Marauder

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{{InfoBoxBattleMech
{{InfoBoxBattleMech
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|image=marauder.jpg
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|imagedropdown=File:Marauder.png
|name=Marauder
|name=Marauder
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|tech=[[:Category:Inner Sphere BattleMechs|Inner Sphere]]
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|release=MekPak 1
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|class=[[:Category:Heavy BattleMechs|Heavy]]
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|tech=Inner Sphere
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|cost=11,238,530  C-bills
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|class=Heavy
|mass=75 tons
|mass=75 tons
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|chassis=[[Equipment#Endo Steel|Endo Steel]]
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|chassis=Endo Steel
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|armor=14.5 Tons[[Armor#Ferro Fibrous|Ferro-Fibrous]]
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|armortons=14.5 tons
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|armor=Ferro Fibrous
|heat sinks=12
|heat sinks=12
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|jumpjets=no
 
|speed=65 KPH
|speed=65 KPH
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|armament=
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|jumpjets=no
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Stock Configuration<br>
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|armament=*2x[[PPC]]s
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2x[[PPC]]s<br>
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*3x[[Medium Pulse Laser]]s
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3x[[Medium Pulse Laser]]s<br>
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*1x[[UAC5]]
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1x[[UAC5]]<br>
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*1x[[Small Pulse Laser]]
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1x[[Small Pulse Laser]]<br>
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|Electronics=*None Installed
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|cost=11,238,530  C-bills
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}}
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{{Mech Description
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|Description=First developed near the end of the First Star League, the Marauder served with distinction through the Succession Wars between the great Houses of the Inner Sphere. Partially redesigned with recovered technology just before the Clan invasion, this Mech mounts multiple direct fire weapons such as PPCs, lasers, and autocannon.
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|Strengths=The dorsal Gun Rack is especially valuable for sniping as the weapon will have a clear shot whenever the pilot can see the target clearly. It also carries an impressive 54 points of internal armor, making it surprisingly survivable for such an exposed weapon. All weapons normally carried have very high, to light speed velocities, making the chassis valuable as a direct fire sniping platform. It's agility is consistent with other mechs in it's weight class, and depending on the weapons load, it can be effective at close range. The [[Equipment#BAP|BAP]] helps it engage targets out to maximum weapons range even in poor conditions, and the Marauder is highly valuable for patrolling the outskirts of the battlefield, engaging targets of opportunity.<ref>[http://trm.mektek.net/marauder.htm - Technical Reference Manual]</ref>
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|Weaknesses=The heavy Energy configuration can be a concern in hot environments. The cockpit and arms are prominent and easily identifiable, making them vulnerable to enemy sharpshooters. The unimpressive base speed is little aided by the extensive upgrades required to created a highly mobile configuration and most pilots will opt for firepower over mobility in any case. When operating as a pop up sniper from behind cover, the Gun Rack is exposed well before the pilot has a clear line of sight. Effective counter snipers can eventually pick off this component, severely degrading the performance of the unit and limiting it's attacks to the hot running Energy weapons, most of which are located in the arms.<ref>[http://trm.mektek.net/marauder.htm - Technical Reference Manual]</ref>
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|Acceleration=6.3
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|Best Acceleration=15.74 m/sec [[Ares]]
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|Worst Acceleration=4.75 m/sec [[Yeoman]]
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|Deceleration=10.23
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|Best Deceleration=23.61 m/sec [[Ares]]
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|Worst Deceleration=8.27 m/sec
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|Turn Rate=0.52
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|Best Turn Rate=0.79 º/sec
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|Worst Turn Rate=0.44 º/sec
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|Twist Speed=60
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|Best Twist Speed=110 º/sec [[Rifleman]]
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|Worst Twist Speed=45 º/sec
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|Elevation=30
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|Best Elevation=90º [[Rifleman]]
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|Worst Elevation=30º
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|Heat Capacity=51.0
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|Best Heat Capacity=58.0
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|Worst Heat Capacity=37.0 [[Argus]]
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|Torso Twist=100
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|Best Torso Twist=360º
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|Worst Torso Twist=100º
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|Damage Multiplier=1.24
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|Best Damage Multiplier=1.28
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|Worst Damage Multiplier=1.23 [[Black Knight]]
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|Kill Bonus=275
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|Best Kill Bonus=275
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|Worst Kill Bonus=275
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|Max Armor=435
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|Best Max Armor=462 points [[Orion IIC]]
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|Worst Max Armor=432 points
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|Free Tonnage=56.6
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|Best Free Tonnage=58.1 tons [[Black Knight]]
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|Worst Free Tonnage=56.1 tons
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|base speed=65.0
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|1st upgrade=1.0
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|1st speed=70.0
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|2nd upgrade=3.0
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|2nd speed=75.01
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|3rd upgrade=6.0
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|3rd speed=80.01
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|4th upgrade=10.0
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|4th speed=85.02
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|5th upgrade=15.0
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|5th speed=90.02
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|6th upgrade=21.0
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|6th speed=95.02
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|final upgrade=21.0
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|top speed=95.02
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|engine size=Large
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|increments=5
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|Second Mech Picture Link=Marauderslots.jpg
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|Left Arm Slots=4 Slot [[Weapon Hardpoint|Energy]]
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|Right Arm Slots=4 Slot [[Weapon Hardpoint|Energy]]
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|Left Torso Slots=2 Slot [[Weapon Hardpoint|Energy]]
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|Special 1 Slots=4 Slot [[Weapon Hardpoint|Ballistic]]
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|Special 2 Slots=2 Slot [[Weapon Hardpoint|Energy]]
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|ECM=No
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|BAP=Yes
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|Jump Jets=No
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|LAMS=No
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|Enhanced Optics=No
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|IFF Jammer=No
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|Advanced Gyro=No
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|Related Mechs=* ''[[Marauder II]]'' - Built by a collaboration between GM and Blackwell Heavy Industries exclusively for the Wolf's Dragoons mercenary unit, the ''Marauder II'' mates the abilities of the fearsome ''Marauder'' to a massively strengthened jump capable 100 ton assault 'Mech chassis.<ref>[http://sarna.net/wiki/Marauder Mad Cat article on Sarna.net]</ref>
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|Tech Category=Inner Sphere BattleMechs
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|Weight Category=Heavy BattleMechs
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|Tonnage Category=75
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|cost=11,238,530  C-bills
}}
}}
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<font size="5">'''Marauder'''</font>
 
