Blood Asp

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{{InfoBoxBattleMech
{{InfoBoxBattleMech
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|image=bloodasp.jpg
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|imagedropdown=File:Blood Asp.png
|name=Blood Asp
|name=Blood Asp
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|tech=[[:Category:Clan BattleMechs|Clan]]
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|release=MekPak 1
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|class=[[:Category:Assault BattleMechs|Assault]]
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|tech=Clan
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|cost=  C-bills
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|class=Assault
|mass=90 Tons
|mass=90 Tons
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|chassis=[[Standard]]
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|chassis=Standard
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|armor=14.5 Tons[[Ferro-Fibrous]]
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|armortons=14.5 tons
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|heat sinks= 17
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|armor=Ferro Fibrous
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|heat sinks=17
|speed=64.04
|speed=64.04
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|armament=Stock Configuration<br>
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|jumpjets=No
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2x[[Gauss Rifle]]<br>
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|armament=*2x[[Gauss Rifle]]
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4x[[Heavy Medium Laser]]s<br>
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*4x[[Heavy Medium Laser]]s
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1x[[SSRM6]]
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*1x[[SSRM6]]
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|Electronics=*None Installed
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|cost=C-bills
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}}
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{{Mech Description
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|Description=First created by Clan Star Adder as an insult  to their enemies, Clan Blood Spirit, the Blood Asp is a capable [[:Category:OmniMechs|OmniMech]] able to mount a large number of heavy weapons such as [[ER PPC]]s or [[Gauss Rifle]]s. The heavy weapons load and extensive electronics make it a match for any other assault Mech in production.
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|Strengths=Equipped with both [[ECM]] and [[BAP]], the Blood Asp is one of the few Assault units able to conceal its approach until it's too late. A rare [[Assault]] chassis with 360º torso twist, it's a fearsome close quarters opponent, well able to smash or disrupt enemy defensive lines and strongholds. The weapons capability is extremely well balanced and able to be configured for a wide variety of diverse mission requirements. The weapons themselves are well distributed throughout the chassis, preventing severe degradation of its combat potential by damage to any particular section. The Omni slots allow a total of up to 12 Energy, or 10 Ballistic slots, giving it tremendous punch at any range.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
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|Weaknesses=Careful observation of the Blood Asp is vital to controlling its presence on the battlefield. It's [[BAP]] and [[ECM]] make it dangerously hard to detect and it should be crippled at long range if possible to prevent a close approach where its torso twist can be used to good effect. Its turn rate and twist speed are unremarkable however, and it is still vulnerable to close combat by smaller, more agile mechs. Its cockpit is situated on a fairly prominent nose, and is especially vulnerable when it turns to engage circling units. Wait for it to sweep its torso around, directing fire at the cockpit area with [[LBX|LBX Autocannons]] at close range. However, be aware that standing turn rates are significantly higher than those measured at full speed.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
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|Acceleration=6.0
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|Best Acceleration=11.81 m/sec [[Gargoyle]]
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|Worst Acceleration=2 m/sec [[Behemoth]]\[[Behemoth II]]
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|Deceleration=8.0
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|Best Deceleration=17.71 m/sec [[Gargoyle]]
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|Worst Deceleration=2.5 m/sec [[Behemoth]]\[[Behemoth II]]
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|Turn Rate=0.35
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|Best Turn Rate=0.44  º/sec
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|Worst Turn Rate=0.26  º/sec [[Behemoth]]\[[Behemoth II]]
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|Twist Speed=45
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|Best Twist Speed=70  º/sec [[Gargoyle]]
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|Worst Twist Speed=30  º/sec [[Behemoth]]\[[Behemoth II]]
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|Elevation=30
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|Best Elevation=50º [[Annihilator]]
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|Worst Elevation=30º
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|Heat Capacity=65.0
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|Best Heat Capacity=74.3 [[Annihilator]]
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|Worst Heat Capacity=53.7 [[Awesome]]
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|Torso Twist=360
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|Best Torso Twist=360º [[Blood Asp]]
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|Worst Torso Twist=80º
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|Damage Multiplier=1.11
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|Best Damage Multiplier=1.15 [[Mauler]]
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|Worst Damage Multiplier=1 [[Supernova]]
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|Kill Bonus=250
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|Best Kill Bonus=250
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|Worst Kill Bonus=250
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|Max Armor=525
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|Best Max Armor=525 points
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|Worst Max Armor=525 points
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|Free Tonnage=70.6
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|Best Free Tonnage=70.6 tons
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|Worst Free Tonnage=67.6 tons [[Highlander]]
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|base speed=46.01
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|1st upgrade=1.0
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|1st speed=52.02
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|2nd upgrade=3.0
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|2nd speed=58.03
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|3rd upgrade=6.0
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|3rd speed=64.04
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|4th upgrade=10.0
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|4th speed=70.06
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|5th upgrade=15.0
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|5th speed=76.07
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|6th upgrade=21.0
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|6th speed=82.08
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|7th upgrade=28.0
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|7th speed=88.09
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|final upgrade=28.0
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|top speed=88.09
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|engine size=Large
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|increments=6
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|Second Mech Picture Link=bloodaspslots.jpg
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|Left Arm Slots=3 Slot [[Weapon Hardpoint|Energy]]<br>2 Slot [[Weapon Hardpoint|Omni]]
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|Right Arm Slots=3 Slot [[Weapon Hardpoint|Energy]]<br>2 Slot [[Weapon Hardpoint|Omni]]
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|Left Torso Slots=1 Slot [[Weapon Hardpoint|Energy]]
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|Right Torso Slots=1 Slot [[Weapon Hardpoint|Energy]]
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|Center Torso Slots=2 Slot [[Weapon Hardpoint|Missile]]
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|Special 1 Slots=3 Slot [[Weapon Hardpoint|Ballistic]]
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|Special 2 Slots=3 Slot [[Weapon Hardpoint|Ballistic]]
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|ECM=Yes
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|BAP=Yes
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|Jump Jets=No
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|LAMS=Yes
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|Enhanced Optics=No
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|IFF Jammer=No
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|Advanced Gyro=No
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|Tech Category=Clan BattleMechs
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|Weight Category=Assault BattleMechs
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|Tonnage Category=90
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|OmniMech Category=OmniMechs
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|cost=C-bills
}}
}}
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<font size="5">'''Blood Asp'''</font>
 
