Marauder II

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{{InfoBoxBattleMech
{{InfoBoxBattleMech
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|image=marauderiic.jpg
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|imagedropdown=File:Marauder II.png
|name=Marauder II
|name=Marauder II
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|tech=[[:Category:Inner Sphere BattleMechs|Inner Sphere]]
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|release=MekPak 3
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|class=[[:Category:Assault BattleMechs|Assault]]
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|tech=Inner Sphere
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|cost=  C-bills
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|class=Assault
|mass=100 Tons
|mass=100 Tons
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|chassis=[[Endo Steel]]
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|chassis=Endo Steel
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|armor=19 Tons [[Ferro-Fibrous]]
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|armortons=19 tons
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|armor=Ferro Fibrous
|heat sinks=10
|heat sinks=10
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|speed=45.00
|jumpjets=Yes
|jumpjets=Yes
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|speed=45.00
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|armament=*2x[[PPC]]s
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|armament=
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Stock Configuration
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*2x[[PPC]]s
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*1x[[Gauss Rifle]]
*1x[[Gauss Rifle]]
*1x[[Large Pulse Laser]]
*1x[[Large Pulse Laser]]
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*2x[[Small Pulse Laser]]s
*2x[[Small Pulse Laser]]s
*2x[[LMG]]s
*2x[[LMG]]s
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|Electronics=*None Installed
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|cost=C-bills
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}}
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{{Mech Description
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|Description=This powerful Assault Mech created by the Wolf's Dragoons has been offered to various mercenary and House Units. This Marauder II caries a blistering array of Direct-fire weaponry and has improved mobility over its predecessors.
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|Strengths=A super-sized version of the [[Marauder]], the Marauder II is a proven sniper. The addition of jump jets to this awesome mech makes it an amazing 'hit and hide' unit and with 19 tons of FF armor on board it can survive an attack long enough for more agile reinforcements to arrive. With its [[BAP]] system it boasts excellent aim with its Gauss rifle along with any other long range ballistic weapons it mounts.
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|Weaknesses=The dorsal gun, when outfitted with the Clan [[Rail Gun]] is a very (if not extremely) valuable and exposed asset. A lucky shot and the gun will have met an untimely demise. Another thing a pilot must be wary of is the slow speed (and overall sluggishness) of the mech. The slow turn rate of the mech (and its torso) are also a part of this factor. It lacks good cockpit and arm protection and the later is very vulnerable hanging out in the open.
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|Acceleration=4.5
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|Best Acceleration=11.81 m/sec [[Gargoyle]]
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|Worst Acceleration=2 m/sec [[Behemoth]]\[[Behemoth II]]
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|Deceleration=7.0
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|Best Deceleration=17.71 m/sec [[Gargoyle]]
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|Worst Deceleration=2.5 m/sec [[Behemoth]]\[[Behemoth II]]
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|Turn Rate=0.35
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|Best Turn Rate=0.44  º/sec
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|Worst Turn Rate=0.26  º/sec [[Behemoth]]\[[Behemoth II]]
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|Twist Speed=40
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|Best Twist Speed=70  º/sec [[Gargoyle]]
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|Worst Twist Speed=30  º/sec [[Behemoth]]\[[Behemoth II]]
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|Elevation=30
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|Best Elevation=50º [[Annihilator]]
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|Worst Elevation=30º
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|Heat Capacity=66.3
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|Best Heat Capacity=74.3 [[Annihilator]]
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|Worst Heat Capacity=53.7 [[Awesome]]
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|Torso Twist=80
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|Best Torso Twist=360º [[Annihilator]]
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|Worst Torso Twist=80º
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|Damage Multiplier=0.9
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|Best Damage Multiplier=1.05
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|Worst Damage Multiplier=.9
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|Kill Bonus=235
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|Best Kill Bonus=250
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|Worst Kill Bonus=235
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|Max Armor=750
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|Best Max Armor=750 points
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|Worst Max Armor=750 points
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|Free Tonnage=77.1
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|Best Free Tonnage=78.1 tons [[Fafnir]]
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|Worst Free Tonnage=76.1 tons
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|base speed=45.0
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|1st upgrade=1.0
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|1st speed=51.01
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|2nd upgrade=3.0
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|2nd speed=57.02
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|3rd upgrade=6.0
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|3rd speed=63.04
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|4th upgrade=10.0
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|4th speed=69.05
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|5th upgrade=15.0
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|5th speed=75.06
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|6th upgrade=21.0
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|6th speed=81.07
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|7th upgrade=28.0
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|7th speed=87.08
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|final upgrade=28.0
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|top speed=87.08
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|engine size=Large
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|increments=6
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|Second Mech Picture Link=marauderiislots.jpg
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|Left Arm Slots=4 Slot [[Weapon Hardpoint|Energy]]<br>1 Slot [[Weapon Hardpoint|Energy]]
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|Right Arm Slots=4 Slot [[Weapon Hardpoint|Energy]]<br>1 Slot [[Weapon Hardpoint|Energy]]
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|Left Torso Slots=1 Slot [[Weapon Hardpoint|Energy]]<br>1 Slot [[Weapon Hardpoint|Direct Fire]]
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|Right Torso Slots=1 Slot [[Weapon Hardpoint|Energy]]<br>1 Slot [[Weapon Hardpoint|Direct Fire]]
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|Special 1 Slots=7 Slot [[Weapon Hardpoint|Ballistic]]
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|ECM=No
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|BAP=Yes
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|Jump Jets=Yes
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|LAMS=Yes
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|Enhanced Optics=No
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|IFF Jammer=Yes
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|Advanced Gyro=Yes
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|Related Mechs=[[Marauder]] - The heavy design that was the basis for the Marauder II
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[[Behemoth II]] - The only other known mech able to mount the Clan [[Rail Gun]]
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|Notes=The [[Behemoth II]] is the only other mech capable of mounting the Clan [[Rail Gun]]
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|Tech Category=Inner Sphere BattleMechs
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|Weight Category=Assault BattleMechs
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|Tonnage Category=100
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|cost=C-bills
}}
}}
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<font size="5">'''Marauder II'''</font>
 
