Catapult
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{{InfoBoxBattleMech |imagedropdown=File:Catapult.png |name=Catapult |release=Vengeance |tech=Inner Sphere |class=Heavy |mass=65 Tons |armortons=16.5 tons |armor=Reactive |heat sinks=2 |speed=75.96 KPH |jumpjets=Yes |armament=*2x[[ALRM20]] *2x[[Medium Laser]]s *1x[[Large Laser]] |Electronics=*[[BAP]] |cost=9,508,955 C-bills }} {{Mech Description |Description=One of the best missile Mechs in the Inner Sphere arsenal, the Catapult excels in a fire support role. Its ability to mount [[equipment#Jump Jets|Jump Jets]] help it escape dangerous situations. |Strengths=The Catapult is best deployed in support roles, where its [[missiles]] can be used for area denial operations. A potent direct fire threat as well, with 8 [[Weapon Hardpoint|energy]] slots, the Catapult can defend itself if necessary. [[Jump Jets|Jump]] capability gives this mech the ability to perform pop-ups from behind cover, making counter fire difficult for advancing units. It has just enough speed to make it a suitable flanking unit, and can be very disruptive to enemy rear areas in this role.<ref>[http://trm.mektek.net/catapult.htm Technical Reference Manual]</ref> |Weaknesses=With high mounted missile launchers, the Catapult must expose a large portion of itself to achieve hard target lock, this makes the launchers quite vulnerable, especially to direct fire weapons such as [[Gauss Rifle]]s and large energy weapons. Its sluggish performance limits its use as a fighter, and places it at a disadvantage if an agile combat unit can infiltrate its area of operation. The center torso is not an easy target, but the legs are vulnerable due to its poor agility.<ref>[http://trm.mektek.net/catapult.htm Technical Reference Manual]</ref> |Acceleration=9.22 |Best Acceleration=15.74 m/sec [[Ares]] |Worst Acceleration=4.75 m/sec [[Yeoman]] |Deceleration=13.83 |Best Deceleration=23.61 m/sec [[Ares]] |Worst Deceleration=8.27 m/sec |Turn Rate=0.49 |Best Turn Rate=0.79 º/sec |Worst Turn Rate=0.44 º/sec |Twist Speed=60 |Best Twist Speed=110 º/sec [[Rifleman]] |Worst Twist Speed=45 º/sec |Elevation=40 |Best Elevation=90º [[Rifleman]] |Worst Elevation=30º |Heat Capacity=55.7 |Best Heat Capacity=58.0 |Worst Heat Capacity=37.0 [[Argus]] |Torso Twist=100 |Best Torso Twist=360º |Worst Torso Twist=100º |Damage Multiplier=1.44 |Best Damage Multiplier=1.52 [[Loki]] |Worst Damage Multiplier=1.37 |Kill Bonus=300 |Best Kill Bonus=300 |Worst Kill Bonus=300 |Max Armor=390 |Best Max Armor=390 points |Worst Max Armor=390 points |Free Tonnage=49.1 |Best Free Tonnage=50.6 tons |Worst Free Tonnage=46.6 tons [[Loki]] |base speed=61.99 |1st upgrade=0.5 |1st speed=68.98 |2nd upgrade=1.5 |2nd speed=75.96 |3rd upgrade=3.0 |3rd speed=82.94 |4th upgrade=5.0 |4th speed=98.93 |5th upgrade=7.5 |5th speed=96.91 |6th upgrade=10.5 |6th speed=103.90 |final upgrade=10.5 |top speed=103.90 |engine size=Mid |increments=7 |Second Mech Picture Link=catapultslots.jpg |Left Arm Slots=4 Slot [[Weapon Hardpoint|Missile]] |Right Arm Slots=4 Slot [[Weapon Hardpoint|Missile]] |Left Torso Slots=2 Slot [[Weapon Hardpoint|Energy]] |Right Torso Slots=2 Slot [[Weapon Hardpoint|Energy]] |Center Torso Slots=2x 2 Slot [[Weapon Hardpoint|Energy]] |ECM=No |BAP=Yes |Jump Jets=Yes |LAMS=Yes |Enhanced Optics=No |IFF Jammer=No |Advanced Gyro=Yes |Custom Variant=[[Catapult "Dog-fighter"]] |Related Mechs=[[Katapult]] - A heavy energy version of the Catapult. |Tech Category=Inner Sphere BattleMechs |Weight Category=Heavy BattleMechs |Tonnage Category=65 |cost=9,508,955 C-bills }}
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