Cyclops

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{{InfoBoxBattleMech
{{InfoBoxBattleMech
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|image=cyclops.jpg
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|imagedropdown=File:Cyclops.png
|name=Cyclops
|name=Cyclops
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|tech=[[:Category:Inner Sphere BattleMechs|Inner Sphere]]
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|release=MekPak 1
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|class=[[:Category:Assault BattleMechs|Assault]]
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|tech=Inner Sphere
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|cost=  C-bills
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|class=Assault
|mass=90 Tons
|mass=90 Tons
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|chassis=[[Standard]]
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|chassis=Standard
-
|armor=17 Tons[[Ferro-Fibrous]]
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|armortons=17 tons
 +
|armor=Ferro Fibrous
|heat sinks=2
|heat sinks=2
|speed=55.01
|speed=55.01
|jumpjets=No
|jumpjets=No
-
|armament=Stock Configuration<br>
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|armament=*1x[[Heavy Gauss Rifle]]
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1x[[Heavy Gauss Rifle]]<br>
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*1x[[Gauss Rifle]]
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1x[[Gauss Rifle]]<br>
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*1x[[Assault Laser]]
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1x[[Assault Laser]]<br>
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*1x[[LRM15]]
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1x[[LRM15]]<br>
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*1x[[RL20]]
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1x[[RL20]]<br>
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*2x[[Medium Laser]]s
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2x[[Medium Laser]]s
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|Electronics=*[[LAMS]]
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[[LAMS]]
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*[[IFF]]
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[[IFF]]
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|cost=C-bills
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}}
 +
{{Mech Description
 +
|Description=This Mech has been a popular command Mech for the past 200 years. As a command unit it is able to mount a good mix of electronics and weapons.
 +
|Strengths=Amongst the most stealthy of all battlemechs due to its comprehensive electronics suite, the Cyclops employs [[ECM]], [[BAP]] and the [[IFF Jammer]]. These combine to create a chassis that can approach and infiltrate enemy defenses with minimal chance of detection. The addition of the [[Advanced Gyro]] ensures a stable weapons platform and minimizes the effect of enemy fire, greatly reducing the risk of knockdown. The chassis' performance is on par with other 90 ton assault mechs, with no readily apparent strength or weakness inherent in its design. The weapons slots are well balanced and are well distributed, lending some degree of combat survivability. The right torso carries the heavy ballistic slots and the Cyclops is able to carry any available ballistic weapon. The head is well concealed near the center torso missile rack, the Electronics Pod often being mistakenly targeted in an attempt to achieve a quick kill.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
 +
