Black Jack II

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{{Mech Description
{{Mech Description
|Description=This is the Omni 50 ton version of the obsolete 45 ton Black Jack Mech. Produced by the Draconis Combine, the Black Jack II regularly holds a mix of autocannons and lasers but can use its omni abilities for more diverse load outs. Its firepower is greater than many other mediums.
|Description=This is the Omni 50 ton version of the obsolete 45 ton Black Jack Mech. Produced by the Draconis Combine, the Black Jack II regularly holds a mix of autocannons and lasers but can use its omni abilities for more diverse load outs. Its firepower is greater than many other mediums.
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|Strengths=Behaving far more like a heavy than the original Black Jack, the Black Jack II is an extremely flexible chassis capable of carry a blistering array of weaponry not usually seen on a medium mech. The 360º torso twist allows for extensive deployment of these weapons and higher speeds make sure it stays a moving target. The low profile further adds to the difficulty of targeting and jumpjets provide even greater mobility. All of these factors combine to produce a mech that will quickly make mincemeat out of most mediums and many heavies in a duel skirmish.
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|Strengths=Behaving far more like a heavy than the original Black Jack, the Black Jack II is an extremely flexible chassis capable of carry a blistering array of weaponry not usually seen on a medium mech. The 360º torso twist allows for extensive deployment of these weapons and higher speeds make sure it stays a moving target. The low profile adds the ability to use jumpjets for harrassing and provide even greater mobility. All of these factors combine to produce a mech that will quickly make mincemeat out of most mediums and many heavies in a duel skirmish.
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|Weaknesses=The Black Jack II suffers from one of the key flaws of its predecessor, that being the extremely wide profile it is built upon. It is very tempting to engage in a circling fight with slower/larger opponents, but the above condition makes leading the Black Jack II rather easy. The lack of electronics is disappointing, especially IFF Jammer for the purpose of brawling. However, this shortcoming is expressed chiefly in the poor radar range of this mech, in extreme cases missing a heavy mech at just 500M
|Acceleration=7.41
|Acceleration=7.41
|Best Acceleration=34.72 m/sec [[Hellhound]]
|Best Acceleration=34.72 m/sec [[Hellhound]]

Latest revision as of 23:01, 25 October 2014

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