Long Range Missile
From MW4:Wiki
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== <div id="LRM">Long Range Missiles</div> == | == <div id="LRM">Long Range Missiles</div> == | ||
{{InfoBoxWeapon | {{InfoBoxWeapon | ||
- | | image = | + | | image = lrm.png |
| name=Long Range Missiles | | name=Long Range Missiles | ||
| Type = Missile Weapon | | Type = Missile Weapon | ||
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**LRMs are useful in softening up an opponent at range before engaging in a closer fight, but you could experience an ammunition shortage. The higher the rating, the more missiles per salvo. | **LRMs are useful in softening up an opponent at range before engaging in a closer fight, but you could experience an ammunition shortage. The higher the rating, the more missiles per salvo. | ||
**Inner Sphere LRMs weigh more than Clan versions, but fire faster. | **Inner Sphere LRMs weigh more than Clan versions, but fire faster. | ||
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== <div id="CLRM">Clan Long Range Missiles</div> == | == <div id="CLRM">Clan Long Range Missiles</div> == | ||
{{InfoBoxWeapon | {{InfoBoxWeapon | ||
- | | image = | + | | image = clrm.png |
- | | name=Long Range Missiles | + | | name=Clan Long Range Missiles |
| Type = Missile Weapon | | Type = Missile Weapon | ||
| Tech Base = Clan | | Tech Base = Clan | ||
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**Clan LRMs are useful at range, but may have ammunition shortage problems. The higher the rating, the more missiles per salvo. | **Clan LRMs are useful at range, but may have ammunition shortage problems. The higher the rating, the more missiles per salvo. | ||
**Clan LRMs weigh less than Inner Sphere versions, but fire slower. | **Clan LRMs weigh less than Inner Sphere versions, but fire slower. | ||
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== <div id="LRM+Artemis">Long Range Missiles + Artemis</div> == | == <div id="LRM+Artemis">Long Range Missiles + Artemis</div> == | ||
{{InfoBoxWeapon | {{InfoBoxWeapon | ||
- | | image = | + | | image = alrm.png |
| name=Long Range Missiles + Artemis | | name=Long Range Missiles + Artemis | ||
| Type = Missile Weapon | | Type = Missile Weapon | ||
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*The ALRM20 is better than the TLRM20 in every single stat except that it requires 3 slots instead of 2. | *The ALRM20 is better than the TLRM20 in every single stat except that it requires 3 slots instead of 2. | ||
**Therefore it is highly recommended to mount the ALRM20 instead of the TLRM20 whenever possible. | **Therefore it is highly recommended to mount the ALRM20 instead of the TLRM20 whenever possible. | ||
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== <div id="ThunderLRM">Thunder LRM20</div> == | == <div id="ThunderLRM">Thunder LRM20</div> == | ||
{{InfoBoxWeapon | {{InfoBoxWeapon | ||
- | | image = | + | | image = tlrm.png |
| name=Thunder LRM20 | | name=Thunder LRM20 | ||
| Type = Missile Weapon | | Type = Missile Weapon | ||
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**Therefore it is highly recommended to mount the ALRM20 instead of the TLRM20 whenever possible. | **Therefore it is highly recommended to mount the ALRM20 instead of the TLRM20 whenever possible. | ||
*The TLRM20 missiles do splash damage, but that results in spreading the 5 points per 4 clusters of damage instead of concentrating it on the targeted segment. | *The TLRM20 missiles do splash damage, but that results in spreading the 5 points per 4 clusters of damage instead of concentrating it on the targeted segment. | ||
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== <div id="InfernoLRM">Inferno LRM20</div> == | == <div id="InfernoLRM">Inferno LRM20</div> == | ||
{{InfoBoxWeapon | {{InfoBoxWeapon | ||
- | | image = | + | | image = ilrm.png |
- | | name= | + | | name=Inferno LRM20 |
| Type = Missile Weapon | | Type = Missile Weapon | ||
| Tech Base = Inner Sphere | | Tech Base = Inner Sphere |