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==Description==
 
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First created by Clan Star Adder as an insult  to their enemies, Clan Blood Spirit, the Blood Asp is a capable [[:Category:OmniMechs|OmniMech]] able to mount a large number of heavy weapons such as [[ER PPC]]s or [[Gauss Rifle]]s. The heavy weapons load and extensive electronics make it a match for any other assault Mech in production.
 
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== Tactical Analysis ==
 
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'''Strengths'''<br>
 
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Equipped with both [[ECM]] and [[BAP]], the Blood Asp is one of the few Assault units able to conceal its approach until it's too late. A rare [[Assault]] chassis with 360º torso twist, it's a fearsome close quarters opponent, well able to smash or disrupt enemy defensive lines and strongholds. The weapons capability is extremely well balanced and able to be configured for a wide variety of diverse mission requirements. The weapons themselves are well distributed throughout the chassis, preventing severe degradation of its combat potential by damage to any particular section. The Omni slots allow a total of up to 12 Energy, or 10 Ballistic slots, giving it tremendous punch at any range.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
 
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'''Weaknesses'''<br>
 
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Careful observation of the Blood Asp is vital to controlling its presence on the battlefield. It's [[BAP]] and [[ECM]] make it dangerously hard to detect and it should be crippled at long range if possible to prevent a close approach where its torso twist can be used to good effect. Its turn rate and twist speed are unremarkable however, and it is still vulnerable to close combat by smaller, more agile mechs. Its cockpit is situated on a fairly prominent nose, and is especially vulnerable when it turns to engage circling units. Wait for it to sweep its torso around, directing fire at the cockpit area with [[LBX Autocannons]] at close range. However, be aware that standing turn rates are significantly higher than those measured at full speed.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
 
