Mad Cat

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{{Mech Description
{{Mech Description
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|Description=A blend of firepower, armor, speed, and maneuverability, no 'Mech portrays the Clan ideal of military superiority as the ''Mad Cat'' does. Its only weakness is that you can't install [[Electronic Equipment#Jump Jets|jump jets]].
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|Strengths=While first appearances would seem to indicate a second line mech optimized for missile support, the Mad Cat is an extremely capable Clan Omnimech and is readily configured towards any mission. 4 Omni slots can be used to enhance it's capability at any range, and as all 4 are contained in the torso, they are very survivable. The Mad Cat excels as an energy only design, with 12 weapons slots available for this purpose. Configured for a missile support role , up to 10 slots can be used. While the [[Mad Cat MKII]] can be fully optimized for [[:Category:Ballistic Weapons|ballistic weapons]] and has [[Electronic Equipment#Jump Jets|jump jet]] capability, the ''Mad Cat'' is better suited for long range fire support or sniper roles. An extremely agile 75 ton battlemech, it can make an effective dogfighter due to it's heavy firepower.<ref>[http://trm.mektek.net/madcat.htm MechWarrior4 - Technical Reference Manual]</ref>
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|Weaknesses=The prominent nose is a tempting target, and is easily hit from almost any angle. The center torso carries no weaponry however, and such a tactic will usually result in severe damage being done to the attacker. The arms are well protected, and make difficult targets due to the design of the chassis. It's limited torso twist speed and range, along with it's unremarkable turn rate will hinder it in close range fighting, especially against more agile, hard hitting mechs such as the [[Thor]]. The missile racks are easily damaged, and should be quickly targeted in missile heavy configurations.<ref>[http://trm.mektek.net/madcat.htm MechWarrior4 - Technical Reference Manual]</ref>
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|Acceleration=16.78
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|Deceleration=20.67
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|Turn Rate=1.10
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|Torso Twist=90.00
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|Twist Speed=95.00
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|Elevation=50.00
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|Heat Capacity=5.00
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|Second Mech Picture Link=madcatslots.jpg
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|Left Arm Weapon=4 Slot [[Weapon Hardpoint|Energy]]
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|Right Arm Weapon=4 Slot [[Weapon Hardpoint|Direct Fire]]
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|Left Torso Weapon=2 Slot [[Weapon Hardpoint|Omni]]
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|Right Torso Weapon=2 Slot [[Weapon Hardpoint|Omni]]
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|Special 1 Weapon=3 Slot [[Weapon Hardpoint|Missile]]
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|Special 2 Weapon=3 Slot [[Weapon Hardpoint|Missile]]
|ECM=No
|ECM=No
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|BAP=No
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|BAP=Yes
|Jump Jets=No
|Jump Jets=No
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|LAMS=No
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|LAMS=Yes
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|Enhanced Optics=No
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|Enhanced Optics=Yes
|IFF Jammer=No
|IFF Jammer=No
|Advanced Gyro=No
|Advanced Gyro=No
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|Related Mechs=*''[[Linebacker]]'' - The ''Linebacker'' was designed as an eventual replacement to the ''Timber Wolf''.  The ''Linebacker'' boasts a single improvement over the venerable ''Timber Wolf'', a higher walking and running speed, allowing the ''Linebacker'' to keep pace with lighter, faster OmniMechs.  Otherwise, the ''Linebacker'' mounts less armor and ten tons less pod space.<ref>''Technical Readout: 3055'', p. 138</ref>
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*''[[Mad Cat MKII]]'' - Designed by Clan Diamond Shark for trade and profits, the ''Mad Cat Mk II'' is a 90-ton assault BattleMech, with a hull based strongly on that of the ''Timber Wolf''.  The ''Mad Cat Mk II'' has been dealt to other home clans and Inner Sphere armies, hence the choice of the Inner Sphere designation, "Mad Cat".<ref>''[[Technical Readout: 3067]]'', p 132</ref><ref>''Technical Readout: 3050 Upgrade'', p. 136</ref>
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|Gallery1=Madcat_original_205.jpg
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|Gallery1 Description=Mad Cat Schematic
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|Gallery2=Timberwolfcutaway.jpg
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|Gallery2 Description=[http://www.classicbattletech.com/forums/index.php?topic=32861.0 Mad Cat Cutaway By:Raziberry]
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|Battletech Lore=Looking vaguely like a cross between the Marauder and Catapult (hence the Inner Sphere code name Mad Cat - MAD is the call sign for the Marauder, and Phelan Kell's Wolfhound's targeting computer marked the Catapult as CAT; Precentor Martial Anastasius Focht officially designated it "Mad Cat", the Timber Wolf, is a fast heavy OmniMech and vastly more powerful than either of the 'Mechs it resembles. Eponymous with the Clans' military might, the Timber Wolf was the first Clan OmniMech encountered by Inner Sphere forces on The Rock in 3049 by Phelan Kell.
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The Timber Wolf uses its speed and firepower to engage an enemy at the range of its choosing. When first encountered by Inner Sphere forces the idea that a heavy 'Mech could move so swiftly while being as heavily armed and armored as the Timber Wolf was inconceivable. With its twelve tons of Ferro-Fibrous armor and arsenal that rivaled that of most assault 'Mechs of the era, it was completely alien to Inner Sphere military planners, commanders, and even the Precentor Martial of ComStar. Since then, the secrets of the technology that makes the Timber Wolf possible have been learned by the Inner Sphere, though they are unable to duplicate the technology in any real quantity. Even with this information, with its reconfigurable weapons payload and advanced Clan weapons systems, the Timber Wolf is a formidable opponent on any battlefield.
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The Timber Wolf was first introduced in 2945. The Timber Wolf, along with the Gargoyle and the Naga, were designed by Clan Wolf as second generation OmniMechs replacements for the aging Woodsman. While the Gargoyle may have been a very capable, fast assault OmniMech, and the Naga may have been an excellent fire-support OmniMech, Clan Wolf (and indeed every other Clan) instantly realized the value of the Timber Wolf; thus, production rights to the Timber Wolf were jealously (and successfully) defended. Only through trade, gifts and battlefield salvage has the Timber Wolf entered the armies of other Clans. Until the invasion of the Inner Sphere, production of the Timber Wolf has been limited to a single facility on Strana Mechty.<ref>[http://www.sarna.net/wiki/Technical_Readout:_3050 Technical Readout: 3050]</ref>
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|Categories=[[Category:Clan BattleMech]][[Category:Heavy BattleMechs]][[Category:75 ton BattleMechs]][[Category:OmniMechs]]
|cost=12,586,450 C-bills
|cost=12,586,450 C-bills
|chassis=[[Equipment#Endo Steel|Endo Steel]]
|chassis=[[Equipment#Endo Steel|Endo Steel]]
}}
}}
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{{InfoBoxBattleMech
 
