Yeoman

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{{Mech Description
{{Mech Description
|Description=Designed as a fire-support platform to replace the aging [[Catapult]], the Yeoman carries a heavy load of missiles for BattleMech of its size. The lack of support weapons means pilots must attack at range, and it occasionally suffers from ammunition shortages.
|Description=Designed as a fire-support platform to replace the aging [[Catapult]], the Yeoman carries a heavy load of missiles for BattleMech of its size. The lack of support weapons means pilots must attack at range, and it occasionally suffers from ammunition shortages.
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|Strengths=Though 5 tons lighter than the [[Catapult]], the Yeoman is able to save weight that might otherwise be devoted to armor for its arms. Since the arms are almost an after-thought on this design, weapons and armor can be concentrated in its massive torso bays. In fact, only paltry maximum of 12 points of armor can be allocated to the small arms. The inability to equip [[Jump Jets]] frees up more tonnage and allows almost any weapon loadout that can be carried on the heavier Catapult to be carried on this mech as well.
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|Strengths=Though 5 tons lighter than the [[Catapult]], the Yeoman has the same amount of free weight available as the Catapult. Additionally, the Yeoman is able to save weight that might otherwise be devoted to armor for its arms. Since the arms are almost an after-thought on this design, weapons and armor can be concentrated in its massive torso bays. In fact, only paltry maximum of 12 points of armor can be allocated to the small arms. The inability to equip [[Jump Jets]] frees up more tonnage and allows almost any weapon loadout that can be carried on the heavier Catapult to be carried on this mech as well.
|Weaknesses=Unfortunately, the Yeoman is a flawed design and is overshadowed by every other missile heavy design in its class, including the [[Vulture]], [[Catapult]], and [[Archer]]. It lacks the Vulture's flexible slots, the Catapults jump jets and durability, and the Archer advanced electronics suite. Further, the huge side torsos are easy to hit, and damage to those areas will both destroy a sizable fraction of weapons carried and will transfer directly to CT internals. Finally, despite being among the lightest Mechs in its class, the Yeoman has the worst acceleration and deceleration stats of all heavy mechs. Its acceleration and deceleration are identical to the [[Longbow]], a design that is 25 tons heavier.
|Weaknesses=Unfortunately, the Yeoman is a flawed design and is overshadowed by every other missile heavy design in its class, including the [[Vulture]], [[Catapult]], and [[Archer]]. It lacks the Vulture's flexible slots, the Catapults jump jets and durability, and the Archer advanced electronics suite. Further, the huge side torsos are easy to hit, and damage to those areas will both destroy a sizable fraction of weapons carried and will transfer directly to CT internals. Finally, despite being among the lightest Mechs in its class, the Yeoman has the worst acceleration and deceleration stats of all heavy mechs. Its acceleration and deceleration are identical to the [[Longbow]], a design that is 25 tons heavier.
|Acceleration=4.75
|Acceleration=4.75
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|Best Max Armor=390 points [[Dragon]]
|Best Max Armor=390 points [[Dragon]]
|Worst Max Armor=330 points [[Ares]]
|Worst Max Armor=330 points [[Ares]]
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|Free Tonnage=49.1
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|Best Free Tonnage=49.1 tons [[Yeoman]]
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|Worst Free Tonnage=43.6 tons [[Ares]]
|base speed=56.99
|base speed=56.99
|1st upgrade=0.5
|1st upgrade=0.5
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|7th upgrade=14.0
|7th upgrade=14.0
|7th speed=92.02
|7th speed=92.02
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|8th upgrade=14.0
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|final upgrade=14.0
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|8th speed=92.02
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|top speed=92.02
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|engine size=Mid
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|increments=5
|Second Mech Picture Link=yeomanslots.jpg
|Second Mech Picture Link=yeomanslots.jpg
|Left Arm Slots=1 Slot [[Weapon Hardpoint|Energy]]
|Left Arm Slots=1 Slot [[Weapon Hardpoint|Energy]]

Latest revision as of 22:39, 11 January 2011

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