Black Knight
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{{InfoBoxBattleMech |imagedropdown=File:Black Knight.png |name=Black Knight |release=Black Knight Expansion |tech=Inner Sphere |class=Heavy |mass=75 Tons |chassis=Standard |armortons=13 tons |armor=Ferro Fibrous |heat sinks=18 |speed=75.02 |jumpjets=No |armament=*2x[[PPC]]s *2x[[Large Laser]]s *1x[[Medium Laser]] |Electronics=*None Installed |cost=C-bills }} {{Mech Description |Description=A new chassis integrating Clan Technology, the Black Knight is competitive with other Clan heavy Mechs. A mix of beam and Omni hardpoints make it versatile and deadly. |Strengths=With good armor and relative speed the black knight makes the Star League Defense force proud to have been its first producer. Most of its weapons systems have been built around stand-off dog-fighting, which it does well, but the black knight is a capable in-your-face type fighter. |Weaknesses=The lack of electronics especially IFF takes a serious toll on the mech's prolonged use in fast-paced fights. The arms positioning decides several weaknesses. A. the arms are asking to be destroyed. B. they represent most of the mech's capability (due to the omni slots) and once destroyed offer the mech no protection. C. the arms position limits it's use as a sniper. Finally, the mech's crippled speed is very poor, so light mechs who are used to running in circles around heavies should exploit this. |Acceleration=7.41 |Best Acceleration=15.74 m/sec [[Ares]] |Worst Acceleration=4.75 m/sec [[Yeoman]] |Deceleration=11.11 |Best Deceleration=23.61 m/sec [[Ares]] |Worst Deceleration=8.27 m/sec |Turn Rate=0.44 |Best Turn Rate=0.79 º/sec |Worst Turn Rate=0.44 º/sec |Twist Speed=90 |Best Twist Speed=110 º/sec [[Rifleman]] |Worst Twist Speed=45 º/sec |Elevation=30 |Best Elevation=90º [[Rifleman]] |Worst Elevation=30º |Heat Capacity=51.0 |Best Heat Capacity=58.0 |Worst Heat Capacity=37.0 [[Argus]] |Torso Twist=120 |Best Torso Twist=360º |Worst Torso Twist=100º |Damage Multiplier=1.23 |Best Damage Multiplier=1.28 |Worst Damage Multiplier=1.23 [[Black Knight]] |Kill Bonus=275 |Best Kill Bonus=275 |Worst Kill Bonus=275 |Max Armor=432 |Best Max Armor=462 points [[Orion IIC]] |Worst Max Armor=432 points |Free Tonnage=58.1 |Best Free Tonnage=58.1 tons [[Black Knight]] |Worst Free Tonnage=56.1 tons |base speed=63.0 |1st upgrade=1.0 |1st speed=69.01 |2nd upgrade=3.0 |2nd speed=75.02 |3rd upgrade=6.0 |3rd speed=81.04 |4th upgrade=10.0 |4th speed=87.05 |5th upgrade=15.0 |5th speed=93.06 |6th upgrade=21.0 |6th speed=99.07 |final upgrade=21.0 |top speed=99.07 |engine size=Large |increments=6 |Second Mech Picture Link=blackknightslots.jpg |Left Arm Slots=2 Slot [[Weapon Hardpoint|Ballistic]]<br>3 Slot [[Weapon Hardpoint|Direct Fire]] |Right Arm Slots=2 Slot [[Weapon Hardpoint|Energy]]<br>3 Slot [[Weapon Hardpoint|Direct Fire]] |Left Torso Slots=3 Slot [[Weapon Hardpoint|Energy]] |Right Torso Slots=3 Slot [[Weapon Hardpoint|Energy]] |Head Slots=1 Slot [[Weapon Hardpoint|Energy]] |ECM=Yes |BAP=Yes |Jump Jets=Yes |LAMS=No |Enhanced Optics=No |IFF Jammer=No |Advanced Gyro=No |Notes=This is one of the 'Mechs redesigned by [http://www.mechazone.com David White] for Mercenaries. You can find the finalized design [http://mecha-master.deviantart.com/gallery/9755897?offset=48#/d238r9a here]. The original design for the Black Knight can be found [http://www.sarna.net/wiki/File:Black_Knight.jpg here]. |Gallery1=MechWarrior_4_BK_Splash_Screen_by_Mecha_Master.jpg |Gallery1 Description=Rejected Redesign By:David White |Gallery2=Mechwarrior_4_Black_Knight_by_Mecha_Master.jpg |Gallery2 Description=Final Redesign By:David White |Tech Category=Inner Sphere BattleMechs |Weight Category=Heavy BattleMechs |Tonnage Category=75 |OmniMech Category=OmniMechs |cost=C-bills }}
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