|Weaknesses=The heavy electronics component of the chassis helps ensure a quick missile lock, if the Cyclops can be detected while exposed. The torso sections are relatively small, and like the [[Blood Asp]], the rear torso carries only 24 points of armor. The large arms can be easily targeted, even at long range, and these carry a significant amount of the offensive firepower. Head shots are not difficult, and are made easier by using the center torso missile rack as a targeting guide. Dead center hits on the missile rack will strike the cockpit. Many pilots leave the head unarmored to save weight for weapons, in these cases, only 9 points of internal armor and 3 points of supplemental armor protect this vital area. This equates to a single shot from a [[HVAC 10|High Velocity AC10]] or [[Light Gauss Rifle]] and represents a significant risk. It is highly recommended that all Cyclops pilots maximize head armor as this weakness will likely be exploited by knowledgeable pilots.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
 +
|Acceleration=5.75
 +
|Best Acceleration=11.81 m/sec [[Gargoyle]]
 +
|Worst Acceleration=2 m/sec [[Behemoth]]\[[Behemoth II]]
 +
|Deceleration=8.63
 +
|Best Deceleration=17.71 m/sec [[Gargoyle]]
 +
|Worst Deceleration=2.5 m/sec [[Behemoth]]\[[Behemoth II]]
 +
|Turn Rate=0.38
 +
|Best Turn Rate=0.44  º/sec
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|Worst Turn Rate=0.26  º/sec [[Behemoth]]\[[Behemoth II]]
 +
|Twist Speed=50
 +
|Best Twist Speed=70  º/sec [[Gargoyle]]
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|Worst Twist Speed=30  º/sec [[Behemoth]]\[[Behemoth II]]
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|Elevation=30
 +
|Best Elevation=50º [[Annihilator]]
 +
|Worst Elevation=30º
 +
|Heat Capacity=57.0
 +
|Best Heat Capacity=74.3 [[Annihilator]]
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|Worst Heat Capacity=53.7 [[Awesome]]
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|Torso Twist=80
 +
|Best Torso Twist=360º [[Blood Asp]]
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|Worst Torso Twist=80º
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|Damage Multiplier=1.09
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|Best Damage Multiplier=1.15 [[Mauler]]
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|Worst Damage Multiplier=1 [[Supernova]]
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|Kill Bonus=250
 +
|Best Kill Bonus=250
 +
|Worst Kill Bonus=250
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|Max Armor=525
 +
|Best Max Armor=525 points
 +
|Worst Max Armor=525 points
 +
|Free Tonnage=70.6
 +
|Best Free Tonnage=70.6 tons
 +
|Worst Free Tonnage=67.6 tons [[Highlander]]
 +
|base speed=55.01
 +
|1st upgrade=1.0
 +
|1st speed=61.96
 +
|2nd upgrade=3.0
 +
|2nd speed=68.9
 +
|3rd upgrade=6.0
 +
|3rd speed=75.85
 +
|4th upgrade=10.0
 +
|4th speed=82.8
 +
|5th upgrade=15.0
 +
|5th speed=89.75
 +
|final upgrade=15.0
 +
|top speed=89.75
 +
|engine size=Large
 +
|increments=7
 +
|Second Mech Picture Link=cyclopsslots.jpg
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|Left Arm Slots=3 Slot [[Weapon Hardpoint|Ballistic]]
 +
|Right Arm Slots=3 Slot [[Weapon Hardpoint|Energy]]
 +
|Left Torso Slots=3 Slot [[Weapon Hardpoint|Missile]]
 +
|Right Torso Slots=4 Slot [[Weapon Hardpoint|Ballistic]]
 +
|Special 1 Slots=2 Slot [[Weapon Hardpoint|Energy]]
 +
|ECM=Yes
 +
|BAP=Yes
 +
|Jump Jets=No
 +
|LAMS=Yes
 +
|Enhanced Optics=No
 +
|IFF Jammer=Yes
 +
|Advanced Gyro=Yes
 +
|Tech Category=Inner Sphere BattleMechs
 +
|Weight Category=Assault BattleMechs
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|Tonnage Category=90
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|cost=C-bills
}}
}}
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<font size="5">'''Cyclops'''</font>
 
