Long Range Missile

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(Tactical Analysis)
 
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== <div id="LRM">Long Range Missiles</div> ==
== <div id="LRM">Long Range Missiles</div> ==
{{InfoBoxWeapon
{{InfoBoxWeapon
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| image = [[File:weaponname.jpg]]
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| image = lrm.png
| name=Long Range Missiles
| name=Long Range Missiles
| Type = Missile Weapon
| Type = Missile Weapon
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*LRM20
*LRM20
**LRMs are useful in softening up an opponent at range before engaging in a closer fight, but you could experience an ammunition shortage. The higher the rating, the more missiles per salvo.
**LRMs are useful in softening up an opponent at range before engaging in a closer fight, but you could experience an ammunition shortage. The higher the rating, the more missiles per salvo.
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**Inner Sphere LRMs weight more than Clan versions, but fire faster.
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**Inner Sphere LRMs weigh more than Clan versions, but fire faster.
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== <div id="CLRM">Clan Long Range Missiles</div> ==
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{{InfoBoxWeapon
{{InfoBoxWeapon
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| image = [[File:weaponname.jpg]]
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| image = clrm.png
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| name=Long Range Missiles
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| name=Clan Long Range Missiles
| Type = Missile Weapon
| Type = Missile Weapon
| Tech Base = Clan
| Tech Base = Clan
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| Ammo Per Ton = 240 Missiles
| Ammo Per Ton = 240 Missiles
}}
}}
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== <div id="CLRM">Clan Long Range Missiles</div> ==
----
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*CLRM5
*CLRM5
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**Clan LRMs weigh less than Inner Sphere versions, but fire slower.
**Clan LRMs weigh less than Inner Sphere versions, but fire slower.
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== <div id="LRM+Artemis">Long Range Missiles + Artemis</div> ==
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{{InfoBoxWeapon
{{InfoBoxWeapon
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| image = [[File:weaponname.jpg]]
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| image = alrm.png
| name=Long Range Missiles + Artemis
| name=Long Range Missiles + Artemis
| Type = Missile Weapon
| Type = Missile Weapon
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| Ammo Per Ton = 240 Missiles
| Ammo Per Ton = 240 Missiles
}}
}}
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== <div id="LRM+Artemis">Long Range Missiles + Artemis</div> ==
----
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*LRM10+Artemis
*LRM10+Artemis
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*Artemis IV also causes the missile projectiles to fly faster.
*Artemis IV also causes the missile projectiles to fly faster.
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== Tactical Analysis ==
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=== Tactical Analysis ===
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*When combined with [[BAP]], lock on times are nearly instant, especially when targeting other 'Mechs equipped with [[BAP]] and/or [[ECM]].
*The ALRM20 is better than the TLRM20 in every single stat except that it requires 3 slots instead of 2.
*The ALRM20 is better than the TLRM20 in every single stat except that it requires 3 slots instead of 2.
**Therefore it is highly recommended to mount the ALRM20 instead of the TLRM20 whenever possible.
**Therefore it is highly recommended to mount the ALRM20 instead of the TLRM20 whenever possible.
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== <div id="ThunderLRM">Thunder LRM20</div> ==
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{{InfoBoxWeapon
{{InfoBoxWeapon
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| image = [[File:weaponname.jpg]]
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| image = tlrm.png
| name=Thunder LRM20
| name=Thunder LRM20
| Type = Missile Weapon
| Type = Missile Weapon
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| Ammo Per Ton = 240 Missiles
| Ammo Per Ton = 240 Missiles
}}
}}
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== <div id="ThunderLRM">Thunder LRM20</div> ==
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Standard Inner Sphere LRM20 with high-explosive warheads. Causes more damage and knock than the LRM20, but with greater heat generation due to upgrades to the missile propellant to launch the heavier warheads.
Standard Inner Sphere LRM20 with high-explosive warheads. Causes more damage and knock than the LRM20, but with greater heat generation due to upgrades to the missile propellant to launch the heavier warheads.
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*The TLRM20 missiles do splash damage, but that results in spreading the 5 points per 4 clusters of damage instead of concentrating it on the targeted segment.
*The TLRM20 missiles do splash damage, but that results in spreading the 5 points per 4 clusters of damage instead of concentrating it on the targeted segment.
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== <div id="InfernoLRM">Inferno LRM20</div> ==
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{{InfoBoxWeapon
{{InfoBoxWeapon
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| image = [[File:weaponname.jpg]]
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| image = ilrm.png
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| name=Thunder LRM20
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| name=Inferno LRM20
| Type = Missile Weapon
| Type = Missile Weapon
| Tech Base = Inner Sphere
| Tech Base = Inner Sphere
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| Ammo Per Ton = 240 Missiles
| Ammo Per Ton = 240 Missiles
}}
}}
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== <div id="InfernoLRM">Inferno LRM20</div> ==
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The Inferno LRM20 was developed after reverse engineering Periphery [[Inferno Heavy Rocket Launcher]]s. Missiles warheads contain PlasmaGel, which starts a thermal reaction on impact that threatens a Mech with shutdown.
The Inferno LRM20 was developed after reverse engineering Periphery [[Inferno Heavy Rocket Launcher]]s. Missiles warheads contain PlasmaGel, which starts a thermal reaction on impact that threatens a Mech with shutdown.
*Only guided heat generating weapon
*Only guided heat generating weapon
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[[:Category:Weapons]] | [[:Category:Missile Weapons]]
[[:Category:Weapons]] | [[:Category:Missile Weapons]]

Latest revision as of 05:39, 10 May 2011