Daishi

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{{InfoBoxBattleMech
{{InfoBoxBattleMech
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|image=daishi.jpg
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|imagedropdown=File:Daishi.png
|name=Daishi
|name=Daishi
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|tech=[[:Category:Clan BattleMechs|Clan]]
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|clan name=Dire Wolf
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|class=[[:Category:Assault BattleMechs|Assault]]
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|release=Vengeance
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|cost=  C-bills
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|tech=Clan
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|class=Assault
|mass=100 Tons
|mass=100 Tons
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|chassis=[[Standard]]
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|chassis=Standard
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|armor=14.5 Tons[[Ferro-Fibrous]]
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|armortons=14.5 tons
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|armor=Ferro Fibrous
|heat sinks=18
|heat sinks=18
|speed=56.02
|speed=56.02
|jumpjets=no
|jumpjets=no
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|armament=Stock Configuration<br>
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|armament=*4x[[ER Large Laser]]s
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4x[[ER Large Laser]]s<br>
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*2x[[CUAC5]]s
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2x[[CUAC5]]s<br>
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*1x[[CLRM20]]
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1x[[CLRM20]]
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|Electronics=*[[LAMS]]
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[[LAMS]]
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|cost=C-bills
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}}
 +
{{Mech Description
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|Description=Even with low maneuverability, slow speed, and 100 tons, no other Mech, Clan or Inner Sphere, can out-shoot the Daishi. Evan an [[Atlas]] can't carry equal firepower. In battle, it is the focus of combat.
 +
|Strengths=The [[Weapon Hardpoint|Omni]] slots allow great specialization, and the Daishi can be optimized for [[energy]], [[missile]] or [[ballistic]] weapons. Use this capability to engage targets at specific ranges, with devastating results. The great weight supports massive armor protection, this along with its lack of speed and agility make this chassis the premier assault/ support mech. It's extremely effective at hitting extremely hard at ranges for which it is configured.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
 +
|Weaknesses=Use fast, hard hitting mechs to engage it closely. The rear torso is especially well protected but its prominent nose can be hit squarely even from rear flanking positions, making the center torso a prime target. Determine its weapons load and effective range, and remain clear of those ranges. Be aware of all Daishi in the area, they are deadly. The Daishi carries only minimal electronic support equipment, limiting its flexibility somewhat, but its main purpose is to deliver knockout punches with direct fire weapons and in this role, it excels.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
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|Acceleration=4.06
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|Best Acceleration=11.81 m/sec [[Gargoyle]]
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|Worst Acceleration=2 m/sec [[Behemoth]]\[[Behemoth II]]
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|Deceleration=6.09
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|Best Deceleration=17.71 m/sec [[Gargoyle]]
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|Worst Deceleration=2.5 m/sec [[Behemoth]]\[[Behemoth II]]
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|Turn Rate=0.35
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|Best Turn Rate=0.44  º/sec
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|Worst Turn Rate=0.26  º/sec [[Behemoth]]\[[Behemoth II]]
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|Twist Speed=50
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|Best Twist Speed=70  º/sec [[Gargoyle]]
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|Worst Twist Speed=30  º/sec [[Behemoth]]\[[Behemoth II]]
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|Elevation=30
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|Best Elevation=50º [[Annihilator]]
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|Worst Elevation=30º
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|Heat Capacity=70.3
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|Best Heat Capacity=74.3 [[Annihilator]]
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|Worst Heat Capacity=53.7 [[Awesome]]
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|Torso Twist=80
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|Best Torso Twist=360º [[Annihilator]]
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|Worst Torso Twist=80º
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|Damage Multiplier=1.04
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|Best Damage Multiplier=1.05
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|Worst Damage Multiplier=.9
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|Kill Bonus=250
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|Best Kill Bonus=250
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|Worst Kill Bonus=235
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|Max Armor=750
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|Best Max Armor=750 points
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|Worst Max Armor=750 points
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|Free Tonnage=77.1
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|Best Free Tonnage=78.1 tons [[Fafnir]]
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|Worst Free Tonnage=76.1 tons
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|base speed=41.0
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|1st upgrade=1.0
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|1st speed=46.01
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|2nd upgrade=3.0
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|2nd speed=51.01
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|3rd upgrade=6.0
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|3rd speed=56.02
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|4th upgrade=10.0
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|4th speed=61.02
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|5th upgrade=15.0
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|5th speed=66.02
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|6th upgrade=21.0
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|6th speed=71.03
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|final upgrade=21.0
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|top speed=71.03
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|engine size=Large
 +
|increments=6
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|Second Mech Picture Link=Daishislots.jpg
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|Left Arm Slots=3 Slot [[Weapon Hardpoint|Energy]]<br>2 Slot [[Weapon Hardpoint|Omni]]
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|Right Arm Slots=3 Slot [[Weapon Hardpoint|Energy]]<br>2 Slot [[Weapon Hardpoint|Omni]]
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|Left Torso Slots=3 Slot [[Weapon Hardpoint|Ballistic]]
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|Right Torso Slots=3 Slot [[Weapon Hardpoint|Ballistic]]
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|Center Torso Slots=4 Slot [[Weapon Hardpoint|Ballistic]]
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|Special 1 Slots=2 Slot [[Weapon Hardpoint|Missile]]
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|ECM=No
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|BAP=No
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|Jump Jets=No
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|LAMS=Yes
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|Enhanced Optics=No
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|IFF Jammer=No
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|Advanced Gyro=Yes
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|Related Mechs=[[Hauptman]] - The Lyran Alliance based the design of its first OmniMech on captured ''Dire Wolf'' OmniMechs<ref>http://sarna.net/wiki/Dire_Wolf_(Daishi)</ref>.
 +
|Tech Category=Clan BattleMechs
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|Weight Category=Assault BattleMechs
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|Tonnage Category=100
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|OmniMech Category=OmniMechs
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|cost=C-bills
}}
}}
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<font size="5">'''Daishi (Dire Wolf)'''</font>
 
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==Description==
 
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Even with low maneuverability, slow speed, and 100 tons, no other Mech, Clan or Inner Sphere, can outshoot the Daishi. Evan an [[Atlas]] can't carry equal firepower. In battle, it is the focus of combat.
 
