Long Range Missile
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<table width=100%> <tr> <td> == <div id="LRM">Long Range Missiles</div> == {{InfoBoxWeapon | image = lrm.png | name=Long Range Missiles | Type = Missile Weapon | Tech Base = Inner Sphere | Damage =<table border="0" width="250"> <tr> <td width="25%">LRM5<br>4</td> <td width="25%">LRM10<br>8</td> <td width="25%">LRM15<br>12</td> <td width="25%">LRM20<br>16</td> </tr> </table> | Heat =<table border="0" width="250"> <tr> <td width="25%">.8</td> <td width="25%">1.6</td> <td width="25%">2</td> <td width="25%">2.4</td> </tr> </table> | Recycle Time =<table border="0" width="250"> <tr> <td width="25%">5</td> <td width="25%">5</td> <td width="25%">5</td> <td width="25%">5</td> </tr> </table> | Range = 1000M | Tons =<table border="0" width="250"> <tr> <td width="25%">2.5</td> <td width="25%">4.5</td> <td width="25%">6</td> <td width="25%">8</td> </tr> </table> | Slots =<table border="0" width="250"> <tr> <td width="25%">1</td> <td width="25%">1</td> <td width="25%">2</td> <td width="25%">2</td> </tr> </table> | Ammo Per Ton = 240 Missiles }} ---- *LRM5 *LRM10 *LRM15 *LRM20 **LRMs are useful in softening up an opponent at range before engaging in a closer fight, but you could experience an ammunition shortage. The higher the rating, the more missiles per salvo. **Inner Sphere LRMs weigh more than Clan versions, but fire faster. </td> </tr> <tr> <td> {{InfoBoxWeapon | image = clrm.png | name=Clan Long Range Missiles | Type = Missile Weapon | Tech Base = Clan | Damage =<table border="0" width="250"> <tr> <td width="25%">CLRM5<br>4</td> <td width="25%">CLRM10<br>8</td> <td width="25%">CLRM15<br>12</td> <td width="25%">CLRM20<br>16</td> </tr> </table> | Heat =<table border="0" width="250"> <tr> <td width="25%">1.2</td> <td width="25%">2.4</td> <td width="25%">3</td> <td width="25%">3.6</td> </tr> </table> | Recycle Time =<table border="0" width="250"> <tr> <td width="25%">6</td> <td width="25%">6</td> <td width="25%">6</td> <td width="25%">6</td> </tr> </table> | Range = 1000M | Tons =<table border="0" width="250"> <tr> <td width="25%">2</td> <td width="25%">3.5</td> <td width="25%">4.5</td> <td width="25%">6</td> </tr> </table> | Slots =<table border="0" width="250"> <tr> <td width="25%">1</td> <td width="25%">1</td> <td width="25%">2</td> <td width="25%">2</td> </tr> </table> | Ammo Per Ton = 240 Missiles }} == <div id="CLRM">Clan Long Range Missiles</div> == ---- *CLRM5 *CLRM10 *CLRM15 *CLRM20 **Clan LRMs are useful at range, but may have ammunition shortage problems. The higher the rating, the more missiles per salvo. **Clan LRMs weigh less than Inner Sphere versions, but fire slower. </td> </tr> <tr> <td> {{InfoBoxWeapon | image = alrm.png | name=Long Range Missiles + Artemis | Type = Missile Weapon | Tech Base = Inner Sphere | Damage =<table border="0" width="200"> <tr> <td width="50%">LRM10+Artemis<br>10</td> <td width="50%">LRM20+Artemis<br>20</td> </tr> </table> | Heat =<table border="0" width="200"> <tr> <td width="50%">1.6</td> <td width="50%">2.4</td> </tr> </table> | Recycle Time =<table border="0" width="200"> <tr> <td width="50%">5</td> <td width="50%">5</td> </tr> </table> | Range = 1200M | Tons =<table border="0" width="200"> <tr> <td width="50%">5.5</td> <td width="50%">9</td> </tr> </table> | Slots =<table border="0" width="200"> <tr> <td width="50%">2</td> <td width="50%">3</td> </tr> </table> | Ammo Per Ton = 240 Missiles }} == <div id="LRM+Artemis">Long Range Missiles + Artemis</div> == ---- *LRM10+Artemis *LRM20+Artemis **Standard LRM launchers with added Artemis targeting system for increased accuracy and tracking. The Artemis LRMs also have decreased lock on time compared to other missiles, but the lock on time improvement is nullified when paired with other non-artemis missiles. *Artemis IV also causes the missile projectiles to fly faster. === Tactical Analysis === *When combined with [[BAP]], lock on times are nearly instant, especially when targeting other 'Mechs equipped with [[BAP]] and/or [[ECM]]. *The ALRM20 is better than the TLRM20 in every single stat except that it requires 3 slots instead of 2. **Therefore it is highly recommended to mount the ALRM20 instead of the TLRM20 whenever possible. </td> </tr> <tr> <td> {{InfoBoxWeapon | image = tlrm.png | name=Thunder LRM20 | Type = Missile Weapon | Tech Base = Inner Sphere | Damage = 20 | Heat = 5 | Recycle Time = 7 | Range = 1000M | Tons = 10 | Slots = 2 | Ammo Per Ton = 240 Missiles }} == <div id="ThunderLRM">Thunder LRM20</div> == ---- Standard Inner Sphere LRM20 with high-explosive warheads. Causes more damage and knock than the LRM20, but with greater heat generation due to upgrades to the missile propellant to launch the heavier warheads. === Tactical Analysis === *Literally worse than the ALRM20 in every single stat except that it requires 1 less slot. **Therefore it is highly recommended to mount the ALRM20 instead of the TLRM20 whenever possible. *The TLRM20 missiles do splash damage, but that results in spreading the 5 points per 4 clusters of damage instead of concentrating it on the targeted segment. </td> </tr> <tr> <td> {{InfoBoxWeapon | image = ilrm.png | name=Inferno LRM20 | Type = Missile Weapon | Tech Base = Inner Sphere | Damage = 8 | Heat = 5 | Recycle Time = 7 | Range = 1000M | Tons = 10 | Slots = 2 | Ammo Per Ton = 240 Missiles }} == <div id="InfernoLRM">Inferno LRM20</div> == ---- The Inferno LRM20 was developed after reverse engineering Periphery [[Inferno Heavy Rocket Launcher]]s. Missiles warheads contain PlasmaGel, which starts a thermal reaction on impact that threatens a Mech with shutdown. *Only guided heat generating weapon </td> </tr> </table> [[:Category:Weapons]] | [[:Category:Missile Weapons]]
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