Warhammer

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|imagedropdown=File:Warhammer.png
|imagedropdown=File:Warhammer.png
|name=Warhammer
|name=Warhammer
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|release=MekPak 1
|tech=Inner Sphere
|tech=Inner Sphere
|class=Heavy
|class=Heavy
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*1x[[SRM6]]
*1x[[SRM6]]
*2x[[Machine Gun]]s
*2x[[Machine Gun]]s
-
 
|Electronics=*[[LAMS]]
|Electronics=*[[LAMS]]
|cost=C-bills
|cost=C-bills
}}
}}
{{Mech Description
{{Mech Description
-
|Description=This Mech has been in use for centuries by militaries throughout the Inner Sphere and beyond. Carrying a diverse array of weapons featuring a pair of PPCs, this Mech is able to engage enemy Mechs at all ranges equally. It is a little slow compared to some newer designs, but its heavy armor more than makes up for its slower speed.  
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|Description=This Mech has been in use for centuries by militaries throughout the Inner Sphere and beyond. Carrying a diverse array of weapons featuring a pair of PPCs, this Mech is able to engage enemy Mechs at all ranges equally. It is a little slow compared to some newer designs, but its heavy armor more than makes up for its slower speed.
|Strengths=Though losing some of its offensive [[ballistic]] potential, the modified Warhammer can be configured with 2 Light Gauss for a significant long range capability. While similar to the [[Loki]] in appearance, but lacking the formers speed, agility factors, Omni slot versatility, and [[ECM]]. It also loses a bit of top speed turn rate, but standing turn rate is increased, further cementing its operational use to second-line support and sniper ops. Highly dependent on energy weapons, it possesses a considerable punch in this area and additional cooling must be considered. Unlike the [[Loki]], it carries more of its offensive capacity within the torso, a significant survivability concern during extended operations.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Strengths=Though losing some of its offensive [[ballistic]] potential, the modified Warhammer can be configured with 2 Light Gauss for a significant long range capability. While similar to the [[Loki]] in appearance, but lacking the formers speed, agility factors, Omni slot versatility, and [[ECM]]. It also loses a bit of top speed turn rate, but standing turn rate is increased, further cementing its operational use to second-line support and sniper ops. Highly dependent on energy weapons, it possesses a considerable punch in this area and additional cooling must be considered. Unlike the [[Loki]], it carries more of its offensive capacity within the torso, a significant survivability concern during extended operations.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=Its top mounted Missile Rack and arm mounted weapons are extremely vulnerable, and lack of [[ECM]] will assist counter operations against the unit. Primarily [[energy]] dependent, it can become overheated in warm environments. While it has some [[Ballistic]] capacity, these are heavy weapons that require the sacrifice of either speed, armor or other weapons systems. The Warhammer is not naturally suited towards close combat, and will be easily outmaneuvered by other 70 ton mechs such as the [[Thor]]. [[IFF]] can make it more difficult to target, but will reduce the lock time of enemy missiles. The white stripe assists in identification of the unit and provides a convenient aim-point to the cockpit.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Weaknesses=Its top mounted Missile Rack and arm mounted weapons are extremely vulnerable, and lack of [[ECM]] will assist counter operations against the unit. Primarily [[energy]] dependent, it can become overheated in warm environments. While it has some [[Ballistic]] capacity, these are heavy weapons that require the sacrifice of either speed, armor or other weapons systems. The Warhammer is not naturally suited towards close combat, and will be easily outmaneuvered by other 70 ton mechs such as the [[Thor]]. [[IFF]] can make it more difficult to target, but will reduce the lock time of enemy missiles. The white stripe assists in identification of the unit and provides a convenient aim-point to the cockpit.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref>
|Acceleration=9.41
|Acceleration=9.41
 +
|Best Acceleration=15.74 m/sec [[Ares]]
 +
|Worst Acceleration=4.75 m/sec [[Yeoman]]
|Deceleration=10.23
|Deceleration=10.23
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|Best Deceleration=23.61 m/sec [[Ares]]
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|Worst Deceleration=8.27 m/sec
|Turn Rate=0.44
|Turn Rate=0.44
-
|Torso Twist=120
+
|Best Turn Rate=0.79 º/sec
 +
|Worst Turn Rate=0.44 º/sec
|Twist Speed=55
|Twist Speed=55
 +
|Best Twist Speed=110 º/sec [[Rifleman]]
 +
|Worst Twist Speed=45 º/sec
|Elevation=40
|Elevation=40
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|Best Elevation=90º [[Rifleman]]
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|Worst Elevation=30º
|Heat Capacity=49.3
|Heat Capacity=49.3
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|Best Heat Capacity=58.0
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|Worst Heat Capacity=37.0 [[Argus]]
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|Torso Twist=120
 +
|Best Torso Twist=360º [[Thor]]
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|Worst Torso Twist=80º [[Pitbull]]
|Damage Multiplier=1.4
|Damage Multiplier=1.4
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|Best Damage Multiplier=1.44 [[Thor]]
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|Worst Damage Multiplier=1.24 [[Pitbull]]
|Kill Bonus=285
|Kill Bonus=285
 +
|Best Kill Bonus=285
 +
|Worst Kill Bonus=285
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|Max Armor=420
 +
|Best Max Armor=450 points
 +
|Worst Max Armor=420 points
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|Free Tonnage=54.1
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|Best Free Tonnage=55.1 tons [[Black Heart]]
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|Worst Free Tonnage=50.1 tons [[Thor]]
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|base speed=65.0
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|1st upgrade=0.5
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|1st speed=71.01
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|2nd upgrade=1.5
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|2nd speed=77.02
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|3rd upgrade=3.0
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|3rd speed=83.04
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|4th upgrade=5.0
 +
|4th speed=89.05
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|5th upgrade=7.5
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|5th speed=95.06
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|6th upgrade=10.5
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|6th speed=101.07
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|final upgrade=10.5
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|top speed=101.07
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|engine size=Mid
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|increments=6
|Second Mech Picture Link=warhammerslots.jpg
|Second Mech Picture Link=warhammerslots.jpg
|Left Arm Slots=4 Slot [[Weapon Hardpoint|Energy]]
|Left Arm Slots=4 Slot [[Weapon Hardpoint|Energy]]

Latest revision as of 22:48, 11 January 2011