Long Range Missile

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(Tactical Analysis)
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== <div id="LRM">Long Range Missiles</div> ==
== <div id="LRM">Long Range Missiles</div> ==
{{InfoBoxWeapon
{{InfoBoxWeapon
-
| image = [[File:weaponname.jpg]]
+
| image = lrm.png
| name=Long Range Missiles
| name=Long Range Missiles
| Type = Missile Weapon
| Type = Missile Weapon
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**LRMs are useful in softening up an opponent at range before engaging in a closer fight, but you could experience an ammunition shortage. The higher the rating, the more missiles per salvo.
**LRMs are useful in softening up an opponent at range before engaging in a closer fight, but you could experience an ammunition shortage. The higher the rating, the more missiles per salvo.
**Inner Sphere LRMs weigh more than Clan versions, but fire faster.
**Inner Sphere LRMs weigh more than Clan versions, but fire faster.
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== <div id="CLRM">Clan Long Range Missiles</div> ==
== <div id="CLRM">Clan Long Range Missiles</div> ==
{{InfoBoxWeapon
{{InfoBoxWeapon
-
| image = [[File:weaponname.jpg]]
+
| image = clrm.png
-
| name=Long Range Missiles
+
| name=Clan Long Range Missiles
| Type = Missile Weapon
| Type = Missile Weapon
| Tech Base = Clan
| Tech Base = Clan
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**Clan LRMs are useful at range, but may have ammunition shortage problems. The higher the rating, the more missiles per salvo.
**Clan LRMs are useful at range, but may have ammunition shortage problems. The higher the rating, the more missiles per salvo.
**Clan LRMs weigh less than Inner Sphere versions, but fire slower.
**Clan LRMs weigh less than Inner Sphere versions, but fire slower.
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== <div id="LRM+Artemis">Long Range Missiles + Artemis</div> ==
== <div id="LRM+Artemis">Long Range Missiles + Artemis</div> ==
{{InfoBoxWeapon
{{InfoBoxWeapon
-
| image = [[File:weaponname.jpg]]
+
| image = alrm.png
| name=Long Range Missiles + Artemis
| name=Long Range Missiles + Artemis
| Type = Missile Weapon
| Type = Missile Weapon
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*The ALRM20 is better than the TLRM20 in every single stat except that it requires 3 slots instead of 2.
*The ALRM20 is better than the TLRM20 in every single stat except that it requires 3 slots instead of 2.
**Therefore it is highly recommended to mount the ALRM20 instead of the TLRM20 whenever possible.
**Therefore it is highly recommended to mount the ALRM20 instead of the TLRM20 whenever possible.
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== <div id="ThunderLRM">Thunder LRM20</div> ==
== <div id="ThunderLRM">Thunder LRM20</div> ==
{{InfoBoxWeapon
{{InfoBoxWeapon
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| image = [[File:weaponname.jpg]]
+
| image = tlrm.png
| name=Thunder LRM20
| name=Thunder LRM20
| Type = Missile Weapon
| Type = Missile Weapon
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**Therefore it is highly recommended to mount the ALRM20 instead of the TLRM20 whenever possible.
**Therefore it is highly recommended to mount the ALRM20 instead of the TLRM20 whenever possible.
*The TLRM20 missiles do splash damage, but that results in spreading the 5 points per 4 clusters of damage instead of concentrating it on the targeted segment.
*The TLRM20 missiles do splash damage, but that results in spreading the 5 points per 4 clusters of damage instead of concentrating it on the targeted segment.
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== <div id="InfernoLRM">Inferno LRM20</div> ==
== <div id="InfernoLRM">Inferno LRM20</div> ==
{{InfoBoxWeapon
{{InfoBoxWeapon
-
| image = [[File:weaponname.jpg]]
+
| image = ilrm.png
-
| name=Thunder LRM20
+
| name=Inferno LRM20
| Type = Missile Weapon
| Type = Missile Weapon
| Tech Base = Inner Sphere
| Tech Base = Inner Sphere

Revision as of 03:20, 9 May 2011

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