Rifleman

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|imagedropdown=File:Rifleman.png
|imagedropdown=File:Rifleman.png
|name=Rifleman
|name=Rifleman
 +
|release=MekPak 2
|tech=Inner Sphere
|tech=Inner Sphere
|class=Heavy
|class=Heavy
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*2x[[AC5]]
*2x[[AC5]]
*2x[[Medium Laser]]s
*2x[[Medium Laser]]s
-
 
|Electronics=*[[ECM]]
|Electronics=*[[ECM]]
*[[LAMS]]
*[[LAMS]]
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}}
}}
{{Mech Description
{{Mech Description
-
|Description=An ancient design originally intended to shoot down enemy aircraft with its mix of autocannon and lasers. This 60 ton Mech has had many different configuration developed over the centuries with the latest one able to mount a significant load of electronics.  
+
|Description=An ancient design originally intended to shoot down enemy aircraft with its mix of autocannon and lasers. This 60 ton Mech has had many different configuration developed over the centuries with the latest one able to mount a significant load of electronics.
|Strengths=One look at the Rifleman clearly demonstrates its intended function. Designed for deployment to rear areas where it can use its long range weaponry to engage enemies from a relatively safe distance. Extremely fast torso with a full 360º of twist range enable the Rifleman to act as a highly efficient, and deadly mobile gun turret. Weapons are well balance between energy and ballistic types, and are well distributed for increased survivability. [[ECM]], [[BAP]] and the [[IFF Jammer]] make the chassis extremely stealthy and able to navigate active combat zones in relative secrecy. Top speed is good, but chassis agility factors are not remarkable. However, this mech is not designed for close combat and if used as intended it creates a significant danger to opposing forces. <ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Strengths=One look at the Rifleman clearly demonstrates its intended function. Designed for deployment to rear areas where it can use its long range weaponry to engage enemies from a relatively safe distance. Extremely fast torso with a full 360º of twist range enable the Rifleman to act as a highly efficient, and deadly mobile gun turret. Weapons are well balance between energy and ballistic types, and are well distributed for increased survivability. [[ECM]], [[BAP]] and the [[IFF Jammer]] make the chassis extremely stealthy and able to navigate active combat zones in relative secrecy. Top speed is good, but chassis agility factors are not remarkable. However, this mech is not designed for close combat and if used as intended it creates a significant danger to opposing forces. <ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=Armor protection is extremely low for a mech in its weight class, especially that of the rear torso. As it is not primarily utilized in forward areas of operation, this is not usually a concern, though small insurgency units can pose a threat if they are able to engage it at close range. The electronics suite, when fully configured, will decrease missile lock times to a great degree, and long range missiles are an effective counter to the Rifleman's natural operations. The arms contain all offensive weaponry except for the 2 slot beam rack on the chin, as they stand well exposed, away from the torso, they can be targeted from almost any angle of attack. The head is well protected and cleverly camouflaged... it lies directly under the Electronics Rack between the two running lights, well above the apparent cockpit area.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=Armor protection is extremely low for a mech in its weight class, especially that of the rear torso. As it is not primarily utilized in forward areas of operation, this is not usually a concern, though small insurgency units can pose a threat if they are able to engage it at close range. The electronics suite, when fully configured, will decrease missile lock times to a great degree, and long range missiles are an effective counter to the Rifleman's natural operations. The arms contain all offensive weaponry except for the 2 slot beam rack on the chin, as they stand well exposed, away from the torso, they can be targeted from almost any angle of attack. The head is well protected and cleverly camouflaged... it lies directly under the Electronics Rack between the two running lights, well above the apparent cockpit area.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Acceleration=11.81
|Acceleration=11.81
 +
|Best Acceleration=15.74 m/sec [[Ares]]
 +
|Worst Acceleration=4.75 m/sec [[Yeoman]]
|Deceleration=17.71
|Deceleration=17.71
 +
|Best Deceleration=23.61 m/sec [[Ares]]
 +
|Worst Deceleration=8.27 m/sec
|Turn Rate=0.52
|Turn Rate=0.52
-
|Torso Twist=360
+
|Best Turn Rate=0.79 º/sec
 +
|Worst Turn Rate=0.44 º/sec
|Twist Speed=110
|Twist Speed=110
 +
|Best Twist Speed=110 º/sec [[Rifleman]]
 +
|Worst Twist Speed=45 º/sec
|Elevation=90
|Elevation=90
 +
|Best Elevation=90º [[Rifleman]]
 +
|Worst Elevation=30º
|Heat Capacity=42.0
|Heat Capacity=42.0
 +
|Best Heat Capacity=58.0
 +
|Worst Heat Capacity=37.0 [[Argus]]
 +
|Torso Twist=360
 +
|Best Torso Twist=360º
 +
|Worst Torso Twist=120º
|Damage Multiplier=1.7
|Damage Multiplier=1.7
 +
|Best Damage Multiplier=1.70 [[Dragon]]
 +
|Worst Damage Multiplier=1.55 [[Yeoman]]
|Kill Bonus=315
|Kill Bonus=315
 +
|Best Kill Bonus=315
 +
|Worst Kill Bonus=315
 +
|Max Armor=357
 +
|Best Max Armor=390 points [[Dragon]]
 +
|Worst Max Armor=330 points [[Ares]]
 +
|Free Tonnage=46.60
 +
|Best Free Tonnage=49.1 tons [[Yeoman]]
 +
|Worst Free Tonnage=43.6 tons [[Ares]]
 +
|base speed=64.01
 +
|1st upgrade=0.5
 +
|1st speed=69.01
 +
|2nd upgrade=1.5
 +
|2nd speed=74.02
 +
|3rd upgrade=3.0
 +
|3rd speed=79.02
 +
|4th upgrade=5.0
 +
|4th speed=84.02
 +
|5th upgrade=7.5
 +
|5th speed=89.03
 +
|6th upgrade=10.5
 +
|6th speed=94.03
 +
|7th upgrade=14.0
 +
|7th speed=99.04
 +
|8th upgrade=18.0
 +
|8th speed=104.04
 +
|final upgrade=18.0
 +
|top speed=104.04
 +
|engine size=Mid
 +
|increments=5
|Second Mech Picture Link=riflemanslots.jpg
|Second Mech Picture Link=riflemanslots.jpg
|Left Arm Slots=3 Slot [[Weapon Hardpoint|Energy]]<br>2 Slot [[Weapon Hardpoint|Direct Fire]]
|Left Arm Slots=3 Slot [[Weapon Hardpoint|Energy]]<br>2 Slot [[Weapon Hardpoint|Direct Fire]]
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|cost=C-bills
|cost=C-bills
}}
}}
-
<font size="5">'''Rifleman'''</font>
 
