Privateer
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{{InfoBoxBattleMech |imagedropdown=File:Privateer.png |name=Privateer |release=MekPak 3 |tech=Inner Sphere |class=Medium |mass=55 Tons |chassis=Standard |armortons=11 tons |armor=Ferro Fibrous |heat sinks=3 |speed=84.96 |jumpjets=No |armament=*1x[[Heavy Rocket Launcher]] *1x[[Large Laser]] *2x[[SRM2]] *1x[[Medium Laser]] *4x[[Machine Gun]]s |Electronics=*[[LAMS]] |cost=C-bills }} {{Mech Description |Description=A new Mech from the same pirate facility that produces the [[Brigand]]. Almost looking like a workmech, it has average speed for a medium Mech and can carry a mixed loadout of weapons. Unable to jump and with below average electronics. |Strengths=The Privateer carries a variety of hardpoint types, allowing it to be outfitted for a number of roles. The quadruple-slot missile rack and two ammo-consuming slots in the arms allow for a number of missile configurations, which can be combined with BAP to create an effective indirect fire mech. Conversely, the ballistic, energy, and ammo-consuming hardpoints can be used to build a direct fire variant, or one can simply put together a well-rounded mech with a mix of direct fire and missiles. The weapon hardpoints are distributed along the torso and arms, with the larger slots concentrated in the torso, so concentrated fire won't leave the mech completely defenseless. The Privateer excels as in the long-range support role, either as a missile mech or a sniper. Keep enemies at arms-length and hang back some distance from the fighting. Indirect fire weapons can be equipped as the primary weapons, or they can be combined with lighter ballistic weapons and large lasers to round out the mech's fighting capability. In urban environments, stay mobile and flank the enemy whenever possible. Take advantage of the missile slots to equip SRMs; their shock value and quick reload times can deal out buckets of damage when the opportunity presents itself. The LBX5 is the preferred ballistic weapon for close engagements; the -10 can also be squeezed in, but at the cost of other weapons, armor, and/or speed. In any environment, machine gun concentrations or lighter autocannon can be used to maintain fire between energy or missile volleys. |Weaknesses=Compared to other mechs, the Privateer's performance is not noteworthy, and protection is light. Although the Privateer presents a narrow profile from the side, from the front and rear the mech's upright and relatively-wide profile makes for an excellent target. Furthermore, the cockpit is located in the upper-right area of the torso, leaving it vulnerable in close-quarters fighting. The equipment that can be installed on a Privateer is also somewhat limited, and geared toward distance fighting. The lack of advanced gyro leaves the mech vulnerable to shock damage, and a Privateer can be knocked down fairly easily. Furthermore, although the Privateer has high tonnage for a medium, the single- and double-slot direct fire hardpoints limit the size and distribution of weapons, while the small number of energy hardpoints cuts down on the number of energy weapons that can be installed, forcing a direct fire variant to make use of comparatively heavier ballistic weapons. All of the missile slots are exposed and visible from all angles, and a missile-based configuration can be disarmed with several well-aimed volleys.The missile rack in particular presents a large target, and generally sticks above shorter cover. The energy hardpoints and the heavier two-slot ballistic pod are all located in the torso, and in close fights are usually the first to go. The arms are large and well away from the body, making for excellent targets, and the single-slot hardpoints only allow lighter ballistic and missile types to be installed. |Acceleration=5.75 |Best Acceleration=34.72 m/sec [[Hellhound]] |Worst Acceleration=5.75 m/sec [[Hollander II]] |Deceleration=8.27 |Best Deceleration=52.08 m/sec [[Hellhound]] |Worst Deceleration=8.27 m/sec [[Hollander II]] |Turn Rate=0.87 |Best Turn Rate=1.32 º/sec |Twist Speed=135 |Best Twist Speed=90 º/sec |Worst Twist Speed=60º [[Battle Cobra]] |Elevation=75 |Best Elevation=80º [[Black Jack II]] |Worst Elevation=30º |Heat Capacity=30 |Best Heat Capacity=49.7 [[Hellhound]] |Worst Heat Capacity=33.3 [[Chimera]] |Torso Twist=42.3 |Best Torso Twist=360º [[Black Lanner]] |Worst Torso Twist=120º [[Bushwacker]] |Damage Multiplier=1.65 |Best Damage Multiplier=1.65 |Worst Damage Multiplier=1.65 |Kill Bonus=333 |Best Kill Bonus=330 |Worst Kill Bonus=330 |Max Armor=333 |Best Max Armor=333 points |Worst Max Armor=333 points |Free Tonnage=41.6 |Best Free Tonnage=41.6 tons |Worst Free Tonnage=41.6 tons |base speed=64.01 |1st upgrade=0.5 |1st speed=70.99 |2nd upgrade=1.5 |2nd speed=77.98 |3rd upgrade=3.0 |3rd speed=84.96 |4th upgrade=5.0 |4th speed=91.94 |5th upgrade=7.5 |5th speed=98.93 |6th upgrade=10.5 |6th speed=105.91 |final upgrade=10.5 |top speed=105.91 |engine size=Mid |increments=7 |Second Mech Picture Link=privateerslots.jpg |Left Arm Slots=1 Slot [[Weapon Hardpoint|Ballistic]]<br>1 Slot [[Weapon Hardpoint|Ammo Dependant]] |Right Arm Slots=1 Slot [[Weapon Hardpoint|Ballistic]]<br>1 Slot [[Weapon Hardpoint|Ammo Dependant]] |Left Torso Slots=2 Slot [[Weapon Hardpoint|Ballistic]]<br>2 Slot [[Weapon Hardpoint|Energy]] |Right Torso Slots=1 Slot [[Weapon Hardpoint|Energy]] |Special 1 Slots=4 Slot [[Weapon Hardpoint|Missile]] |ECM=No |BAP=Yes |Jump Jets=No |LAMS=Yes |Enhanced Optics=No |IFF Jammer=Yes |Advanced Gyro=No |Custom Variant=[[Privateer "Red Herring"]] - A fast harasser built using the Heavy Rocket Launcher as its main weapon. [[Privateer "Beautiful Trash"]] - A long range support mech using the Arrow IV + Artemis as its main weapon. |Tech Category=Inner Sphere BattleMechs |Weight Category=Medium BattleMechs |Tonnage Category=55 |cost=C-bills }}
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