Avatar

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|imagedropdown=File:Avatar.png
|imagedropdown=File:Avatar.png
|name=Avatar
|name=Avatar
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|release=MekPak 1
|tech=Inner Sphere
|tech=Inner Sphere
|class=Heavy
|class=Heavy
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}}
}}
{{Mech Description
{{Mech Description
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|Description=The Avatar is patterned after the Vulture OmniMechs recovered from the Battle of Luthien in the Draconis Combine. While maintaining a resemblance to its parent design, the Avatar is 10 tons heavier, slower and tends to carry a more diverse mix of weapons than a Clan Mech.  
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|Description=The Avatar is patterned after the Vulture OmniMechs recovered from the Battle of Luthien in the Draconis Combine. While maintaining a resemblance to its parent design, the Avatar is 10 tons heavier, slower and tends to carry a more diverse mix of weapons than a Clan Mech.
|Strengths=[[Jump Jets]], [[BAP]] and [[Advanced Gyro]] stabilization create an extremely stable weapons platform able to access most any battlefield location. The 3 Omni slots in the right arm give it tremendous configuration flexibility. Well separated weapons lend survivability and even a severely crippled Avatar can be a serious threat at any range. A quick jump sniper with an exceptional view from the cockpit, it can target enemies beyond visual range and also finds value as an artillery unit with [[Long Tom]] or [[AGL]] Ballistic systems. Extensive engine upgrades are available, bringing its top speed to a respectable 103.63 Kph.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Strengths=[[Jump Jets]], [[BAP]] and [[Advanced Gyro]] stabilization create an extremely stable weapons platform able to access most any battlefield location. The 3 Omni slots in the right arm give it tremendous configuration flexibility. Well separated weapons lend survivability and even a severely crippled Avatar can be a serious threat at any range. A quick jump sniper with an exceptional view from the cockpit, it can target enemies beyond visual range and also finds value as an artillery unit with [[Long Tom]] or [[AGL]] Ballistic systems. Extensive engine upgrades are available, bringing its top speed to a respectable 103.63 Kph.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=Improved performance for the Mech Pack 2.1 version enhances its mobility and the Avatar is less vulnerable to attack by more nimble units, such as the [[Thor]], which can no longer easily outmaneuver it. It possesses a best in class full stop turn rate however, and this can be used to its advantage in close confines. Though its torso twist performance is quite good, the Avatar is better suited to second line support roles. Its cockpit is situated extremely high on the torso, much like that of the [[Vulture]], making head shots difficult. Near misses will cause little to no collateral damage to surrounding sections and the large center torso makes a more logical target. It can be configured as a fast unit, but requires up to 18 tons worth of engine upgrades to achieve this top speed.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=Improved performance for the Mech Pack 2.1 version enhances its mobility and the Avatar is less vulnerable to attack by more nimble units, such as the [[Thor]], which can no longer easily outmaneuver it. It possesses a best in class full stop turn rate however, and this can be used to its advantage in close confines. Though its torso twist performance is quite good, the Avatar is better suited to second line support roles. Its cockpit is situated extremely high on the torso, much like that of the [[Vulture]], making head shots difficult. Near misses will cause little to no collateral damage to surrounding sections and the large center torso makes a more logical target. It can be configured as a fast unit, but requires up to 18 tons worth of engine upgrades to achieve this top speed.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Acceleration=9.41
|Acceleration=9.41
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|Best Acceleration=15.74 m/sec [[Ares]]
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|Worst Acceleration=4.75 m/sec [[Yeoman]]
|Deceleration=13.11
|Deceleration=13.11
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|Best Deceleration=23.61 m/sec [[Ares]]
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|Worst Deceleration=8.27 m/sec
|Turn Rate=0.44
|Turn Rate=0.44
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|Torso Twist=120
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|Best Turn Rate=0.79 º/sec
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|Worst Turn Rate=0.44 º/sec
|Twist Speed=70
|Twist Speed=70
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|Best Twist Speed=110 º/sec [[Rifleman]]
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|Worst Twist Speed=45 º/sec
|Elevation=50
|Elevation=50
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|Best Elevation=90º [[Rifleman]]
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|Worst Elevation=30º
|Heat Capacity=49.3
|Heat Capacity=49.3
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|Best Heat Capacity=58.0
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|Worst Heat Capacity=37.0 [[Argus]]
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|Torso Twist=120
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|Best Torso Twist=360º [[Thor]]
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|Worst Torso Twist=80º [[Pitbull]]
|Damage Multiplier=1.4
|Damage Multiplier=1.4
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|Best Damage Multiplier=1.44 [[Thor]]
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|Worst Damage Multiplier=1.24 [[Pitbull]]
|Kill Bonus=285
|Kill Bonus=285
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|Best Kill Bonus=285
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|Worst Kill Bonus=285
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|Max Armor=435
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|Best Max Armor=450
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|Worst Max Armor=420
|Second Mech Picture Link=avatarslots.jpg
|Second Mech Picture Link=avatarslots.jpg
|Left Arm Slots=3 Slot [[Weapon Hardpoint|Omni]]
|Left Arm Slots=3 Slot [[Weapon Hardpoint|Omni]]

Revision as of 21:50, 6 January 2011