Chimera
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== Tactical Analysis == | == Tactical Analysis == | ||
- | ''' | + | '''Strengths'''<br> |
- | + | Suitable as a scout, harassment of enemy support units or to engage [[light]] mechs, the Chimera is nonetheless seldom encountered on the field. Its weapons slots limit it's firepower somewhat, and the chassis lacks the capability to carry much heavy weaponry. The [[Hellspawn]] provides similar performance, but with [[]EC]M capability and additional missile slots. Close range configurations can give it enough firepower to draw attention away from advancing units, and along with [[Jump Jets]] and [[Advanced Gyro]] it can be useful for insurgency roles.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref> | |
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+ | '''Weaknesses'''<br> | ||
+ | Chimera represents a second class threat, and it should not be allowed to disrupt long range support. Its speed will not protect it from heavier, more capable units such as the [[Shadow Cat]], or [[Uziel]], and the Chimera is easily neutralized by minor damage, especially the legs. Targeting its arms is an easy task, they are easily damaged and this removes a significant portion of its combat capacity, leaving it with a 3 slot battery of missiles.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref> | ||
==Chassis== | ==Chassis== |