Thor

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(Tactical Analysis)
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== Tactical Analysis ==
== Tactical Analysis ==
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'''Offensive'''<br>
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'''Strengths'''<br>
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Outstanding speed, agility, and weapons versatility define the Thor. Optimized for short or long range combat, the Thor is capable of defeating any opponent. [[ECM]] can allow it to approach enemy units undetected, and its value as a disruptor behind enemy lines is unparalleled. In experienced hands, the torso twist, speed and configuration options make the Thor amongst the most capable brawlers available. Experienced Thor pilots will usually engage targets down the left side of the chassis to protect the cockpit and right torso weaponry. Because of this, circle fighting is most often done in a counter, or anti-clockwise rotation. The addition of [[Enhanced Optics]] increases its value as a long range sniper or support mech, but much of its capability is wasted in these roles.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
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'''Defensive'''<br>
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'''Weaknesses'''<br>
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Use long range weapons to destroy or damage the Thor before it can get close enough to exploit its close range superiority. Legs are often left under protected to increase weaponry or speed. While much of the weapons capacity is located in the arms, the cockpit is located high on the right side of the torso, along with much of the weaponry. Concentrate fire in this area, as the left torso represents little tactical threat. A 2 slot Missile Rack is installed on the left shoulder, allowing extra versatility. Often configured with [[SSRM]]'s for close combat, it carries only 35 internal armor points of protection and is easily destroyed.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
==Chassis==
==Chassis==

Revision as of 06:39, 8 December 2010

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