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==Chassis==
 
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'''Performance Specifications'''
 
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<table cellspacing='0' cellpadding='0' border='0' width="200px">
 
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<tr>
 
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<td>
 
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Acceleration<br>
 
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Deceleration<br>
 
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Turn Rate<br>
 
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Torso Twist<br>
 
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Twist Speed<br>
 
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Elevation<br>
 
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Heat Capacity<br>
 
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Damage Multiplier<br>
 
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Kill Bonus<br>
 
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</td>
 
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<td align="center">
 
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<!--Acceleration-->6.00<br>
 
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<!--Deceleration-->8.00<br>
 
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<!--Turn Rate-->0.35<br>
 
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<!--Torso Twist-->360<br>
 
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<!--Twist Speed-->45<br>
 
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<!--Elevation-->30<br>
 
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<!--Heat Capacity-->65.0<br>
 
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1.11<br>
 
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250
 
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</td>
 
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</tr>
 
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</table>
 
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==Weapon Slots==
 
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[[Image:bloodaspslots.jpg|thumb|right|alt=Mad Cat weapon slots|Mech Lab Weapon Slots]]
 
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<table Width="300>
 
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<tr>
 
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      <td width="100">'''Location'''</td>
 
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      <td>'''Slot Type and Size'''</td>
 
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</tr>
 
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<tr>
 
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      <td>Left Arm</td>
 
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      <td>3 Slot [[Weapon Hardpoint|Energy]]<br>2 Slot [[Weapon Hardpoint|Omni]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Right Arm</td>
 
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      <td>3 Slot [[Weapon Hardpoint|Energy]]<br>2 Slot [[Weapon Hardpoint|Omni]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Left Torso</td>
 
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      <td>1 Slot [[Weapon Hardpoint|Energy]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Right Torso</td>
 
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      <td>1 Slot [[Energy]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Center Torso</td>
 
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      <td>2 Slot [[Weapon Hardpoint|Missile]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Head</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Right Gun</td>
 
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      <td>3 Slot [[Weapon Hardpoint|Ballistic]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Left Gun</td>
 
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      <td>3 Slot [[Weapon Hardpoint|Ballistic]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Left Leg</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Right Leg</td>
 
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      <td></td>
 
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</tr>
 
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</table>
 
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== Mountable Equipment ==
 
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<table width="50%" align="center" cellpadding="4">
 
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<tr>
 
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<td align="right">'''Equipment'''</td>
 
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<td>'''Mountable'''</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#ECM|ECM]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#BAP|BAP]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Jump Jets|Jump Jets]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#LAMS|LAMS]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Enhanced Optics|Enhanced Optics]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#IFF Jammer|IFF Jammer]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Advanced Gyro|Advanced Gyro]]</td>
 
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<td>No</td>
 
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</tr>
 
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</table>
 
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==MW4 Variants ==
 
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*You can [[Special:Upload|upload]] your favorite variants here for others to try out.
 
-
*Save variants to the "\mektek.net\Mechwarrior Mercenaries - Mektek Mekpak\RESOURCE\VariantsMTMP3" folder
 
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**Read [[User Variants|here]] for complete instructions on how to upload and download user variants.
 
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*You can also create an entire page detailing your custom variant. Read [[Custom Mech Template|here]] to see how.
 
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==Related 'Mechs==
 
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==Notes==
 
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==References==
 
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<references/>
 
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[[Category:BattleMechs|{{PAGENAME}}]]
 
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[[Category:OmniMechs|{{PAGENAME}}]]
 
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[[Category:Assault BattleMechs|{{PAGENAME}}]]
 
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[[Category:90 ton BattleMechs|{{PAGENAME}}]]
 
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[[Category:Clan BattleMechs|{{PAGENAME}}]]
 

Latest revision as of 23:07, 11 January 2011