Cyclops
From MW4:Wiki
Line 27: | Line 27: | ||
|Weaknesses=The heavy electronics component of the chassis helps ensure a quick missile lock, if the Cyclops can be detected while exposed. The torso sections are relatively small, and like the [[Blood Asp]], the rear torso carries only 24 points of armor. The large arms can be easily targeted, even at long range, and these carry a significant amount of the offensive firepower. Head shots are not difficult, and are made easier by using the center torso missile rack as a targeting guide. Dead center hits on the missile rack will strike the cockpit. Many pilots leave the head unarmored to save weight for weapons, in these cases, only 9 points of internal armor and 3 points of supplemental armor protect this vital area. This equates to a single shot from a [[HVAC 10|High Velocity AC10]] or [[Light Gauss Rifle]] and represents a significant risk. It is highly recommended that all Cyclops pilots maximize head armor as this weakness will likely be exploited by knowledgeable pilots.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref> | |Weaknesses=The heavy electronics component of the chassis helps ensure a quick missile lock, if the Cyclops can be detected while exposed. The torso sections are relatively small, and like the [[Blood Asp]], the rear torso carries only 24 points of armor. The large arms can be easily targeted, even at long range, and these carry a significant amount of the offensive firepower. Head shots are not difficult, and are made easier by using the center torso missile rack as a targeting guide. Dead center hits on the missile rack will strike the cockpit. Many pilots leave the head unarmored to save weight for weapons, in these cases, only 9 points of internal armor and 3 points of supplemental armor protect this vital area. This equates to a single shot from a [[HVAC 10|High Velocity AC10]] or [[Light Gauss Rifle]] and represents a significant risk. It is highly recommended that all Cyclops pilots maximize head armor as this weakness will likely be exploited by knowledgeable pilots.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref> | ||
|Acceleration=5.75 | |Acceleration=5.75 | ||
- | |Best Acceleration= | + | |Best Acceleration=11.81 m/sec [[Gargoyle]] |
- | |Worst Acceleration=2 m/sec [[Behemoth]]\[[Behemoth II]] | + | |Worst Acceleration=2 m/sec [[Behemoth]]\[[Behemoth II]] |
|Deceleration=8.63 | |Deceleration=8.63 | ||
- | |Best Deceleration= | + | |Best Deceleration=17.71 m/sec [[Gargoyle]] |
- | |Worst Deceleration=2.5 m/sec [[Behemoth]]\[[Behemoth II]] | + | |Worst Deceleration=2.5 m/sec [[Behemoth]]\[[Behemoth II]] |
|Turn Rate=0.38 | |Turn Rate=0.38 | ||
|Best Turn Rate=0.44 º/sec | |Best Turn Rate=0.44 º/sec | ||
- | |Worst Turn Rate=0.26 º/sec [[Behemoth]]\[[Behemoth II]] | + | |Worst Turn Rate=0.26 º/sec [[Behemoth]]\[[Behemoth II]] |
|Twist Speed=50 | |Twist Speed=50 | ||
- | |Best Twist Speed=70 º/sec [[Gargoyle]] | + | |Best Twist Speed=70 º/sec [[Gargoyle]] |
- | |Worst Twist Speed=30 º/sec [[Behemoth]]\[[Behemoth II]] | + | |Worst Twist Speed=30 º/sec [[Behemoth]]\[[Behemoth II]] |
|Elevation=30 | |Elevation=30 | ||
- | |Best Elevation=50º [[Annihilator]] | + | |Best Elevation=50º [[Annihilator]] |
- | |Worst Elevation=30º | + | |Worst Elevation=30º |
|Heat Capacity=57.0 | |Heat Capacity=57.0 | ||
- | |Best Heat Capacity=74.3 [[Annihilator]] | + | |Best Heat Capacity=74.3 [[Annihilator]] |
- | |Worst Heat Capacity=53.7 [[Awesome]] | + | |Worst Heat Capacity=53.7 [[Awesome]] |
|Torso Twist=80 | |Torso Twist=80 | ||
|Best Torso Twist=360º [[Blood Asp]] | |Best Torso Twist=360º [[Blood Asp]] | ||
- | |Worst Torso Twist=80º | + | |Worst Torso Twist=80º |
|Damage Multiplier=1.09 | |Damage Multiplier=1.09 | ||
|Best Damage Multiplier=1.15 [[Mauler]] | |Best Damage Multiplier=1.15 [[Mauler]] |