Black Hawk
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{{InfoBoxBattleMech |imagedropdown=File:Black Hawk.png |name=Black Hawk |clan name=Nova |release=MekPak 2 |tech=Clan |class=Medium |mass=50 Tons |chassis=Standard |armortons=9.5 tons |armor=Ferro Fibrous |heat sinks=17 |speed=82.80 |jumpjets=no |armament=*12x[[ER Medium Laser]]s |Electronics=*[[LAMS]] |cost=C-bills }} {{Mech Description |Description=A popular 50 ton jump capable Omni Mech that is able to easily mount all bu the very largest weapons in its huge arm pods. Infamous for its limited torso turn. |Strengths=Known among the Clans as the Nova, the Black Hawk is a quick and nimble chassis that can carry a very respectable payload. Generous Omni bays allow many different options to be taken; however, as with all mediums weight is at a premium. The chassis is capable of mounting [[Jump Jets]] as well, making it very mobile and easily able to access superior firing positions. A limited 60º torso twist means the Black Hawk does very poorly in traditional circle fights or dealing with enemies on the flanks; a better option is to use the superior acceleration and maneuverability of the chassis to make slashing hit and run attacks - the Black Hawk in fact turns faster than it can twist its torso. |Weaknesses=The Black Hawk mounts average armour protection for its size but its real defence is that the chassis hangs very low to the ground - shorter than many Light 'mechs, in fact. This allows it to exploit low hills and other terrain features that would not cover larger 'mechs. The position of the arms and legs also shield the body of the machine, making the central torso section hard to hit unless attacked directly from the front or above - shooting a Black Hawk in the rear is more likely to result in damage to the legs, and attacks from the side more often than not hit the arms. Both chin racks are also mounted in separate armour slots, allowing them to survive destruction even if all other areas on the 'mech are destroyed; while they can only mount smaller weapons, this does mean even a heavily damaged Black Hawk can count on having those weapons available. Combined with the ability to mount Jump Jets, it makes an excellent "trencher", sniping from hilltops then retreating behind them for cover. Alternately, while it cannot mount any electronics, it does very well in a fast cavalry or heavy scout role, using its speed to exploit flanking opportunities and small size to remain undetected. |Acceleration=13.74 |Best Acceleration=34.72 m/sec [[Hellhound]] |Worst Acceleration=5.75 m/sec [[Hollander II]] |Deceleration=20.61 |Best Deceleration=52.08 m/sec [[Hellhound]] |Worst Deceleration=8.27 m/sec [[Hollander II]] |Turn Rate=1.05 |Best Turn Rate=1.32 º/sec |Worst Turn Rate=0.79 º/sec |Twist Speed=70 |Best Twist Speed=90 º/sec |Worst Twist Speed=60º [[Battle Cobra]] |Elevation=40 |Best Elevation=80º [[Black Jack II]] |Worst Elevation=30º |Heat Capacity=43.7 |Best Heat Capacity=49.7 [[Hellhound]] |Worst Heat Capacity=33.3 [[Chimera]] |Torso Twist=60 |Best Torso Twist=360º [[Black Jack II]] |Worst Torso Twist=60º [[Black Hawk]] |Damage Multiplier=1.79 |Best Damage Multiplier=1.91 [[Hunchback]] |Worst Damage Multiplier=1.79 |Kill Bonus=350 |Best Kill Bonus=350 |Worst Kill Bonus=350 |Max Armor=315 |Best Max Armor=360 points [[Centurion]] |Worst Max Armor=303 points |Free Tonnage=39.1 |Best Free Tonnage=39.1 tons [[Black Hawk]] |Worst Free Tonnage=35.6 tons |base speed=82.8 |1st upgrade=0.5 |1st speed=88.81 |2nd upgrade=1.5 |2nd speed=94.82 |3rd upgrade=3.0 |3rd speed=100.84 |4th upgrade=5.0 |4th speed=106.85 |5th upgrade=7.5 |5th speed=112.86 |6th upgrade=10.5 |6th speed=118.87 |final upgrade=10.5 |top speed=118.87 |engine size=Mid |increments=6 |Second Mech Picture Link=blackhawkslots.jpg |Left Arm Slots=1 Slot [[Weapon Hardpoint|Energy]]<br>3 Slot [[Weapon Hardpoint|Omni]] |Right Arm Slots=1 Slot [[Weapon Hardpoint|Energy]]<br>3 Slot [[Weapon Hardpoint|Omni]] |Special 1 Slots=1 Slot [[Weapon Hardpoint|Energy]]<br>1 Slot [[Weapon Hardpoint|Direct Fire]] |Special 2 Slots=1 Slot [[Weapon Hardpoint|Energy]]<br>1 Slot [[Weapon Hardpoint|Direct Fire]] |ECM=No |BAP=No |Jump Jets=Yes |LAMS=Yes |Enhanced Optics=No |IFF Jammer=No |Advanced Gyro=No |Related Mechs=[[Supernova]] |Tech Category=Clan BattleMechs |Weight Category=Medium BattleMechs |Tonnage Category=50 |OmniMech Category=OmniMechs |cost=C-bills }}
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