Deimos

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|imagedropdown=File:Diemos.png
|imagedropdown=File:Diemos.png
|name=Deimos
|name=Deimos
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|release=MekPak 2
|tech=Clan
|tech=Clan
|class=Assault
|class=Assault
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*2x[[CLRM15]]s
*2x[[CLRM15]]s
*2x[[Medium Laser]]s
*2x[[Medium Laser]]s
-
 
|Electronics=*[[LAMS]]
|Electronics=*[[LAMS]]
|cost=C-bills
|cost=C-bills
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|Weaknesses=28 total tons are required to boost the speed to maximum levels and this option results in far less offensive capability due to the ever present tonnage concerns of the chassis. With 22 available weapons slots on a chassis of limited tonnage, many of the weapons slots will often be unused due to engine, heat sink and armor upgrades. The left and right torso slots will most often be sacrificed to increase firepower in the arms and missile racks, as these allow the configuration of the heaviest weaponry. The arms, with their extremely long barrels, are particularly vulnerable to counter fire. Removing them will result in a severe degradation of the units capabilities. Likewise, the missile racks are highly exposed and can be easily targeted as the Deimos crests high ground in an attempt to engage. When fully configured electronically, the Deimos is vulnerable to rapid acquisition and tracking by long range missiles.<ref>[http://trm.mektek.net/index_mechs.htm TRM4 Reference Site]</ref>
|Weaknesses=28 total tons are required to boost the speed to maximum levels and this option results in far less offensive capability due to the ever present tonnage concerns of the chassis. With 22 available weapons slots on a chassis of limited tonnage, many of the weapons slots will often be unused due to engine, heat sink and armor upgrades. The left and right torso slots will most often be sacrificed to increase firepower in the arms and missile racks, as these allow the configuration of the heaviest weaponry. The arms, with their extremely long barrels, are particularly vulnerable to counter fire. Removing them will result in a severe degradation of the units capabilities. Likewise, the missile racks are highly exposed and can be easily targeted as the Deimos crests high ground in an attempt to engage. When fully configured electronically, the Deimos is vulnerable to rapid acquisition and tracking by long range missiles.<ref>[http://trm.mektek.net/index_mechs.htm TRM4 Reference Site]</ref>
|Acceleration=7.00
|Acceleration=7.00
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|Best Acceleration=11.81 m/sec [[Gargoyle]]
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|Worst Acceleration=2 m/sec [[Behemoth]]\[[Behemoth II]]
|Deceleration=9.46
|Deceleration=9.46
 +
|Best Deceleration=17.71 m/sec [[Gargoyle]]
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|Worst Deceleration=2.5 m/sec [[Behemoth]]\[[Behemoth II]]
|Turn Rate=0.39
|Turn Rate=0.39
-
|Torso Twist=100
+
|Best Turn Rate=0.44  º/sec
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|Worst Turn Rate=0.26  º/sec [[Behemoth]]\[[Behemoth II]]
|Twist Speed=50
|Twist Speed=50
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|Best Twist Speed=70  º/sec [[Gargoyle]]
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|Worst Twist Speed=30  º/sec [[Behemoth]]\[[Behemoth II]]
|Elevation=40
|Elevation=40
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|Best Elevation=50º [[Annihilator]]
 +
|Worst Elevation=30º
|Heat Capacity=65.3
|Heat Capacity=65.3
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|Best Heat Capacity=74.3 [[Annihilator]]
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|Worst Heat Capacity=53.7 [[Awesome]]
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|Torso Twist=100
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|Best Torso Twist=135º [[Battlemaster]]\[[Battlemaster IIC]]
 +
|Worst Torso Twist=80º
|Damage Multiplier=1.19
|Damage Multiplier=1.19
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|Best Damage Multiplier=1.19 [[Deimos]]
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|Worst Damage Multiplier=1.12
|Kill Bonus=260
|Kill Bonus=260
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|Best Kill Bonus=260
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|Worst Kill Bonus=260
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|Max Armor=510
 +
|Best Max Armor=510 points
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|Worst Max Armor=501 points
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|Free Tonnage=66.1
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|Best Free Tonnage=68.6 tons [[Battlemaster IIC]]