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==Description==
 
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This powerful Assault Mech created by the Wolf's Dragoons has been offered to various mercenary and House Units. This Marauder II caries a blistering array of Direct-fire weaponry and has improved mobility over its predecessors.
 
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== Tactical Analysis ==
 
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'''Offensive'''<br>
 
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'''Defensive'''<br>
 
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==Chassis==
 
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'''Performance Specifications'''
 
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<table cellspacing='0' cellpadding='0' border='0' width="200px">
 
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<tr>
 
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<td>
 
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Acceleration<br>
 
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Deceleration<br>
 
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Turn Rate<br>
 
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Torso Twist<br>
 
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Twist Speed<br>
 
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Elevation<br>
 
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Heat Capacity<br>
 
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Damage Multiplier<br>
 
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Kill Bonus<br>
 
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</td>
 
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<td align="center">
 
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<!--Acceleration-->4.50<br>
 
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<!--Deceleration-->7.00<br>
 
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<!--Turn Rate-->0.35<br>
 
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<!--Torso Twist-->80<br>
 
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<!--Twist Speed-->40<br>
 
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<!--Elevation-->30<br>
 
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<!--Heat Capacity-->66.3<br>
 
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0.9<br>
 
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235
 
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</td>
 
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</tr>
 
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</table>
 
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==Weapon Slots==
 
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[[Image:marauderiislots.jpg|thumb|right|alt=Mad Cat weapon slots|Mech Lab Weapon Slots]]
 
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<table Width="300>
 
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<tr>
 
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      <td width="100">'''Location'''</td>
 
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      <td>'''Slot Type and Size'''</td>
 
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</tr>
 
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<tr>
 
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      <td valign=top>Left Arm</td>
 
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      <td>4 Slot [[Weapon Hardpoint|Energy]]<br>1 Slot [[Weapon Hardpoint|Energy]]</td>
 
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</tr>
 
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<tr>
 
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      <td valign=top>Right Arm</td>
 
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      <td>4 Slot [[Weapon Hardpoint|Energy]]<br>1 Slot [[Weapon Hardpoint|Energy]]</td>
 
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</tr>
 
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<tr>
 
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      <td valign=top>Left Torso</td>
 
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      <td>1 Slot [[Weapon Hardpoint|Energy]]<br>1 Slot [[Weapon Hardpoint|Direct Fire]]</td>
 
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</tr>
 
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<tr>
 
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      <td valign=top>Right Torso</td>
 
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      <td>1 Slot [[Weapon Hardpoint|Energy]]<br>1 Slot [[Weapon Hardpoint|Direct Fire]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Center Torso</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Head</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Dorsal Gun</td>
 
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      <td>7 Slot [[Weapon Hardpoint|Ballistic]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Special 2</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Left Leg</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Right Leg</td>
 
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      <td></td>
 
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</tr>
 
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</table>
 
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== Mountable Equipment ==
 
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<table width="50%" align="center" cellpadding="4">
 
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<tr>
 
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<td align="right">'''Equipment'''</td>
 
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<td>'''Mountable'''</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#ECM|ECM]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#BAP|BAP]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Jump Jets|Jump Jets]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#LAMS|LAMS]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Enhanced Optics|Enhanced Optics]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#IFF Jammer|IFF Jammer]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Advanced Gyro|Advanced Gyro]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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</table>
 
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==MW4 Variants ==
 
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*You can [[Special:Upload|upload]] your favorite variants here for others to try out.
 
-
*Save variants to the "\mektek.net\Mechwarrior Mercenaries - Mektek Mekpak\RESOURCE\VariantsMTMP3" folder
 
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**Read [[User Variants|here]] for complete instructions on how to upload and download user variants.
 
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*You can also create an entire page detailing your custom variant. Read [[Custom Mech Template|here]] to see how.
 
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==Related 'Mechs==
 
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[[Marauder]]
 
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==Notes==
 
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==References==
 
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<references/>
 
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[[Category:BattleMechs|{{PAGENAME}}]]
 
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[[Category:Assault BattleMechs|{{PAGENAME}}]]
 
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[[Category:100 ton BattleMechs|{{PAGENAME}}]]
 
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[[Category:Inner Sphere BattleMechs|{{PAGENAME}}]]
 

Latest revision as of 23:04, 5 August 2011

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