Archer

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{{Mech Description
{{Mech Description
|Description=A Classic 70 ton design that predates the formation of the Star League. This Mech is well known for its ability to carry missiles and is popular in the role of fire support.
|Description=A Classic 70 ton design that predates the formation of the Star League. This Mech is well known for its ability to carry missiles and is popular in the role of fire support.
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|Strengths=The Archer rivals the [[Catapult]] and [[Longbow]] when it comes to popularity as an indirect fire support Mech. Extra tonnage can be freed up by removing armor and weapons from the arms. [[BAP]] allows the Mech to find hidden units and gain a faster missile lock while [[ECM]] protects the mech from enemy sensors while running active radar. Impressive torso twist for a support mech as well has an above average speed for a 70 ton Mech allows the Archer to easily fire on the move and flank the enemy.
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|Strengths=The Archer rivals the [[Catapult]] and [[Longbow]] when it comes to popularity as an indirect fire support Mech. Extra tonnage can be freed up by removing armor and weapons from the arms. [[BAP]] allows the Mech to find hidden units and gain a faster missile lock while [[ECM]] protects the mech from enemy sensors while running active radar. Impressive torso twist for a support mech as well has an above average speed for a 70 ton Mech allows the Archer to easily fire on the move and flank the enemy. Occasionally pilots will sacrifice some of its missile capabilities (and a Large Laser) in order to mount a small ballistic weapon/s in the center torso.
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|Weaknesses=The Archer has few real weaknesses. Only the fact that it can't mount [[jump jets]] holds it back from being a perfect missile support mech. Since the Archer will almost certainly be using missile weapons as its primary armament, it is best to only expose yourself for short periods when combating one. Jump sniping and hill humping are both ideal strategies to deal with an Archer. Avoid shooting the arms as they likely devoid of any important equipment.
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|Weaknesses=The Archer has few real weaknesses. Only the fact that it can't mount [[jump jets]] holds it back from being a perfect missile support mech. Since the Archer will almost certainly be using missile weapons as its primary armament, it is best to only expose oneself for short periods when combating one. Jump sniping and hill humping are both ideal strategies to deal with an Archer. Shooting the arms is unnecessary  as they're likely devoid of any important equipment.
|Acceleration=9.41
|Acceleration=9.41
|Best Acceleration=15.74 m/sec [[Ares]]
|Best Acceleration=15.74 m/sec [[Ares]]
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|Worst Kill Bonus=285
|Worst Kill Bonus=285
|Max Armor=420
|Max Armor=420
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|Best Max Armor=450
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|Best Max Armor=450 points
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|Worst Max Armor=420
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|Worst Max Armor=420 points
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|Free Tonnage=52.1
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|Best Free Tonnage=55.1 tons [[Black Heart]]
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|Worst Free Tonnage=50.1 tons [[Thor]]
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|base speed=65.0
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|1st upgrade=0.5
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|1st speed=70.0
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|2nd upgrade=1.5
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|2nd speed=75.01
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|3rd upgrade=3.0
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|3rd speed=80.01
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|4th upgrade=5.0
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|4th speed=85.02
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|5th upgrade=7.5
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|5th speed=90.02
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|6th upgrade=10.5
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|6th speed=95.02
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|7th upgrade=14.0
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|7th speed=100.03
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|final upgrade=14.0
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|top speed=100.03
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|engine size=Mid
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|increments=5
|Second Mech Picture Link=archerslots.jpg
|Second Mech Picture Link=archerslots.jpg
|Left Arm Slots=2 Slot [[Weapon Hardpoint|Energy]]
|Left Arm Slots=2 Slot [[Weapon Hardpoint|Energy]]

Latest revision as of 03:22, 15 November 2015