Long Range Missile

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(Tactical Analysis)
 
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== <div id="LRM">Long Range Missiles</div> ==
== <div id="LRM">Long Range Missiles</div> ==
{{InfoBoxWeapon
{{InfoBoxWeapon
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| image = [[File:weaponname.jpg]]
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| image = lrm.png
| name=Long Range Missiles
| name=Long Range Missiles
| Type = Missile Weapon
| Type = Missile Weapon
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*LRM20
*LRM20
**LRMs are useful in softening up an opponent at range before engaging in a closer fight, but you could experience an ammunition shortage. The higher the rating, the more missiles per salvo.
**LRMs are useful in softening up an opponent at range before engaging in a closer fight, but you could experience an ammunition shortage. The higher the rating, the more missiles per salvo.
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**Inner Sphere LRMs weight more than Clan versions, but fire faster.
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**Inner Sphere LRMs weigh more than Clan versions, but fire faster.
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== <div id="CLRM">Clan Long Range Missiles</div> ==
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{{InfoBoxWeapon
{{InfoBoxWeapon
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| image = [[File:weaponname.jpg]]
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| image = clrm.png
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| name=Long Range Missiles
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| name=Clan Long Range Missiles
| Type = Missile Weapon
| Type = Missile Weapon
| Tech Base = Clan
| Tech Base = Clan
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| Ammo Per Ton = 240 Missiles
| Ammo Per Ton = 240 Missiles
}}
}}
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== <div id="CLRM">Clan Long Range Missiles</div> ==
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*CLRM5
*CLRM5
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**Clan LRMs weigh less than Inner Sphere versions, but fire slower.
**Clan LRMs weigh less than Inner Sphere versions, but fire slower.
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== <div id="LRM+Artemis">Long Range Missiles + Artemis</div> ==
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{{InfoBoxWeapon
{{InfoBoxWeapon
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| image = [[File:weaponname.jpg]]
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| image = alrm.png
| name=Long Range Missiles + Artemis
| name=Long Range Missiles + Artemis
| Type = Missile Weapon
| Type = Missile Weapon
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| Ammo Per Ton = 240 Missiles
| Ammo Per Ton = 240 Missiles
}}
}}
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== <div id="LRM+Artemis">Long Range Missiles + Artemis</div> ==
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*LRM10+Artemis
*LRM10+Artemis
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*Artemis IV also causes the missile projectiles to fly faster.
*Artemis IV also causes the missile projectiles to fly faster.
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== Tactical Analysis ==
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=== Tactical Analysis ===
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*When combined with [[BAP]], lock on times are nearly instant, especially when targeting other 'Mechs equipped with [[BAP]] and/or [[ECM]].
*The ALRM20 is better than the TLRM20 in every single stat except that it requires 3 slots instead of 2.
*The ALRM20 is better than the TLRM20 in every single stat except that it requires 3 slots instead of 2.
**Therefore it is highly recommended to mount the ALRM20 instead of the TLRM20 whenever possible.
**Therefore it is highly recommended to mount the ALRM20 instead of the TLRM20 whenever possible.
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== <div id="ThunderLRM">Thunder LRM20</div> ==
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{{InfoBoxWeapon
{{InfoBoxWeapon
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| image = [[File:weaponname.jpg]]
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| image = tlrm.png
| name=Thunder LRM20
| name=Thunder LRM20
| Type = Missile Weapon
| Type = Missile Weapon
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| Ammo Per Ton = 240 Missiles
| Ammo Per Ton = 240 Missiles
}}
}}
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== <div id="ThunderLRM">Thunder LRM20</div> ==
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Standard Inner Sphere LRM20 with high-explosive warheads. Causes more damage and knock than the LRM20, but with greater head generation due to upgrades to the missile propellant to launch the heavier warheads.
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Standard Inner Sphere LRM20 with high-explosive warheads. Causes more damage and knock than the LRM20, but with greater heat generation due to upgrades to the missile propellant to launch the heavier warheads.
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== Tactical Analysis ==
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=== Tactical Analysis ===
*Literally worse than the ALRM20 in every single stat except that it requires 1 less slot.
*Literally worse than the ALRM20 in every single stat except that it requires 1 less slot.
**Therefore it is highly recommended to mount the ALRM20 instead of the TLRM20 whenever possible.
**Therefore it is highly recommended to mount the ALRM20 instead of the TLRM20 whenever possible.
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*The TLRM20 missiles do splash damage, but that results in spreading the 5*4 damage instead of concentrating it on the targeted segment.
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*The TLRM20 missiles do splash damage, but that results in spreading the 5 points per 4 clusters of damage instead of concentrating it on the targeted segment.
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== <div id="InfernoLRM">Inferno LRM20</div> ==
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{{InfoBoxWeapon
{{InfoBoxWeapon
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| image = [[File:weaponname.jpg]]
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| image = ilrm.png
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| name=Thunder LRM20
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| name=Inferno LRM20
| Type = Missile Weapon
| Type = Missile Weapon
| Tech Base = Inner Sphere
| Tech Base = Inner Sphere
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| Ammo Per Ton = 240 Missiles
| Ammo Per Ton = 240 Missiles
}}
}}
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== <div id="InfernoLRM">Inferno LRM20</div> ==
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The Inferno LRM20 was developed after reverse engineering Periphery [[Inferno Heavy Rocket Launcher]]s. Missiles warheads contain PlasmaGel, which starts a thermal reaction on impact that threatens a Mech with shutdown.
The Inferno LRM20 was developed after reverse engineering Periphery [[Inferno Heavy Rocket Launcher]]s. Missiles warheads contain PlasmaGel, which starts a thermal reaction on impact that threatens a Mech with shutdown.
*Only guided heat generating weapon
*Only guided heat generating weapon
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[[:Category:Weapons]] | [[:Category:Missile Weapons]]
[[:Category:Weapons]] | [[:Category:Missile Weapons]]

Latest revision as of 05:39, 10 May 2011