Short Range Missile

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(Short Range Missile)
 
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Short Range Missiles do more damage per missile than their long-range or medium-range counterparts
Short Range Missiles do more damage per missile than their long-range or medium-range counterparts
*Inner Sphere SRM
*Inner Sphere SRM
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**Inner Sphere SRMs lack any guidance system which makes them hard to aim
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**Inner Sphere SRMs lack any guidance system which makes them hard to aim.
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***Aim ahead of moving targets and let them walk into the line of missiles. The SRM6 fires 3 groups of 2 missiles, so the line of missiles is longer which gives a larger window for other 'Mechs to walk into your line of fire than does the SRM 2 or 4.
**Inner Sphere SRMs carry inferno warheads, so they increase the heat levels of the target as well as do damage.
**Inner Sphere SRMs carry inferno warheads, so they increase the heat levels of the target as well as do damage.
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***In Force First Person (FFP) games, the smoke and flames caused by SRMs can be useful for blinding other 'Mechs.
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== <div id="SSRM">Streak Short Range Missiles</div> ==
== <div id="SSRM">Streak Short Range Missiles</div> ==

Latest revision as of 03:52, 9 May 2011

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