Avatar

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{{InfoBoxBattleMech
{{InfoBoxBattleMech
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|image=avatar.jpg
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|imagedropdown=File:Avatar.png
|name=Avatar
|name=Avatar
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|tech=[[:Category:Inner Sphere BattleMechs|Inner Sphere]]
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|release=MekPak 1
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|class=[[:Category:Heavy BattleMechs|Heavy]]
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|tech=Inner Sphere
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|cost=  C-bills
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|class=Heavy
|mass=70 Tons
|mass=70 Tons
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|chassis=[[Standard]]
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|chassis=Standard
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|armor=14.5 Tons[[Ferro-Fibrous]]
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|armortons=14.5 tons
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|armor=Ferro Fibrous
|heat sinks=3
|heat sinks=3
|speed=69.61
|speed=69.61
|jumpjets=No
|jumpjets=No
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|armament=Stock Configuration
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|armament=*1x[[LBX10]]
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*1x[[LBX10]]
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*1x[[LRM15]]
*1x[[LRM15]]
*1x[[LAC5]]
*1x[[LAC5]]
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*2x[[Medium Laser]]s
*2x[[Medium Laser]]s
*1x[[Small Laser]]
*1x[[Small Laser]]
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*[[LAMS]]
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|Electronics=*[[LAMS]]
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|cost=C-bills
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}}
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{{Mech Description
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|Description=The Avatar is patterned after the Vulture OmniMechs recovered from the Battle of Luthien in the Draconis Combine. While maintaining a resemblance to its parent design, the Avatar is 10 tons heavier, slower and tends to carry a more diverse mix of weapons than a Clan Mech.
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|Strengths=[[Jump Jets]], [[BAP]] and [[Advanced Gyro]] create an extremely stable weapons platform able to access most any battlefield location. The 3 Omni slots in the right arm give it tremendous configuration flexibility. Well separated weapons lend survivability and even a severely crippled Avatar can be a serious threat at any range. A quick jump sniper with an exceptional view from the cockpit, it can target enemies beyond visual range and also finds value as an artillery unit with [[Long Tom]] or [[AGL]] Ballistic systems. Extensive engine upgrades are available, bringing its top speed to a respectable 103.63 Kph.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
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|Weaknesses=Improved performance for the Mech Pack 2.1 version enhances its mobility and the Avatar is less vulnerable to attack by more nimble units, such as the [[Thor]], which can no longer easily outmaneuver it. It possesses a best in class full stop turn rate however, and this can be used to its advantage in close confines. Though its torso twist performance is quite good, the Avatar is better suited to second line support roles. Its cockpit is situated extremely high on the torso, much like that of the [[Vulture]], making head shots easier to execute. Near misses will cause little to no collateral damage to surrounding sections and the large center torso makes a more logical target. It can be configured as a fast unit, but requires up to 18 tons worth of engine upgrades to achieve this top speed.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
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|Acceleration=9.41
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|Best Acceleration=15.74 m/sec [[Ares]]
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|Worst Acceleration=4.75 m/sec [[Yeoman]]
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|Deceleration=13.11
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|Best Deceleration=23.61 m/sec [[Ares]]
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|Worst Deceleration=8.27 m/sec
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|Turn Rate=0.44
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|Best Turn Rate=0.79 º/sec
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|Worst Turn Rate=0.44 º/sec
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|Twist Speed=70
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|Best Twist Speed=110 º/sec [[Rifleman]]
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|Worst Twist Speed=45 º/sec
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|Elevation=50
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|Best Elevation=90º [[Rifleman]]
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|Worst Elevation=30º
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|Heat Capacity=49.3
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|Best Heat Capacity=58.0
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|Worst Heat Capacity=37.0 [[Argus]]
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|Torso Twist=120
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|Best Torso Twist=360º [[Thor]]
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|Worst Torso Twist=80º [[Pitbull]]
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|Damage Multiplier=1.4
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|Best Damage Multiplier=1.44 [[Thor]]
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|Worst Damage Multiplier=1.24 [[Pitbull]]
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|Kill Bonus=285
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|Best Kill Bonus=285
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|Worst Kill Bonus=285
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|Max Armor=435
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|Best Max Armor=450 points
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|Worst Max Armor=420 points
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|Free Tonnage=52.1
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|Best Free Tonnage=55.1 tons [[Black Heart]]
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|Worst Free Tonnage=50.1 tons [[Thor]]
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|base speed=63.6
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|1st upgrade=0.5
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|1st speed=69.61
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|2nd upgrade=1.5
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|2nd speed=75.62
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|3rd upgrade=3.0
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|3rd speed=81.64
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|4th upgrade=5.0
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|4th speed=87.65
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|5th upgrade=7.5
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|5th speed=93.66
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|6th upgrade=10.5
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|6th speed=99.67
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|7th upgrade=14.0
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|7th speed=105.68
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|final upgrade=14.0
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|top speed=105.68
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|engine size=Mid
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|increments=6
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|Second Mech Picture Link=avatarslots.jpg
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|Left Arm Slots=3 Slot [[Weapon Hardpoint|Omni]]
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|Right Arm Slots=3 Slot [[Weapon Hardpoint|Ballistic]]<br>3 Slot [[Weapon Hardpoint|Energy]]
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|Left Torso Slots=2 Slot [[Weapon Hardpoint|Missile]]
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|Right Torso Slots=2 Slot [[Weapon Hardpoint|Missile]]
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|Special 1 Slots=2 Slot [[Weapon Hardpoint|Energy]]<br>1 Slot [[Weapon Hardpoint|Direct Fire]]
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|ECM=No
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|BAP=Yes
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|Jump Jets=Yes
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|LAMS=Yes
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|Enhanced Optics=No
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|IFF Jammer=No
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|Advanced Gyro=Yes
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|Related Mechs=[[Vulture]] - The leg structure of the Avatar was based off of salvaged Vulture Mechs.
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|Tech Category=Inner Sphere BattleMechs
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|Weight Category=Heavy BattleMechs
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|Tonnage Category=70
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|OmniMech Category=OmniMechs
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|cost=C-bills
}}
}}
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<font size="5">'''Avatar'''</font>
 
