="0" width="250"> <tr> <td width="25%">8</td> <td width="25%">10</td> <td width="25%">15</td> <td width="25%">18</td> </tr> </table> | Slots = <table border="0" width="250"> <tr> <td width="25%">1</td> <td width="25%">1</td> <td width="25%">2</td> <td width="25%">3</td> </tr> </table> | Ammo Per Ton = <table border="0" width="250"> <tr> <td width="25%">240</td> <td width="25%">120</td> <td width="25%">36</td> <td width="25%">20</td> </tr> </table> }} ---- *UAC2 *UAC5 *UAC10 *UAC20 **Prone to ammunition and aiming trouble, the Ultra AC fires a pair of shots over 0.25 seconds, causing significant damage for its type. Higher caliber means higher damage, but shorter range. **Inner Sphere versions weigh more, but fire slightly faster than Clan versions. **As each shot fire two rounds, the total damage is divided by two amongst the two rounds. The UAC20 for example fires two rounds that do 18 points of damage each. </td> </tr> <tr> <td> == <div id="CUAC">Clan Ultra Autocannon</div> == {{InfoBoxWeapon | image = Cuac.png | name = Ultra Autocannon | Type = Ballistic Weapon | Tech Base = See Description | Damage =<table border="0" width="250"> <tr> <td width="25%">CUAC2<br>2.5</td> <td width="25%">CUAC5<br>5</td> <td width="25%">CUAC10<br>18</td> <td width="25%">CUAC20<br>36</td> </tr> </table> | Heat =<table border="0" width="250"> <tr> <td width="25%">0.2</td> <td width="25%">0.3</td> <td width="25%">1.5</td> <td width="25%">3</td> </tr> </table> | Recycle Time =<table border="0" width="250"> <tr> <td width="25%">1</td> <td width="25%">1.5</td> <td width="25%">4</td> <td width="25%">6</td> </tr> </table> | Range =<table border="0" width="250"> <tr> <td width="25%">1000M</td> <td width="25%">750M</td> <td width="25%">500M</td> <td width="25%">350M</td> </tr> </table> | Tons =<table border="0" width="250"> <tr> <td width="25%">6</td> <td width="25%">8</td> <td width="25%">13</td> <td width="25%">16</td> </tr> </table> | Slots =<table border="0" width="250"> <tr> <td width="25%">1</td> <td width="25%">1</td> <td width="25%">2</td> <td width="25%">3</td> </tr> </table> | Ammo Per Ton =<table border="0" width="250"> <tr> <td width="25%">240</td> <td width="25%">120</td> <td width="25%">36</td> <td width="25%">20</td> </tr> </table> }} ---- *CUAC2 *CUAC5 *CUAC10 *CUAC20 **Prone to ammunition and aiming trouble, the Ultra AC fires a pair of shots over 0.25 seconds, causing significant damage for its type. Higher caliber means higher damage, but shorter range. **The Clan version weighs less, but fires slightly slower than the Inner Sphere version. **As each shot fire two rounds, the total damage is divided by two amongst the two rounds. The CUAC20 for example fires two rounds that do 18 points of damage each. </td> </tr> </table> [[:Category:Weapons]]| [[:Category:Clan Weapons]] | [[:Category:Inner Sphere Weapons]] | [[:Category:Ballistic Weapons]]
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