Marauder II

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|Description=This powerful Assault Mech created by the Wolf's Dragoons has been offered to various mercenary and House Units. This Marauder II caries a blistering array of Direct-fire weaponry and has improved mobility over its predecessors.
|Description=This powerful Assault Mech created by the Wolf's Dragoons has been offered to various mercenary and House Units. This Marauder II caries a blistering array of Direct-fire weaponry and has improved mobility over its predecessors.
|Strengths=A super-sized version of the [[Marauder]], the Marauder II is a proven sniper. The addition of jump jets to this awesome mech makes it an amazing 'hit and hide' unit and with 19 tons of FF armor on board it can survive an attack long enough for more agile reinforcements to arrive. With its [[BAP]] system it boasts excellent aim with its Gauss rifle along with any other long range ballistic weapons it mounts.
|Strengths=A super-sized version of the [[Marauder]], the Marauder II is a proven sniper. The addition of jump jets to this awesome mech makes it an amazing 'hit and hide' unit and with 19 tons of FF armor on board it can survive an attack long enough for more agile reinforcements to arrive. With its [[BAP]] system it boasts excellent aim with its Gauss rifle along with any other long range ballistic weapons it mounts.
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|Weaknesses=The dorsal gun, when outfitted with the Clan [[Rail gun]] is a very (if not extremely) valuable and exposed asset. A lucky shot and the gun will have met an untimely demise. Another thing a pilot must be wary of is the slow speed (and overall sluggishness) of the mech. The slow turn rate of the mech (and its torso) are also a part of this factor. It lacks good cockpit and arm protection and the later is very vulnerable hanging out in the open.
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|Weaknesses=The dorsal gun, when outfitted with the Clan [[Rail Gun]] is a very (if not extremely) valuable and exposed asset. A lucky shot and the gun will have met an untimely demise. Another thing a pilot must be wary of is the slow speed (and overall sluggishness) of the mech. The slow turn rate of the mech (and its torso) are also a part of this factor. It lacks good cockpit and arm protection and the later is very vulnerable hanging out in the open.
|Acceleration=4.5
|Acceleration=4.5
|Best Acceleration=11.81 m/sec [[Gargoyle]]
|Best Acceleration=11.81 m/sec [[Gargoyle]]
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|Advanced Gyro=Yes
|Advanced Gyro=Yes
|Related Mechs=[[Marauder]] - The heavy design that was the basis for the Marauder II
|Related Mechs=[[Marauder]] - The heavy design that was the basis for the Marauder II
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[[Behemoth II]] - The only other known mech able to mount the Clan [[Rail gun]]
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[[Behemoth II]] - The only other known mech able to mount the Clan [[Rail Gun]]
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|Notes=The [[Behemoth II]] is the only other mech capable of mounting the Clan [[Rail gun]]
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|Notes=The [[Behemoth II]] is the only other mech capable of mounting the Clan [[Rail Gun]]
|Tech Category=Inner Sphere BattleMechs
|Tech Category=Inner Sphere BattleMechs
|Weight Category=Assault BattleMechs
|Weight Category=Assault BattleMechs

Revision as of 22:00, 4 August 2011

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