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==Description==
 
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The Avatar is patterned after the Vulture OmniMechs recovered from the Battle of Luthien in the Draconis Combine. While maintaining a resemblance to its parent design, the Avatar is 10 tons heavier, slower and tends to carry a more diverse mix of weapons than a Clan Mech.
 
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== Tactical Analysis ==
 
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'''Offensive'''<br>
 
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'''Defensive'''<br>
 
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==Chassis==
 
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'''Performance Specifications'''
 
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<table cellspacing='0' cellpadding='0' border='0' width="200px">
 
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<tr>
 
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<td>
 
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Acceleration<br>
 
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Deceleration<br>
 
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Turn Rate<br>
 
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Torso Twist<br>
 
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Twist Speed<br>
 
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Elevation<br>
 
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Heat Capacity<br>
 
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Damage Multiplier<br>
 
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Kill Bonus<br>
 
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</td>
 
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<td align="center">
 
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<!--Acceleration-->9.41<br>
 
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<!--Deceleration-->13.11<br>
 
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<!--Turn Rate-->0.44<br>
 
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<!--Torso Twist-->120<br>
 
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<!--Twist Speed-->70<br>
 
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<!--Elevation-->50<br>
 
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<!--Heat Capacity-->49.3<br>
 
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1.4<br>
 
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285
 
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</td>
 
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</tr>
 
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</table>
 
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==Weapon Slots==
 
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[[Image:avatarslots.jpg|thumb|right|alt=Mad Cat weapon slots|Mech Lab Weapon Slots]]
 
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<table Width="300>
 
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<tr>
 
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      <td width="100">'''Location'''</td>
 
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      <td>'''Slot Type and Size'''</td>
 
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</tr>
 
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<tr>
 
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      <td>Left Arm</td>
 
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      <td>3 Slot [[Weapon Hardpoint|Omni]]</td>
 
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</tr>
 
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<tr>
 
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      <td valign=top>Right Arm</td>
 
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      <td>3 Slot [[Weapon Hardpoint|Ballistic]]<br>3 Slot [[Weapon Hardpoint|Energy]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Left Torso</td>
 
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      <td>2 Slot [[Weapon Hardpoint|Missile]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Right Torso</td>
 
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      <td>2 Slot [[Weapon Hardpoint|Missile]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Center Torso</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Head</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td valign=top>Chin Rack</td>
 
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      <td>2 Slot [[Weapon Hardpoint|Energy]]<br>1 Slot [[Weapon Hardpoint|Direct Fire]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Special 2</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Left Leg</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Right Leg</td>
 
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      <td></td>
 
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</tr>
 
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</table>
 
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== Mountable Equipment ==
 
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<table width="50%" align="center" cellpadding="4">
 
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<tr>
 
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<td align="right">'''Equipment'''</td>
 
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<td>'''Mountable'''</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#ECM|ECM]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#BAP|BAP]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Jump Jets|Jump Jets]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#LAMS|LAMS]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Enhanced Optics|Enhanced Optics]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#IFF Jammer|IFF Jammer]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Advanced Gyro|Advanced Gyro]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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</table>
 
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==MW4 Variants ==
 
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*You can [[Special:Upload|upload]] your favorite variants here for others to try out.
 
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*Save variants to the "\mektek.net\Mechwarrior Mercenaries - Mektek Mekpak\RESOURCE\VariantsMTMP3" folder
 
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**Read [[User Variants|here]] for complete instructions on how to upload and download user variants.
 
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*You can also create an entire page detailing your custom variant. Read [[Custom Mech Template|here]] to see how.
 
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==Related 'Mechs==
 
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[[Vulture]]
 
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==Notes==
 
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==References==
 
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<references/>
 
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[[Category:BattleMechs|{{PAGENAME}}]]
 
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[[Category:OmniMechs|{{PAGENAME}}]]
 
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[[Category:Heavy BattleMechs|{{PAGENAME}}]]
 
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[[Category:70 ton BattleMechs|{{PAGENAME}}]]
 
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[[Category:Inner Sphere BattleMechs|{{PAGENAME}}]]
 

Latest revision as of 22:30, 24 October 2014