-
 
-
 
-
==Description==
 
-
An ancient design originally intended to shoot down enemy aircraft with its mix of autocannon and lasers. This 60 ton Mech has had many different configuration developed over the centuries with the latest one able to mount a significant load of electronics.
 
-
 
-
== Tactical Analysis ==
 
-
'''Strenghts'''<br>
 
-
One look at the Rifleman clearly demonstrates its intended function. Designed for deployment to rear areas where it can use its long range weaponry to engage enemies from a relatively safe distance. Extremely fast torso with a full 360º of twist range enable the Rifleman to act as a highly efficient, and deadly mobile gun turret. Weapons are well balance between energy and ballistic types, and are well distributed for increased survivability. [[ECM]], [[BAP]] and the [[IFF Jammer]] make the chassis extremely stealthy and able to navigate active combat zones in relative secrecy. Top speed is good, but chassis agility factors are not remarkable. However, this mech is not designed for close combat and if used as intended it creates a significant danger to opposing forces. <ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
 
-
 
-
'''Weaknesses'''<br>
 
-
Armor protection is extremely low for a mech in its weight class, especially that of the rear torso. As it is not primarily utilized in forward areas of operation, this is not usually a concern, though small insurgency units can pose a threat if they are able to engage it at close range. The electronics suite, when fully configured, will decrease missile lock times to a great degree, and long range missiles are an effective counter to the Rifleman's natural operations. The arms contain all offensive weaponry except for the 2 slot beam rack on the chin, as they stand well exposed, away from the torso, they can be targeted from almost any angle of attack. The head is well protected and cleverly camouflaged... it lies directly under the Electronics Rack between the two running lights, well above the apparent cockpit area.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
 
-
 
-
==Chassis==
 
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'''Performance Specifications'''
 
-
<table cellspacing='0' cellpadding='0' border='0' width="200px">
 
-
<tr>
 
-
<td>
 
-
Acceleration<br>
 
-
Deceleration<br>
 
-
Turn Rate<br>
 
-
Torso Twist<br>
 
-
Twist Speed<br>
 
-
Elevation<br>
 
-
Heat Capacity<br>
 
-
Damage Multiplier<br>
 
-
Kill Bonus<br>
 
-
</td>
 
-
<td align="center">
 
-
<!--Acceleration-->11.81<br>
 
-
<!--Deceleration-->17.71<br>
 
-
<!--Turn Rate-->0.52<br>
 
-
<!--Torso Twist-->360<br>
 
-
<!--Twist Speed-->110<br>
 
-
<!--Elevation-->90<br>
 
-
<!--Heat Capacity-->42.0<br>
 
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1.7<br>
 
-
315
 
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</td>
 
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</tr>
 
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</table>
 
-
 
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==Weapon Slots==
 
-
[[Image:riflemanslots.jpg|thumb|right|alt=Mad Cat weapon slots|Mech Lab Weapon Slots]]
 
