Osiris
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{{InfoBoxBattleMech |imagedropdown=File:Osiris.png |name=Osiris |release=Vengeance |tech=Inner Sphere |class=Light |mass=30 Tons |chassis=Endo Steel |armortons=5.5 tons |armor=Ferro Fibrous |heat sinks=0 |speed=134.06 |jumpjets=Yes |armament=*5x[[Medium Laser]]s *1x[[SRM6]] *1x[[Machine Gun]] |Electronics=*None Installed |cost=C-bills }} {{Mech Description |Description=A light recently introduced by the Inner Sphere and played an important role in the Fed Com Civil War. Fast, jump capable and able to mount a good weapons load, this Mech is an excellent harasser. |Strengths=Use the speed and incredible leaping ability to your advantage. Able to carry a surprising array of beam weapons, the Osiris is one [[light]] mech not to be ignored for long, and is extremely popular as a CTF flag carrier. It's also quite valuable in the scout or [[NARC]] or [[Artillery Beacon]] role as well, where its world class agility helps to protect it from counter fire. Able to stop on a dime, and speed off again at a moments notice, the Osiris is an outstanding infiltrator. The addition of the [[IFF Jammer]] makes a stealthy mech even more difficult to detect and engage.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref> |Weaknesses=An Osiris behind the lines can be damaging, and are best countered with fast mechs such as the [[Cougar]] or [[Raven]], which have acceptable speed, and better firepower. Destroying the left arm removes its ability to set [[NARC]] or [[Artillery Beacon]]s, and removes a great deal of the potential threat. Not easy to hit, but very easy to damage, rapid firing weapons or hard locked missiles are good choices to counter this mech.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref> |Acceleration=34.72 |Best Acceleration=45 m/sec |Worst Acceleration=8.96 m/sec [[Urban Mech IIC]] |Deceleration=52.08 |Best Deceleration=55 m/sec |Worst Deceleration=13.06 m/sec |Turn Rate=1.22 |Best Turn Rate=1.22 º/sec |Worst Turn Rate=0.7 º/sec |Twist Speed=70 |Best Twist Speed=80 º/sec |Worst Twist Speed=40 º/sec |Elevation=50 |Best Elevation=50º |Worst Elevation=30º |Heat Capacity=28.0 |Best Heat Capacity=35.7 |Worst Heat Capacity=17.7 |Torso Twist=90 |Best Torso Twist=360º |Worst Torso Twist=90º [[Osiris]] |Damage Multiplier=3.21 |Best Damage Multiplier=3.21 [[Osiris]] |Worst Damage Multiplier=3 |Kill Bonus=500 |Best Kill Bonus=500 |Worst Kill Bonus=500 |Max Armor=171 |Best Max Armor=210 points |Worst Max Armor=171 points [[Osiris]] |Free Tonnage=19.6 |Best Free Tonnage=24.1 tons [[Urban Mech]] |Worst Free Tonnage=19.6 tons [[Osiris]] |base speed=110.02 |1st upgrade=0.25 |1st speed=116.03 |2nd upgrade=0.75 |2nd speed=122.04 |3rd upgrade=1.5 |3rd speed=128.05 |4th upgrade=2.5 |4th speed=134.06 |5th upgrade=3.75 |5th speed=140.08 |6th upgrade=5.25 |6th speed=146.09 |7th upgrade=7.0 |7th speed=152.10 |final upgrade=7.0 |top speed=152.10 |engine size=Small |increments=6 |Second Mech Picture Link=osirisslots.jpg |Left Arm Slots=2 Slot [[Weapon Hardpoint|Missile]] |Right Arm Slots=2 Slot [[Weapon Hardpoint|Missile]] |Special 1 Slots=1 Slot [[Weapon Hardpoint|Ballistic]]<br>1 Slot [[Weapon Hardpoint|Energy]] |Special 2 Slots=2 Slot [[Weapon Hardpoint|Energy]] |ECM=No |BAP=No |Jump Jets=Yes |LAMS=Yes |Enhanced Optics=No |IFF Jammer=Yes |Advanced Gyro=Yes |Tech Category=Inner Sphere BattleMechs |Weight Category=Light BattleMechs |Tonnage Category=30 |cost=C-bills }}
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