Avatar

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(Related 'Mechs)
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{{InfoBoxBattleMech
{{InfoBoxBattleMech
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|image=avatar.jpg
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|imagedropdown=File:Avatar.png
|name=Avatar
|name=Avatar
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|tech=[[:Category:Inner Sphere BattleMechs|Inner Sphere]]
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|tech=Inner Sphere
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|class=[[:Category:Heavy BattleMechs|Heavy]]
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|class=Heavy
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|cost=  C-bills
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|mass=70 Tons
|mass=70 Tons
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|chassis=[[Standard]]
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|chassis=Standard
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|armor=14.5 Tons[[Ferro-Fibrous]]
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|armortons=14.5 tons
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|armor=Ferro Fibrous
|heat sinks=3
|heat sinks=3
|speed=69.61
|speed=69.61
|jumpjets=No
|jumpjets=No
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|armament=Stock Configuration
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|armament=*1x[[LBX10]]
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*1x[[LBX10]]
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*1x[[LRM15]]
*1x[[LRM15]]
*1x[[LAC5]]
*1x[[LAC5]]
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*2x[[Medium Laser]]s
*2x[[Medium Laser]]s
*1x[[Small Laser]]
*1x[[Small Laser]]
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*[[LAMS]]
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|Electronics=*[[LAMS]]
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|cost=C-bills
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}}
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{{Mech Description
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|Description=The Avatar is patterned after the Vulture OmniMechs recovered from the Battle of Luthien in the Draconis Combine. While maintaining a resemblance to its parent design, the Avatar is 10 tons heavier, slower and tends to carry a more diverse mix of weapons than a Clan Mech.
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|Strengths=[[Jump Jets]], [[BAP]] and [[Advanced Gyro]] stabilization create an extremely stable weapons platform able to access most any battlefield location. The 3 Omni slots in the right arm give it tremendous configuration flexibility. Well separated weapons lend survivability and even a severely crippled Avatar can be a serious threat at any range. A quick jump sniper with an exceptional view from the cockpit, it can target enemies beyond visual range and also finds value as an artillery unit with [[Long Tom]] or [[AGL]] Ballistic systems. Extensive engine upgrades are available, bringing its top speed to a respectable 103.63 Kph.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
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|Weaknesses=Improved performance for the Mech Pack 2.1 version enhances its mobility and the Avatar is less vulnerable to attack by more nimble units, such as the [[Thor]], which can no longer easily outmaneuver it. It possesses a best in class full stop turn rate however, and this can be used to its advantage in close confines. Though its torso twist performance is quite good, the Avatar is better suited to second line support roles. Its cockpit is situated extremely high on the torso, much like that of the [[Vulture]], making head shots difficult. Near misses will cause little to no collateral damage to surrounding sections and the large center torso makes a more logical target. It can be configured as a fast unit, but requires up to 18 tons worth of engine upgrades to achieve this top speed.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
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|Acceleration=9.41
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|Deceleration=13.11
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|Turn Rate=0.44
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|Torso Twist=120
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|Twist Speed=70
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|Elevation=50
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|Heat Capacity=49.3
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|Damage Multiplier=1.4
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|Kill Bonus=285
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|Second Mech Picture Link=avatarslots.jpg
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|Left Arm Slots=3 Slot [[Weapon Hardpoint|Omni]]
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|Right Arm Slots=3 Slot [[Weapon Hardpoint|Ballistic]]<br>3 Slot [[Weapon Hardpoint|Energy]]
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|Left Torso Slots=2 Slot [[Weapon Hardpoint|Missile]]
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|Right Torso Slots=2 Slot [[Weapon Hardpoint|Missile]]
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|Special 1 Slots=2 Slot [[Weapon Hardpoint|Energy]]<br>1 Slot [[Weapon Hardpoint|Direct Fire]]
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|ECM=No
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|BAP=Yes
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|Jump Jets=Yes
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|LAMS=Yes
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|Enhanced Optics=No
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|IFF Jammer=No
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|Advanced Gyro=Yes
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|Related Mechs=[[Vulture]] - The leg structure of the Avatar was based off of salvaged Vulture Mechs.
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|Tech Category=Inner Sphere BattleMechs
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|Weight Category=Heavy BattleMechs
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|Tonnage Category=70
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|OmniMech Category=OmniMechs
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|cost=C-bills
}}
}}
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<font size="5">'''Avatar'''</font>
<font size="5">'''Avatar'''</font>

Revision as of 02:16, 25 December 2010