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|image=madcat.jpg
 
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|name=Mad Cat
 
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|tech=[[:Category:Clan BattleMechs|Clan]]
 
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|class=[[:Category:Heavy BattleMechs|Heavy]]
 
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|cost= 12,586,450 C-bills
 
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|mass=75 Tons
 
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|chassis=[[Equipment#Endo Steel|Endo Steel]]
 
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|armor=11.5 tons [[Armor#Ferro Fibrous|Ferro Fibrous]]
 
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|heat sinks=11
 
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|speed=80.03
 
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|jumpjets=No
 
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|armament=Stock Configuration
 
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*2x[[ER Large Laser]]s
 
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*2x[[ER Medium Pulse Laser]]s
 
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*2x[[LRM 20]]s
 
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*2x[[Machine Gun]]s
 
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}}
 
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<font size="5">'''Mad Cat (Timber Wolf)'''</font>
<font size="5">'''Mad Cat (Timber Wolf)'''</font>
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==Description==
==Description==
-
A blend of firepower, armor, speed, and maneuverability, no 'Mech portrays the Clan ideal of military superiority as the ''Mad Cat'' does. Its only weakness is that you can't install [[Electronic Equipment#Jump Jets|jump jets]].
+
 
== Tactical Analysis ==
== Tactical Analysis ==
'''Strengths'''<br>
'''Strengths'''<br>
-
While first appearances would seem to indicate a second line mech optimized for missile support, the Mad Cat is an extremely capable Clan Omnimech and is readily configured towards any mission. 4 Omni slots can be used to enhance it's capability at any range, and as all 4 are contained in the torso, they are very survivable. The Mad Cat excels as an energy only design, with 12 weapons slots available for this purpose. Configured for a missile support role , up to 10 slots can be used. While the [[Mad Cat MKII]] can be fully optimized for [[:Category:Ballistic Weapons|ballistic weapons]] and has [[Electronic Equipment#Jump Jets|jump jet]] capability, the ''Mad Cat'' is better suited for long range fire support or sniper roles. An extremely agile 75 ton battlemech, it can make an effective dogfighter due to it's heavy firepower.<ref>[http://trm.mektek.net/madcat.htm MechWarrior4 - Technical Reference Manual]</ref>
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'''Weaknesses'''<br>
'''Weaknesses'''<br>
-
The prominent nose is a tempting target, and is easily hit from almost any angle. The center torso carries no weaponry however, and such a tactic will usually result in severe damage being done to the attacker. The arms are well protected, and make difficult targets due to the design of the chassis. It's limited torso twist speed and range, along with it's unremarkable turn rate will hinder it in close range fighting, especially against more agile, hard hitting mechs such as the [[Thor]]. The missile racks are easily damaged, and should be quickly targeted in missile heavy configurations.<ref>[http://trm.mektek.net/madcat.htm MechWarrior4 - Technical Reference Manual]</ref>
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==Chassis==
==Chassis==

Revision as of 22:38, 19 December 2010

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