Short Range Missile
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== Short Range Missile == {{InfoBoxWeapon | image = [[File:weaponname.jpg]] | name = Short Range Missiles | Type = Missile Weapon | Tech Base = Inner Sphere | Damage =<table border="0" width="150"> <tr> <td width="33%">SRM2<br>3</td> <td width="34%">SRM4<br>6</td> <td width="33%">SRM6<br>9</td> </tr> </table> | Heat =<table border="0" width="150"> <tr> <td width="33%">.4</td> <td width="34%">.6</td> <td width="33%">.8</td> </tr> </table> | Recycle Time = 2 | Range = 250 | Tons =<table border="0" width="150"> <tr> <td width="33%">2</td> <td width="34%">3</td> <td width="33%">4</td> </tr> </table> | Slots =<table border="0" width="150"> <tr> <td width="33%">1</td> <td width="34%">1</td> <td width="33%">2</td> </tr> </table> | Ammo Per Ton = 120 }} ---- Short Range Missiles do more damage per missile than their long-range or medium-range counterparts *Inner Sphere SRM **Inner Sphere SRMs lack any guidance system which makes them hard to aim. ***Aim ahead of moving targets and let them walk into the line of missiles. The SRM6 fires 3 groups of 2 missiles, so the line of missiles is longer which gives a larger window for other 'Mechs to walk into your line of fire than does the SRM 2 or 4. **Inner Sphere SRMs carry inferno warheads, so they increase the heat levels of the target as well as do damage. ***In Force First Person (FFP) games, the smoke and flames caused by SRMs can be useful for blinding other 'Mechs. == <div id="SSRM">Streak Short Range Missiles</div> == {{InfoBoxWeapon | image = [[File:weaponname.jpg]] | name = Short Range Missiles | Type = Missile Weapon | Tech Base = Clan and Inner Sphere | Damage =<table border="0" width="150"> <tr> <td width="33%">SSRM2<br>3</td> <td width="34%">SSRM4<br>6</td> <td width="33%">SSRM6<br>9</td> </tr> </table> | Heat =<table border="0" width="150"> <tr> <td width="33%">.6</td> <td width="34%">.9</td> <td width="33%">1.2</td> </tr> </table> | Recycle Time = 3 | Range = 250 | Tons =<table border="0" width="150"> <tr> <td width="33%">2</td> <td width="34%">3</td> <td width="33%">4</td> </tr> </table> | Slots =<table border="0" width="150"> <tr> <td width="33%">1</td> <td width="34%">1</td> <td width="33%">2</td> </tr> </table> | Ammo Per Ton = 120 }} ---- *Lock-on capability makes the SSRM significantly better than a regular SRM. With instant lock-on time to offset its short range, it packs a good, close-in punch. **Clan SSRMs will follow a missile lock gained by other missile systems **Clan SSRMs will home in on [[equipment #NARC Beacons|NARC Beacons]] [[:Category:Weapons]] | [[:Category:Missile Weapons]]
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