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|Worst Free Tonnage=63.6 tons
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|base speed=60.0
 +
|1st upgrade=1.0
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|1st speed=65.0
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|2nd upgrade=3.0
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|2nd speed=70.01
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|3rd upgrade=6.0
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|3rd speed=75.01
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|4th upgrade=10.0
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|4th speed=80.02
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|5th upgrade=15.0
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|5th speed=85.02
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|6th upgrade=21.0
 +
|6th speed=90.02
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|7th upgrade=28.0
 +
|7th speed=95.03
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|final upgrade=28.0
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|top speed=95.03
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|engine size=Large
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|increments=5
|Second Mech Picture Link=deimosslots.jpg
|Second Mech Picture Link=deimosslots.jpg
|Left Arm Slots=2 Slot [[Weapon Hardpoint|Ballistic]]<br>2 Slot [[Weapon Hardpoint|Energy]]<br>2 Slot [[Weapon Hardpoint|Direct Fire]]
|Left Arm Slots=2 Slot [[Weapon Hardpoint|Ballistic]]<br>2 Slot [[Weapon Hardpoint|Energy]]<br>2 Slot [[Weapon Hardpoint|Direct Fire]]
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|Notes=The Deimos was officially canonized in the 3055 Supplemental TRO:
|Notes=The Deimos was officially canonized in the 3055 Supplemental TRO:
-
<pre>With the release of the Catalyst Game Lab's Technical Readout: 3085 Supplemental (Buy here ), one of our most prized custom MekTek mechs, the Deimos, featured in our Mechwarrior4 MekPak expansions, as well as our builds of the Tesla II cockpit's Mechwarrior4: Firestorm has officially been cannonized by the the BattleTech intellectual property licensee Catalyst Game Labs. While reference of MekTek's authorship of the Deimos and heavy involvement by Virtual World Entertainment is devoid officially from Catalyst Game Labs announcement, we felt it would be nice to tell the story of the Deimos from our point of view, the mech that was designed and modeled by US Marine and MekTek staff member Zakua. Zak used his real life military expertise to design this futuristic assault mech for our MekPak expansions which can be seen in our Mechwarrior4 Free Release. Since Zak's last deployment to Iraq, several years ago, he has been missing in action since 2005. Wherever Zak is, I am sure he would be proud to see his design featured in the TRO 3085. This Christmas we would like to ask our community to please take a moment to honour our fallen soldiers and pay respect to our own missing in action US Marine, Zak.</pre><ref>[http://www.mektek.net/index.php?ind=news&op=news_show_single&ide=1189 Mektek.net]</ref>
+
With the release of the Catalyst Game Lab's Technical Readout: 3085 Supplemental (Buy here ), one of our most prized custom MekTek mechs, the Deimos, featured in our Mechwarrior4 MekPak expansions, as well as our builds of the Tesla II cockpit's Mechwarrior4: Firestorm has officially been cannonized by the the BattleTech intellectual property licensee Catalyst Game Labs. While reference of MekTek's authorship of the Deimos and heavy involvement by Virtual World Entertainment is devoid officially from Catalyst Game Labs announcement, we felt it would be nice to tell the story of the Deimos from our point of view, the mech that was designed and modeled by US Marine and MekTek staff member Zakua. Zak used his real life military expertise to design this futuristic assault mech for our MekPak expansions which can be seen in our Mechwarrior4 Free Release. Since Zak's last deployment to Iraq, several years ago, he has been missing in action since 2005. Wherever Zak is, I am sure he would be proud to see his design featured in the TRO 3085. This Christmas we would like to ask our community to please take a moment to honour our fallen soldiers and pay respect to our own missing in action US Marine, Zak.<ref>[http://www.mektek.net/index.php?ind=news&op=news_show_single&ide=1189 Mektek.net]</ref>
|Gallery1=Post-29-1099431013.jpg
|Gallery1=Post-29-1099431013.jpg
|Gallery1 Description=By BullsEye and DeadSet
|Gallery1 Description=By BullsEye and DeadSet

Latest revision as of 23:05, 11 January 2011