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==Description==
 
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This Mech has been a popular command Mech for the past 200 years. As a command unit it is able to mount a good mix of electronics and weapons.
 
-
 
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== Tactical Analysis ==
 
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'''Strengths'''<br>
 
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Amongst the most stealthy of all battlemechs due to its comprehensive electronics suite, the Cyclops employs [[ECM]], [[BAP]] and the [[IFF Jammer]]. These combine to create a chassis that can approach and infiltrate enemy defenses with minimal chance of detection. The addition of the [[Advanced Gyro]] ensures a stable weapons platform and minimizes the effect of enemy fire, greatly reducing the risk of knockdown. The chassis' performance is on par with other 90 ton assault mechs, with no readily apparent strength or weakness inherent in its design. The weapons slots are well balanced and are well distributed, lending some degree of combat survivability. The right torso carries the heavy ballistic slots and the Cyclops is able to carry any available ballistic weapon. The head is well concealed near the center torso missile rack, the Electronics Pod often being mistakenly targeted in an attempt to achieve a quick kill.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
 
-
 
-
'''Weaknesses'''<br>
 
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The heavy electronics component of the chassis helps ensure a quick missile lock, if the Cyclops can be detected while exposed. The torso sections are relatively small, and like the [[Blood Asp]], the rear torso carries only 24 points of armor. The large arms can be easily targeted, even at long range, and these carry a significant amount of the offensive firepower. Head shots are not difficult, and are made easier by using the center torso missile rack as a targeting guide. Dead center hits on the missile rack will strike the cockpit. Many pilots leave the head unarmored to save weight for weapons, in these cases, only 9 points of internal armor and 3 points of supplemental armor protect this vital area. This equates to a single shot from a [[HVAC 10|High Velocity AC10]] or [[Light Gauss Rifle]] and represents a significant risk. It is highly recommended that all Cyclops pilots maximize head armor as this weakness will likely be exploited by knowledgeable pilots.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
 
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==Chassis==
 
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'''Performance Specifications'''
 
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<table cellspacing='0' cellpadding='0' border='0' width="200px">
 
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<tr>
 
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<td>
 
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Acceleration<br>
 
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Deceleration<br>
 
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Turn Rate<br>
 
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Torso Twist<br>
 
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Twist Speed<br>
 
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Elevation<br>
 
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Heat Capacity<br>
 
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Damage Multiplier<br>
 
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Kill Bonus<br>
 
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</td>
 
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<td align="center">
 
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<!--Acceleration-->5.75<br>
 
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<!--Deceleration-->8.63<br>
 
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<!--Turn Rate-->0.38<br>
 
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<!--Torso Twist-->80<br>
 
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<!--Twist Speed-->50<br>
 
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<!--Elevation-->30<br>
 
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<!--Heat Capacity-->57.0<br>
 
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1.09<br>
 
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250
 
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</td>
 
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</tr>
 
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</table>
 
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==Weapon Slots==
 
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[[Image:cyclopsslots.jpg|thumb|right|alt=Mad Cat weapon slots|Mech Lab Weapon Slots]]
 
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<table Width="300>
 
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<tr>
 
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      <td width="100">'''Location'''</td>
 
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      <td>'''Slot Type and Size'''</td>
 
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</tr>
 
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<tr>
 
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      <td>Left Arm</td>
 
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      <td>3 Slot [[Weapon Hardpoint|Ballistic]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Right Arm</td>
 
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      <td>3 Slot [[Weapon Hardpoint|Energy]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Left Torso</td>
 
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      <td>3 Slot [[Weapon Hardpoint|Missile]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Right Torso</td>
 
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      <td>4 Slot [[Weapon Hardpoint|Ballistic]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Center Torso</td>
 
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      <td>2 Slot [[Weapon Hardpoint|Missile]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Head</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Electronics Pod</td>
 
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      <td>2 Slot [[Weapon Hardpoint|Energy]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Special 2</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Left Leg</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Right Leg</td>
 
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      <td></td>
 
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</tr>
 
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</table>
 
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== Mountable Equipment ==
 
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<table width="50%" align="center" cellpadding="4">
 
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<tr>
 
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<td align="right">'''Equipment'''</td>
 
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<td>'''Mountable'''</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#ECM|ECM]]</td>
 
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<td>Yes</td>
 
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</tr>
 
-
<tr>
 
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<td align="right">[[Equipment#BAP|BAP]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Jump Jets|Jump Jets]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#LAMS|LAMS]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Enhanced Optics|Enhanced Optics]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#IFF Jammer|IFF Jammer]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Advanced Gyro|Advanced Gyro]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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</table>
 
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==MW4 Variants ==
 
-
*You can [[Special:Upload|upload]] your favorite variants here for others to try out.
 
-
*Save variants to the "\mektek.net\Mechwarrior Mercenaries - Mektek Mekpak\RESOURCE\VariantsMTMP3" folder
 
-
**Read [[User Variants|here]] for complete instructions on how to upload and download user variants.
 
-
*You can also create an entire page detailing your custom variant. Read [[Custom Mech Template|here]] to see how.
 
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==Related 'Mechs==
 
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==Notes==
 
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==References==
 
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<references/>
 
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[[Category:BattleMechs|{{PAGENAME}}]]
 
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[[Category:Assault BattleMechs|{{PAGENAME}}]]
 
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[[Category:90 ton BattleMechs|{{PAGENAME}}]]
 
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[[Category:Inner Sphere BattleMechs|{{PAGENAME}}]]
 

Latest revision as of 23:07, 11 January 2011