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==Description==
 
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First developed near the end of the First Star League, the Marauder served with distinction through the Succession Wars between the great Houses of the Inner Sphere. Partially redesigned with recovered technology just before the Clan invasion, this Mech mounts multiple direct fire weapons such as PPCs, lasers, and autocannon.
 
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== Tactical Analysis ==
 
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'''Strengths'''<br>
 
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The dorsal Gun Rack is especially valuable for sniping as the weapon will have a clear shot whenever the pilot can see the target clearly. It also carries an impressive 54 points of internal armor, making it surprisingly survivable for such an exposed weapon. All weapons normally carried have very high, to light speed velocities, making the chassis valuable as a direct fire sniping platform. It's agility is consistent with other mechs in it's weight class, and depending on the weapons load, it can be effective at close range. The [[Equipment#BAP|BAP]] helps it engage targets out to maximum weapons range even in poor conditions, and the Marauder is highly valuable for patrolling the outskirts of the battlefield, engaging targets of opportunity.<ref>[http://trm.mektek.net/marauder.htm - Technical Reference Manual]</ref>
 
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'''Weaknesses'''<br>
 
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The heavy Energy configuration can be a concern in hot environments. The cockpit is prominent and easily identifiable, making it vulnerable to enemy sharpshooters. The unimpressive base speed is little aided by the extensive upgrades required to created a highly mobile configuration and most pilots will opt for firepower over mobility in any case. When operating as a pop up sniper from behind cover, the Gun Rack is exposed well before the pilot has a clear line of sight. Effective counter snipers can eventually pick off this component, severely degrading the performance of the unit and limiting it's attacks to the hot running Energy weapons, most of which are located in the arms.<ref>[http://trm.mektek.net/marauder.htm - Technical Reference Manual]</ref>
 
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==Chassis==
 
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'''Performance Specifications'''
 
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<table cellspacing='0' cellpadding='0' border='0' width="200px">
 
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<tr>
 
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<td>
 
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Acceleration<br>
 
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Deceleration<br>
 
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Turn Rate<br>
 
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Torso Twist<br>
 
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Twist Speed<br>
 
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Elevation<br>
 
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Heat Capacity<br>
 
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Damage Multiplier<br>
 
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Kill Bonus<br>
 
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</td>
 
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<td align="center">
 
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<!--Acceleration-->6.3<br>
 
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<!--Deceleration-->10.23<br>
 
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<!--Turn Rate-->.52<br>
 
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<!--Torso Twist-->100<br>
 
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<!--Twist Speed-->60<br>
 
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<!--Elevation-->30<br>
 
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<!--Heat Capacity-->67
 
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</td>
 
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</tr>
 
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</table>
 
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==Weapon Slots==
 
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[[Image:!!Mech Name!!slots.jpg|thumb|right|alt=Mad Cat weapon slots|Mech Lab Weapon Slots]]
 
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<table Width="300>
 
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<tr>
 
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      <td width="100">'''Location'''</td>
 
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      <td>'''Slot Type and Size'''</td>
 
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</tr>
 
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<tr>
 
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      <td>Left Arm</td>
 
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      <td>4 Slot [[Weapon Hardpoint|Energy]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Right Arm</td>
 
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      <td>4 Slot [[Weapon Hardpoint|Energy]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Left Torso</td>
 
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      <td>2 Slot [[Weapon Hardpoint|Energy]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Right Torso</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Center Torso</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Head</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Dorsal Gun</td>
 
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      <td>4 Slot [[Weapon Hardpoint|Ballistic]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Beam Rack</td>
 
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      <td>2 Slot [[Weapon Hardpoint|Energy]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Left Leg</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Right Leg</td>
 
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      <td></td>
 
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</tr>
 
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</table>
 
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==Related BattleMechs==
 
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* ''[[Marauder II]]'' - Built by a collaboration between GM and Blackwell Heavy Industries exclusively for the Wolf's Dragoons mercenary unit, the ''Marauder II'' mates the abilities of the fearsome ''Marauder'' to a massively strengthened jump capable 100 ton assault 'Mech chassis.<ref>[http://sarna.net/wiki/Marauder Mad Cat article on Sarna.net]</ref>
 
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==MW4 Variants ==
 
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*You can [[Special:Upload|upload]] your favorite variants here for others to try out.
 
-
*Save variants to the "\mektek.net\Mechwarrior Mercenaries - Mektek Mekpak\RESOURCE\VariantsMTMP3" folder
 
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**Read [[User Variants|here]] for complete instructions on how to upload and download user variants.
 
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*You can also create an entire page detailing your custom variant. Read [[Custom Mech Template|here]] to see how.
 
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==Notes==
 
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==References==
 
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<references/>
 
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[[Category:BattleMechs|{{PAGENAME}}]]
 
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[[Category:Heavy BattleMechs|{{PAGENAME}}]]
 
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[[Category:75 ton BattleMechs|{{PAGENAME}}]]
 
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[[Category:Inner Sphere BattleMechs|{{PAGENAME}}]]
 

Latest revision as of 23:45, 4 February 2012