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<table Width="300>
 
-
 
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<tr>
 
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      <td width="100">'''Location'''</td>
 
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      <td>'''Slot Type and Size'''</td>
 
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</tr>
 
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<tr>
 
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      <td valign=top>Left Arm</td>
 
-
      <td>3 Slot [[Weapon Hardpoint|Energy]]<br>2 Slot [[Weapon Hardpoint|Direct Fire]]</td>
 
-
</tr>
 
-
<tr>
 
-
      <td valign=top>Right Arm</td>
 
-
      <td>3 Slot [[Weapon Hardpoint|Energy]]<br>2 Slot [[Weapon Hardpoint|Direct Fire]]</td>
 
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</tr>
 
-
<tr>
 
-
      <td>Left Torso</td>
 
-
      <td></td>
 
-
</tr>
 
-
<tr>
 
-
      <td>Right Torso</td>
 
-
      <td></td>
 
-
</tr>
 
-
<tr>
 
-
      <td>Center Torso</td>
 
-
      <td></td>
 
-
</tr>
 
-
<tr>
 
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      <td>Head</td>
 
-
      <td></td>
 
-
</tr>
 
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<tr>
 
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      <td>Chin Rack</td>
 
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      <td>2x 1 Slot [[Weapon Hardpoint|Energy]]</td>
 
-
</tr>
 
-
<tr>
 
-
      <td>Special 2</td>
 
-
      <td></td>
 
-
</tr>
 
-
<tr>
 
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      <td>Left Leg</td>
 
-
      <td></td>
 
-
</tr>
 
-
<tr>
 
-
      <td>Right Leg</td>
 
-
      <td></td>
 
-
</tr>
 
-
</table>
 
-
== Mountable Equipment ==
 
-
 
-
<table width="50%" align="center" cellpadding="4">
 
-
<tr>
 
-
<td align="right">'''Equipment'''</td>
 
-
<td>'''Mountable'''</td>
 
-
</tr>
 
-
<tr>
 
-
<td align="right">[[Equipment#ECM|ECM]]</td>
 
-
<td>Yes</td>
 
-
</tr>
 
-
<tr>
 
-
<td align="right">[[Equipment#BAP|BAP]]</td>
 
-
<td>Yes</td>
 
-
</tr>
 
-
<tr>
 
-
<td align="right">[[Equipment#Jump Jets|Jump Jets]]</td>
 
-
<td>No</td>
 
-
</tr>
 
-
<tr>
 
-
<td align="right">[[Equipment#LAMS|LAMS]]</td>
 
-
<td>Yes</td>
 
-
</tr>
 
-
<tr>
 
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<td align="right">[[Equipment#Enhanced Optics|Enhanced Optics]]</td>
 
-
<td>No</td>
 
-
</tr>
 
-
<tr>
 
-
<td align="right">[[Equipment#IFF Jammer|IFF Jammer]]</td>
 
-
<td>Yes</td>
 
-
</tr>
 
-
<tr>
 
-
<td align="right">[[Equipment#Advanced Gyro|Advanced Gyro]]</td>
 
-
<td>No</td>
 
-
</tr>
 
-
 
-
</table>
 
-
 
-
==MW4 Variants ==
 
-
*You can [[Special:Upload|upload]] your favorite variants here for others to try out.
 
-
*Save variants to the "\mektek.net\Mechwarrior Mercenaries - Mektek Mekpak\RESOURCE\VariantsMTMP3" folder
 
-
**Read [[User Variants|here]] for complete instructions on how to upload and download user variants.
 
-
*You can also create an entire page detailing your custom variant. Read [[Custom Mech Template|here]] to see how.
 
-
 
-
 
-
==Related 'Mechs==
 
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-
 
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==Notes==
 
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-
 
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==References==
 
-
<references/>
 
-
 
-
[[Category:BattleMechs|{{PAGENAME}}]]
 
-
[[Category:Heavy BattleMechs|{{PAGENAME}}]]
 
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[[Category:60 ton BattleMechs|{{PAGENAME}}]]
 
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[[Category:Inner Sphere BattleMechs|{{PAGENAME}}]]
 

Latest revision as of 22:37, 11 January 2011