Mad Cat

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|cost=12,586,450 C-bills
|cost=12,586,450 C-bills
|Categories=[[Category:Clan BattleMech]][[Category:Heavy BattleMechs]][[Category:75 ton BattleMechs]][[Category:OmniMechs]]
|Categories=[[Category:Clan BattleMech]][[Category:Heavy BattleMechs]][[Category:75 ton BattleMechs]][[Category:OmniMechs]]
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|chassis=[[Equipment#Endo Steel|Endo Steel]]
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}}
{{Mech Description
{{Mech Description
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|Strengths=While first appearances would seem to indicate a second line mech optimized for missile support, the Mad Cat is an extremely capable Clan Omnimech and is readily configured towards any mission. 4 Omni slots can be used to enhance it's capability at any range, and as all 4 are contained in the torso, they are very survivable. The Mad Cat excels as an energy only design, with 12 weapons slots available for this purpose. Configured for a missile support role , up to 10 slots can be used. While the [[Mad Cat MKII]] can be fully optimized for [[:Category:Ballistic Weapons|ballistic weapons]] and has [[Electronic Equipment#Jump Jets|jump jet]] capability, the ''Mad Cat'' is better suited for long range fire support or sniper roles. An extremely agile 75 ton battlemech, it can make an effective dogfighter due to it's heavy firepower.<ref>[http://trm.mektek.net/madcat.htm MechWarrior4 - Technical Reference Manual]</ref>
|Strengths=While first appearances would seem to indicate a second line mech optimized for missile support, the Mad Cat is an extremely capable Clan Omnimech and is readily configured towards any mission. 4 Omni slots can be used to enhance it's capability at any range, and as all 4 are contained in the torso, they are very survivable. The Mad Cat excels as an energy only design, with 12 weapons slots available for this purpose. Configured for a missile support role , up to 10 slots can be used. While the [[Mad Cat MKII]] can be fully optimized for [[:Category:Ballistic Weapons|ballistic weapons]] and has [[Electronic Equipment#Jump Jets|jump jet]] capability, the ''Mad Cat'' is better suited for long range fire support or sniper roles. An extremely agile 75 ton battlemech, it can make an effective dogfighter due to it's heavy firepower.<ref>[http://trm.mektek.net/madcat.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=The prominent nose is a tempting target, and is easily hit from almost any angle. The center torso carries no weaponry however, and such a tactic will usually result in severe damage being done to the attacker. The arms are well protected, and make difficult targets due to the design of the chassis. It's limited torso twist speed and range, along with it's unremarkable turn rate will hinder it in close range fighting, especially against more agile, hard hitting mechs such as the [[Thor]]. The missile racks are easily damaged, and should be quickly targeted in missile heavy configurations.<ref>[http://trm.mektek.net/madcat.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=The prominent nose is a tempting target, and is easily hit from almost any angle. The center torso carries no weaponry however, and such a tactic will usually result in severe damage being done to the attacker. The arms are well protected, and make difficult targets due to the design of the chassis. It's limited torso twist speed and range, along with it's unremarkable turn rate will hinder it in close range fighting, especially against more agile, hard hitting mechs such as the [[Thor]]. The missile racks are easily damaged, and should be quickly targeted in missile heavy configurations.<ref>[http://trm.mektek.net/madcat.htm MechWarrior4 - Technical Reference Manual]</ref>
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|Acceleration=16.78
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|Acceleration=7.64
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|Deceleration=20.67
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|Deceleration=11.46
|Turn Rate=1.10
|Turn Rate=1.10
|Twist Speed=95.00
|Twist Speed=95.00

Revision as of 08:58, 6 January 2011


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