Deimos

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|imagedropdown=File:Diemos.png
|imagedropdown=File:Diemos.png
|name=Deimos
|name=Deimos
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|release=MekPak 2
|tech=Clan
|tech=Clan
|class=Assault
|class=Assault
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|Weaknesses=28 total tons are required to boost the speed to maximum levels and this option results in far less offensive capability due to the ever present tonnage concerns of the chassis. With 22 available weapons slots on a chassis of limited tonnage, many of the weapons slots will often be unused due to engine, heat sink and armor upgrades. The left and right torso slots will most often be sacrificed to increase firepower in the arms and missile racks, as these allow the configuration of the heaviest weaponry. The arms, with their extremely long barrels, are particularly vulnerable to counter fire. Removing them will result in a severe degradation of the units capabilities. Likewise, the missile racks are highly exposed and can be easily targeted as the Deimos crests high ground in an attempt to engage. When fully configured electronically, the Deimos is vulnerable to rapid acquisition and tracking by long range missiles.<ref>[http://trm.mektek.net/index_mechs.htm TRM4 Reference Site]</ref>
|Weaknesses=28 total tons are required to boost the speed to maximum levels and this option results in far less offensive capability due to the ever present tonnage concerns of the chassis. With 22 available weapons slots on a chassis of limited tonnage, many of the weapons slots will often be unused due to engine, heat sink and armor upgrades. The left and right torso slots will most often be sacrificed to increase firepower in the arms and missile racks, as these allow the configuration of the heaviest weaponry. The arms, with their extremely long barrels, are particularly vulnerable to counter fire. Removing them will result in a severe degradation of the units capabilities. Likewise, the missile racks are highly exposed and can be easily targeted as the Deimos crests high ground in an attempt to engage. When fully configured electronically, the Deimos is vulnerable to rapid acquisition and tracking by long range missiles.<ref>[http://trm.mektek.net/index_mechs.htm TRM4 Reference Site]</ref>
|Acceleration=7.00
|Acceleration=7.00
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|Best Acceleration=11.81 m/sec [[Gargoyle]]
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|Worst Acceleration=2 m/sec [[Behemoth]]\[[Behemoth II]]
|Deceleration=9.46
|Deceleration=9.46
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|Best Deceleration=17.71 m/sec [[Gargoyle]]
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|Worst Deceleration=2.5 m/sec [[Behemoth]]\[[Behemoth II]]
|Turn Rate=0.39
|Turn Rate=0.39
-
|Torso Twist=100
+
|Best Turn Rate=0.44  º/sec
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|Worst Turn Rate=0.26  º/sec [[Behemoth]]\[[Behemoth II]]
|Twist Speed=50
|Twist Speed=50
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|Best Twist Speed=70  º/sec [[Gargoyle]]
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|Worst Twist Speed=30  º/sec [[Behemoth]]\[[Behemoth II]]
|Elevation=40
|Elevation=40
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|Best Elevation=50º [[Annihilator]]
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|Worst Elevation=30º
|Heat Capacity=65.3
|Heat Capacity=65.3
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|Best Heat Capacity=74.3 [[Annihilator]]
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|Worst Heat Capacity=53.7 [[Awesome]]
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|Torso Twist=100
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|Best Torso Twist=135º [[Battlemaster]]\[[Battlemaster IIC]]
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|Worst Torso Twist=80º
|Damage Multiplier=1.19
|Damage Multiplier=1.19
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|Best Damage Multiplier=1.19 [[Deimos]]
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|Worst Damage Multiplier=1.12
|Kill Bonus=260
|Kill Bonus=260
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|Best Kill Bonus=260
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|Worst Kill Bonus=260
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|Max Armor=501
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|Best Max Armor=510 points
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|Worst Max Armor=501 points
|Second Mech Picture Link=deimosslots.jpg
|Second Mech Picture Link=deimosslots.jpg
|Left Arm Slots=2 Slot [[Weapon Hardpoint|Ballistic]]<br>2 Slot [[Weapon Hardpoint|Energy]]<br>2 Slot [[Weapon Hardpoint|Direct Fire]]
|Left Arm Slots=2 Slot [[Weapon Hardpoint|Ballistic]]<br>2 Slot [[Weapon Hardpoint|Energy]]<br>2 Slot [[Weapon Hardpoint|Direct Fire]]

Revision as of 08:14, 6 January 2011