Cyclops
From MW4:Wiki
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|Weaknesses=The heavy electronics component of the chassis helps ensure a quick missile lock, if the Cyclops can be detected while exposed. The torso sections are relatively small, and like the [[Blood Asp]], the rear torso carries only 24 points of armor. The large arms can be easily targeted, even at long range, and these carry a significant amount of the offensive firepower. Head shots are not difficult, and are made easier by using the center torso missile rack as a targeting guide. Dead center hits on the missile rack will strike the cockpit. Many pilots leave the head unarmored to save weight for weapons, in these cases, only 9 points of internal armor and 3 points of supplemental armor protect this vital area. This equates to a single shot from a [[HVAC 10|High Velocity AC10]] or [[Light Gauss Rifle]] and represents a significant risk. It is highly recommended that all Cyclops pilots maximize head armor as this weakness will likely be exploited by knowledgeable pilots.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref> | |Weaknesses=The heavy electronics component of the chassis helps ensure a quick missile lock, if the Cyclops can be detected while exposed. The torso sections are relatively small, and like the [[Blood Asp]], the rear torso carries only 24 points of armor. The large arms can be easily targeted, even at long range, and these carry a significant amount of the offensive firepower. Head shots are not difficult, and are made easier by using the center torso missile rack as a targeting guide. Dead center hits on the missile rack will strike the cockpit. Many pilots leave the head unarmored to save weight for weapons, in these cases, only 9 points of internal armor and 3 points of supplemental armor protect this vital area. This equates to a single shot from a [[HVAC 10|High Velocity AC10]] or [[Light Gauss Rifle]] and represents a significant risk. It is highly recommended that all Cyclops pilots maximize head armor as this weakness will likely be exploited by knowledgeable pilots.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref> | ||
|Acceleration=5.75 | |Acceleration=5.75 | ||
- | |Best Acceleration= | + | |Best Acceleration=11.81 m/sec [[Gargoyle]] |
- | |Worst Acceleration=2 m/sec [[Behemoth]]\[[Behemoth II]] | + | |Worst Acceleration=2 m/sec [[Behemoth]]\[[Behemoth II]] |
|Deceleration=8.63 | |Deceleration=8.63 | ||
- | |Best Deceleration= | + | |Best Deceleration=17.71 m/sec [[Gargoyle]] |
- | |Worst Deceleration=2.5 m/sec [[Behemoth]]\[[Behemoth II]] | + | |Worst Deceleration=2.5 m/sec [[Behemoth]]\[[Behemoth II]] |
|Turn Rate=0.38 | |Turn Rate=0.38 | ||
|Best Turn Rate=0.44 º/sec | |Best Turn Rate=0.44 º/sec | ||
- | |Worst Turn Rate=0.26 º/sec [[Behemoth]]\[[Behemoth II]] | + | |Worst Turn Rate=0.26 º/sec [[Behemoth]]\[[Behemoth II]] |
|Twist Speed=50 | |Twist Speed=50 | ||
- | |Best Twist Speed=70 º/sec [[Gargoyle]] | + | |Best Twist Speed=70 º/sec [[Gargoyle]] |
- | |Worst Twist Speed=30 º/sec [[Behemoth]]\[[Behemoth II]] | + | |Worst Twist Speed=30 º/sec [[Behemoth]]\[[Behemoth II]] |
|Elevation=30 | |Elevation=30 | ||
- | |Best Elevation=50º [[Annihilator]] | + | |Best Elevation=50º [[Annihilator]] |
- | |Worst Elevation=30º | + | |Worst Elevation=30º |
|Heat Capacity=57.0 | |Heat Capacity=57.0 | ||
- | |Best Heat Capacity=74.3 [[Annihilator]] | + | |Best Heat Capacity=74.3 [[Annihilator]] |
- | |Worst Heat Capacity=53.7 [[Awesome]] | + | |Worst Heat Capacity=53.7 [[Awesome]] |
|Torso Twist=80 | |Torso Twist=80 | ||
|Best Torso Twist=360º [[Blood Asp]] | |Best Torso Twist=360º [[Blood Asp]] | ||
- | |Worst Torso Twist=80º | + | |Worst Torso Twist=80º |
|Damage Multiplier=1.09 | |Damage Multiplier=1.09 | ||
|Best Damage Multiplier=1.15 [[Mauler]] | |Best Damage Multiplier=1.15 [[Mauler]] | ||
|Worst Damage Multiplier=1 [[Supernova]] | |Worst Damage Multiplier=1 [[Supernova]] | ||
|Kill Bonus=250 | |Kill Bonus=250 | ||
- | |Best Kill Bonus= | + | |Best Kill Bonus=250 |
- | |Worst Kill Bonus= | + | |Worst Kill Bonus=250 |
|Max Armor=525 | |Max Armor=525 | ||
|Best Max Armor=525 points | |Best Max Armor=525 points | ||
|Worst Max Armor=525 points | |Worst Max Armor=525 points | ||
+ | |Free Tonnage=70.6 | ||
+ | |Best Free Tonnage=70.6 tons | ||
+ | |Worst Free Tonnage=67.6 tons [[Highlander]] | ||
+ | |base speed=55.01 | ||
+ | |1st upgrade=1.0 | ||
+ | |1st speed=61.96 | ||
+ | |2nd upgrade=3.0 | ||
+ | |2nd speed=68.9 | ||
+ | |3rd upgrade=6.0 | ||
+ | |3rd speed=75.85 | ||
+ | |4th upgrade=10.0 | ||
+ | |4th speed=82.8 | ||
+ | |5th upgrade=15.0 | ||
+ | |5th speed=89.75 | ||
+ | |final upgrade=15.0 | ||
+ | |top speed=89.75 | ||
+ | |engine size=Large | ||
+ | |increments=7 | ||
|Second Mech Picture Link=cyclopsslots.jpg | |Second Mech Picture Link=cyclopsslots.jpg | ||
|Left Arm Slots=3 Slot [[Weapon Hardpoint|Ballistic]] | |Left Arm Slots=3 Slot [[Weapon Hardpoint|Ballistic]] |