-
 
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== Tactical Analysis ==
 
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'''Strenghts'''<br>
 
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The [[Weapon Hardpoint|Omni]] slots allow great specialization, and the Daishi can be optimized for [[energy]], [[missile]] or [[ballistic]] weapons. Use this capability to engage targets at specific ranges, with devastating results. The great weight supports massive armor protection, this along with its lack of speed and agility make this chassis the premier assault/ support mech. It's extremely effective at hitting extremely hard at ranges for which it is configured.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
 
-
 
-
'''Weaknesses'''<br>
 
-
Use fast, hard hitting mechs to engage it closely. The rear torso is especially well protected but its prominent nose can be hit squarely even from rear flanking positions, making the center torso a prime target. Determine its weapons load and effective range, and remain clear of those ranges. Be aware of all Daishi in the area, they are deadly. The Daishi carries only minimal electronic support equipment, limiting its flexibility somewhat, but its main purpose is to deliver knockout punches with direct fire weapons and in this role, it excels.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
 
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==Chassis==
 
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'''Performance Specifications'''
 
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<table cellspacing='0' cellpadding='0' border='0' width="200px">
 
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<tr>
 
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<td>
 
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Acceleration<br>
 
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Deceleration<br>
 
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Turn Rate<br>
 
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Torso Twist<br>
 
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Twist Speed<br>
 
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Elevation<br>
 
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Heat Capacity<br>
 
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Damage Multiplier<br>
 
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Kill Bonus<br>
 
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</td>
 
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<td align="center">
 
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<!--Acceleration-->4.06<br>
 
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<!--Deceleration-->6.09<br>
 
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<!--Turn Rate-->0.35<br>
 
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<!--Torso Twist-->80<br>
 
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<!--Twist Speed-->50<br>
 
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<!--Elevation-->30<br>
 
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<!--Heat Capacity-->70.3<br>
 
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1.04<br>
 
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250
 
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</td>
 
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</tr>
 
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</table>
 
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==Weapon Slots==
 
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[[Image:Daishislots.jpg|thumb|right|alt=Mad Cat weapon slots|Mech Lab Weapon Slots]]
 
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<table Width="300>
 
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<tr>
 
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      <td width="100">'''Location'''</td>
 
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      <td>'''Slot Type and Size'''</td>
 
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</tr>
 
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<tr>
 
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      <td>Left Arm</td>
 
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      <td>3 Slot [[Weapon Hardpoint|Energy]]<br>2 Slot [[Weapon Hardpoint|Omni]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Right Arm</td>
 
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      <td>3 Slot [[Weapon Hardpoint|Energy]]<br>2 Slot [[Weapon Hardpoint|Omni]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Left Torso</td>
 
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      <td>3 Slot [[Weapon Hardpoint|Ballistic]</td>
 
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</tr>
 
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<tr>
 
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      <td>Right Torso</td>
 
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      <td>3 Slot [[Weapon Hardpoint|Ballistic]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Center Torso</td>
 
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      <td>4 Slot [[Weapon Hardpoint|Ballistic]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Head</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Missile Rack</td>
 
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      <td>2 Slot [[Weapon Hardpoint|Missile]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Special 2</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Left Leg</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Right Leg</td>
 
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      <td></td>
 
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</tr>
 
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</table>
 
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== Mountable Equipment ==
 
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<table width="50%" align="center" cellpadding="4">
 
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<tr>
 
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<td align="right">'''Equipment'''</td>
 
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<td>'''Mountable'''</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#ECM|ECM]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#BAP|BAP]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Jump Jets|Jump Jets]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#LAMS|LAMS]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Enhanced Optics|Enhanced Optics]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#IFF Jammer|IFF Jammer]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Advanced Gyro|Advanced Gyro]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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</table>
 
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==MW4 Variants ==
 
-
*You can [[Special:Upload|upload]] your favorite variants here for others to try out.
 
-
*Save variants to the "\mektek.net\Mechwarrior Mercenaries - Mektek Mekpak\RESOURCE\VariantsMTMP3" folder
 
-
**Read [[User Variants|here]] for complete instructions on how to upload and download user variants.
 
-
*You can also create an entire page detailing your custom variant. Read [[Custom Mech Template|here]] to see how.
 
-
 
-
 
-
==Related 'Mechs==
 
-
[[Hauptman]] - The Lyran Alliance based the design of its first OmniMech on captured ''Dire Wolf'' OmniMechs<ref>http://sarna.net/wiki/Dire_Wolf_(Daishi)</ref>.
 
-
 
-
==Notes==
 
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-
 
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==References==
 
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<references/>
 
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[[Category:BattleMechs|{{PAGENAME}}]]
 
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[[Category:OmniMechs|{{PAGENAME}}]]
 
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[[Category:Assault BattleMechs|{{PAGENAME}}]]
 
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[[Category:100 ton BattleMechs|{{PAGENAME}}]]
 
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[[Category:Clan BattleMechs|{{PAGENAME}}]]
 

Latest revision as of 23:13, 11 January 2011

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