Long Range Missile
From MW4:Wiki
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== <div id="LRM">Long Range Missiles</div> == | == <div id="LRM">Long Range Missiles</div> == | ||
{{InfoBoxWeapon | {{InfoBoxWeapon | ||
- | | image = | + | | image = lrm.png |
| name=Long Range Missiles | | name=Long Range Missiles | ||
| Type = Missile Weapon | | Type = Missile Weapon | ||
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*LRM20 | *LRM20 | ||
**LRMs are useful in softening up an opponent at range before engaging in a closer fight, but you could experience an ammunition shortage. The higher the rating, the more missiles per salvo. | **LRMs are useful in softening up an opponent at range before engaging in a closer fight, but you could experience an ammunition shortage. The higher the rating, the more missiles per salvo. | ||
- | **Inner Sphere LRMs | + | **Inner Sphere LRMs weigh more than Clan versions, but fire faster. |
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{{InfoBoxWeapon | {{InfoBoxWeapon | ||
- | | image = | + | | image = clrm.png |
- | | name=Long Range Missiles | + | | name=Clan Long Range Missiles |
| Type = Missile Weapon | | Type = Missile Weapon | ||
| Tech Base = Clan | | Tech Base = Clan | ||
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| Ammo Per Ton = 240 Missiles | | Ammo Per Ton = 240 Missiles | ||
}} | }} | ||
+ | == <div id="CLRM">Clan Long Range Missiles</div> == | ||
---- | ---- | ||
*CLRM5 | *CLRM5 | ||
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**Clan LRMs weigh less than Inner Sphere versions, but fire slower. | **Clan LRMs weigh less than Inner Sphere versions, but fire slower. | ||
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{{InfoBoxWeapon | {{InfoBoxWeapon | ||
- | | image = | + | | image = alrm.png |
| name=Long Range Missiles + Artemis | | name=Long Range Missiles + Artemis | ||
| Type = Missile Weapon | | Type = Missile Weapon | ||
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| Ammo Per Ton = 240 Missiles | | Ammo Per Ton = 240 Missiles | ||
}} | }} | ||
+ | == <div id="LRM+Artemis">Long Range Missiles + Artemis</div> == | ||
---- | ---- | ||
*LRM10+Artemis | *LRM10+Artemis | ||
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*Artemis IV also causes the missile projectiles to fly faster. | *Artemis IV also causes the missile projectiles to fly faster. | ||
- | == Tactical Analysis == | + | === Tactical Analysis === |
+ | *When combined with [[BAP]], lock on times are nearly instant, especially when targeting other 'Mechs equipped with [[BAP]] and/or [[ECM]]. | ||
*The ALRM20 is better than the TLRM20 in every single stat except that it requires 3 slots instead of 2. | *The ALRM20 is better than the TLRM20 in every single stat except that it requires 3 slots instead of 2. | ||
**Therefore it is highly recommended to mount the ALRM20 instead of the TLRM20 whenever possible. | **Therefore it is highly recommended to mount the ALRM20 instead of the TLRM20 whenever possible. | ||
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{{InfoBoxWeapon | {{InfoBoxWeapon | ||
- | | image = | + | | image = tlrm.png |
| name=Thunder LRM20 | | name=Thunder LRM20 | ||
| Type = Missile Weapon | | Type = Missile Weapon | ||
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| Ammo Per Ton = 240 Missiles | | Ammo Per Ton = 240 Missiles | ||
}} | }} | ||
+ | == <div id="ThunderLRM">Thunder LRM20</div> == | ||
---- | ---- | ||
- | Standard Inner Sphere LRM20 with high-explosive warheads. Causes more damage and knock than the LRM20, but with greater | + | Standard Inner Sphere LRM20 with high-explosive warheads. Causes more damage and knock than the LRM20, but with greater heat generation due to upgrades to the missile propellant to launch the heavier warheads. |
- | == Tactical Analysis == | + | === Tactical Analysis === |
*Literally worse than the ALRM20 in every single stat except that it requires 1 less slot. | *Literally worse than the ALRM20 in every single stat except that it requires 1 less slot. | ||
**Therefore it is highly recommended to mount the ALRM20 instead of the TLRM20 whenever possible. | **Therefore it is highly recommended to mount the ALRM20 instead of the TLRM20 whenever possible. | ||
- | *The TLRM20 missiles | + | *The TLRM20 missiles do splash damage, but that results in spreading the 5 points per 4 clusters of damage instead of concentrating it on the targeted segment. |
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{{InfoBoxWeapon | {{InfoBoxWeapon | ||
- | | image = | + | | image = ilrm.png |
- | | name= | + | | name=Inferno LRM20 |
| Type = Missile Weapon | | Type = Missile Weapon | ||
| Tech Base = Inner Sphere | | Tech Base = Inner Sphere | ||
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| Ammo Per Ton = 240 Missiles | | Ammo Per Ton = 240 Missiles | ||
}} | }} | ||
+ | == <div id="InfernoLRM">Inferno LRM20</div> == | ||
---- | ---- | ||
The Inferno LRM20 was developed after reverse engineering Periphery [[Inferno Heavy Rocket Launcher]]s. Missiles warheads contain PlasmaGel, which starts a thermal reaction on impact that threatens a Mech with shutdown. | The Inferno LRM20 was developed after reverse engineering Periphery [[Inferno Heavy Rocket Launcher]]s. Missiles warheads contain PlasmaGel, which starts a thermal reaction on impact that threatens a Mech with shutdown. | ||
*Only guided heat generating weapon | *Only guided heat generating weapon | ||
- | + | </td> | |
+ | </tr> | ||
+ | </table> | ||
[[:Category:Weapons]] | [[:Category:Missile Weapons]] | [[:Category:Weapons]] | [[:Category:Missile Weapons]] |