Cyclops

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|Weaknesses=The heavy electronics component of the chassis helps ensure a quick missile lock, if the Cyclops can be detected while exposed. The torso sections are relatively small, and like the [[Blood Asp]], the rear torso carries only 24 points of armor. The large arms can be easily targeted, even at long range, and these carry a significant amount of the offensive firepower. Head shots are not difficult, and are made easier by using the center torso missile rack as a targeting guide. Dead center hits on the missile rack will strike the cockpit. Many pilots leave the head unarmored to save weight for weapons, in these cases, only 9 points of internal armor and 3 points of supplemental armor protect this vital area. This equates to a single shot from a [[HVAC 10|High Velocity AC10]] or [[Light Gauss Rifle]] and represents a significant risk. It is highly recommended that all Cyclops pilots maximize head armor as this weakness will likely be exploited by knowledgeable pilots.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=The heavy electronics component of the chassis helps ensure a quick missile lock, if the Cyclops can be detected while exposed. The torso sections are relatively small, and like the [[Blood Asp]], the rear torso carries only 24 points of armor. The large arms can be easily targeted, even at long range, and these carry a significant amount of the offensive firepower. Head shots are not difficult, and are made easier by using the center torso missile rack as a targeting guide. Dead center hits on the missile rack will strike the cockpit. Many pilots leave the head unarmored to save weight for weapons, in these cases, only 9 points of internal armor and 3 points of supplemental armor protect this vital area. This equates to a single shot from a [[HVAC 10|High Velocity AC10]] or [[Light Gauss Rifle]] and represents a significant risk. It is highly recommended that all Cyclops pilots maximize head armor as this weakness will likely be exploited by knowledgeable pilots.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Acceleration=5.75
|Acceleration=5.75
-
|Best Acceleration=16.43 m/sec [[Gladiator]]  
+
|Best Acceleration=11.81 m/sec [[Gargoyle]]
-
|Worst Acceleration=2 m/sec [[Behemoth]]\[[Behemoth II]]  
+
|Worst Acceleration=2 m/sec [[Behemoth]]\[[Behemoth II]]
|Deceleration=8.63
|Deceleration=8.63
-
|Best Deceleration=24.64 m/sec [[Gladiator]]  
+
|Best Deceleration=17.71 m/sec [[Gargoyle]]
-
|Worst Deceleration=2.5 m/sec [[Behemoth]]\[[Behemoth II]]  
+
|Worst Deceleration=2.5 m/sec [[Behemoth]]\[[Behemoth II]]
|Turn Rate=0.38
|Turn Rate=0.38
|Best Turn Rate=0.44  º/sec
|Best Turn Rate=0.44  º/sec
-
|Worst Turn Rate=0.26  º/sec [[Behemoth]]\[[Behemoth II]]  
+
|Worst Turn Rate=0.26  º/sec [[Behemoth]]\[[Behemoth II]]
|Twist Speed=50
|Twist Speed=50
-
|Best Twist Speed=70  º/sec [[Gargoyle]]  
+
|Best Twist Speed=70  º/sec [[Gargoyle]]
-
|Worst Twist Speed=30  º/sec [[Behemoth]]\[[Behemoth II]]  
+
|Worst Twist Speed=30  º/sec [[Behemoth]]\[[Behemoth II]]
|Elevation=30
|Elevation=30
-
|Best Elevation=50º [[Annihilator]]  
+
|Best Elevation=50º [[Annihilator]]
-
|Worst Elevation=30º  
+
|Worst Elevation=30º
|Heat Capacity=57.0
|Heat Capacity=57.0
-
|Best Heat Capacity=74.3 [[Annihilator]]  
+
|Best Heat Capacity=74.3 [[Annihilator]]
-
|Worst Heat Capacity=53.7 [[Awesome]]  
+
|Worst Heat Capacity=53.7 [[Awesome]]
|Torso Twist=80
|Torso Twist=80
|Best Torso Twist=360º [[Blood Asp]]
|Best Torso Twist=360º [[Blood Asp]]
-
|Worst Torso Twist=80º  
+
|Worst Torso Twist=80º
|Damage Multiplier=1.09
|Damage Multiplier=1.09
|Best Damage Multiplier=1.15 [[Mauler]]
|Best Damage Multiplier=1.15 [[Mauler]]

Revision as of 07:59, 6 January 2011