Particle Projection Cannon
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<table width=100%> <tr> <td> ==<div id="PPC"> Particle Projection Cannon </div>== {{InfoBoxWeapon | image = ppc.png | name = Particle Projection Cannon | Type = Energy | Tech Base = Clan and Inner Sphere | Damage = I.S. - 12 / Clan - 15 | Heat = I.S. - 11 / Clan - 15 | Recycle Time = I.S. - 6 / Clan - 8 | Range = I.S. - 850 / Clan - 925 | Tons = I.S. - 7 / Clan - 6 | Slots = 3 | Ammo Per Ton = n/a }} ---- *Inner Sphere PPC **The PPC ranks among the most powerful of weapons in any MechWarrior's arsenel. Fast moving, long ranged, and hard hitting. Its only drawback is the tremendous heat buildup. *Clan ER PPC **Ton for ton, no weapon does more damage than the Clan ER PPC. Because of its incredibly high heat and long recycle time, its best performance is only when in the most skilled hands. </td> </tr> <tr> <td> == <div id="PPC with Capacitor">PPC with Capacitor</div> == {{InfoBoxWeapon | image = capppc.png | name = PPC with Capacitor | Type = Energy | Tech Base = Inner Sphere | Damage = 18 | Heat = 16.5 | Recycle Time = 8 | Range = 850 | Tons = 8 | Slots = 4 | Ammo Per Ton = n/a }} ---- A Standard PPC with an added energy storage capacitor that increases damage at the expense of increased heat and recycle time. </td> </tr> <tr> <td> == <div id="Light PPC">Light PPC</div> == {{InfoBoxWeapon | image = lightppc.png | name = Light PPC | Type = Energy | Tech Base = Clan | Damage = 8 | Heat = 8 | Recycle Time = 6 | Range = 875 | Tons = 5 | Slots = 2 | Ammo Per Ton = n/a }} ---- A Classic weapon's logical evolution made possible by recent innovations in composite materials, the light PPC produces much less damage and has less range but is light and compact. </td> </tr> <tr> <td> == <div id="Linked Capacitors PPC">Linked Capacitors PPC</div> == {{InfoBoxWeapon | image = lppc.png | name = Linked Capacitors PPC | Type = Energy | Tech Base = Clan | Damage = 12 | Heat = 12 | Recycle Time = 3 | Range = 875 | Tons = 8 | Slots = 4 | Ammo Per Ton = n/a }} ---- A recent Clan development, a light PPC core with an additional energy storage capacitor that increases damage at the expense of increased heat. An added recharge unit offsets the increase in recycle time normally created by the use of a capacitor and allows for a higher rate of fire than the Light PPC. </td> </tr> </table> [[:Category:Weapons]] | [[:Category:Energy Weapons]]
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