Hellhound

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<font size="5">'''Hellhound (Conjurer)'''</font>
 
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==Description==
 
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The Hellhound is a Clan Jade Falcon medium 'Mech. It can outrun practically anything it can't outgun. This ability adds to it's reputation as one of the most effective medium 'Mechs in operation.
 
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== Tactical Analysis ==
 
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'''Strengths'''<br>
 
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A quick unit with outstanding agility, the Hellhound's strengths lie in it's ability to engage and destroy much larger units where it's turn rate can be used to best advantage. Fully capable of assuming the role of Irritant or Insurgent roles, with the firepower necessary to fight it's way out of a tough spot. It's [[Equipment#ECM|ECM]] helps it approach closely without being detected and it's [[Equipment#LAMS|Laser AMS]], along with it's decent speed, gives it some protection in open areas. It is also heavily armored in relation to other mechs in it's weight class, allowing it to better absorb the punishment that close range brawling generates.<ref>[http://trm.mektek.net/hellhound.htm MechWarrior4 - Technical Reference Manual]</ref>
 
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'''Weaknesses'''<br>
 
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With the exception of [[Equipment#ECM|ECM]], the standard [[Equipment#Light Amplification|Light Amplification]] and [[Equipment#LAMS|Laser AMS]], the Hellhound carries no specialized equipment. This limits it's use as a scout, but does nothing to detract from it's primary role as an insurgent. It's light weight and Ballistic heavy allocation means that most Hellhounds will have weak leg armor, targeting these prevents the unit from playing to it's strengths, which is close combat. Balanced weapons load makes removing the arms an ineffective tactic, and center torso shots, where the cockpit may be damaged are recommended. Even with it's high armor protection, the Hellhound will not absorb a great deal of damage. It can dish out surprising damage however, and steps must be taken to ensure it does not deeply penetrate defensive lines.<ref>[http://trm.mektek.net/hellhound.htm MechWarrior4 - Technical Reference Manual]</ref>
 
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==Chassis==
 
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'''Performance Specifications'''
 
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<table cellspacing='0' cellpadding='0' border='0' width="200px">
 
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<tr>
 
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<td>
 
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Acceleration<br>
 
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Deceleration<br>
 
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Turn Rate<br>
 
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Torso Twist<br>
 
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Twist Speed<br>
 
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Elevation<br>
 
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Heat Capacity<br>
 
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Damage Multiplier<br>
 
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Kill Bonus<br>
 
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</td>
 
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<td align="center">
 
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<!--Acceleration-->34.72<br>
 
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<!--Deceleration-->52.08<br>
 
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<!--Turn Rate-->1.22<br>
 
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<!--Torso Twist-->120<br>
 
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<!--Twist Speed-->70<br>
 
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<!--Elevation-->40<br>
 
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<!--Heat Capacity-->49.7
 
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</td>
 
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</tr>
 
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</table>
 
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==Weapon Slots==
 
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[[Image:Hellhound_weapon_mounts.jpg‎|thumb|right|alt=Hellhound weapon slots|Hellhound Weapon Slots]]
 
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<table Width="300>
 
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<tr>
 
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      <td width="100">'''Location'''</td>
 
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      <td>'''Slot Type and Size'''</td>
 
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</tr>
 
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<tr>
 
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      <td>Left Arm</td>
 
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      <td>2 Slot [[Weapon Hardpoint|Direct Fire]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Right Arm</td>
 
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      <td>2 Slot [[Weapon Hardpoint|Direct Fire]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Left Torso</td>
 
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      <td>2 Slot [[Weapon Hardpoint|Missile]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Right Torso</td>
 
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      <td>2 Slot [[Weapon Hardpoint|Energy]] and 2 Slot [[Weapon Hardpoint|Ballistic]]</td>
 
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</tr>
 
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<tr>
 
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      <td>Center Torso</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Head</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Special 1</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Special 2</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Left Leg</td>
 
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      <td></td>
 
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</tr>
 
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<tr>
 
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      <td>Right Leg</td>
 
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      <td></td>
 
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</tr>
 
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</table>
 
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== Mountable Equipment ==
 
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<table width="50%" align="center" cellpadding="4">
 
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<tr>
 
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<td align="right">'''Equipment'''</td>
 
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<td>'''Mountable'''</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#ECM|ECM]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#BAP|BAP]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Jump Jets|Jump Jets]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#LAMS|LAMS]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Enhanced Optics|Enhanced Optics]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#IFF Jammer|IFF Jammer]]</td>
 
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<td>No</td>
 
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</tr>
 
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<tr>
 
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<td align="right">[[Equipment#Advanced Gyro|Advanced Gyro]]</td>
 
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<td>Yes</td>
 
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</tr>
 
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</table>
 
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==MW4 Variants==
 
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*You can [[Special:Upload|upload]] your favorite variants here for others to try out.
 
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*Save variants to the "\mektek.net\Mechwarrior Mercenaries - Mektek Mekpak\RESOURCE\VariantsMTMP3" folder
 
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**Read [[User Variants|here]] for complete instructions on how to upload and download user variants.
 
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*You can also create an entire page detailing your custom variant. Read [[Custom Mech Template|here]] to see how.
 
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[[Hellhound "Bolt"]] - Quick sniper with PPCs and LXB autocannon
 
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==Notes==
 
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Although named the Hellhound, the aesthetic design of this 'Mech deviates quite substantially from it's namesake which can be seen [http://sarna.net/wiki/Hellhound here]. The 'Mech was redesigned for Mercenaries by [http://www.mechazone.com David White]. Early and finalized concept art for it can be seen [http://browse.deviantart.com/?order=9&q=mechwarrior+Hellhound#/d27ebc5 here] and [http://mecha-master.deviantart.com/gallery/#/d27ebp2 here], respectively.
 
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The acceleration, deceleration, and turn rate stats of the Hellhound are identical to those of the Osiris.
 
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== Gallery ==
 
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<table>
 
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<tr>
 
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<td>[[Image:MechWarrior_Fail_Hellhound_by_Mecha_Master.jpg|left|thumb|alt=thumbnail description|Rejected Redesign By:David White]]</td>
 
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<td>[[Image:MechWarrior_4_Hellhound_by_Mecha_Master.jpg|left|thumb|alt=thumbnail description|Final Redesign By:David White]]</td>
 
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<td>[[Image:MechWarrior_Mercs_Wallpaper_3_by_Mecha_Master.jpg|left|thumb|alt=thumbnail description|Splash Screen By:David White]]</td>
 
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<tr>
 
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</table>
 
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==References==
 
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<references/>
 
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[[Category:BattleMechs|{{PAGENAME}}]]
 
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[[Category:Medium BattleMechs|{{PAGENAME}}]]
 
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[[Category:50 ton BattleMechs|{{PAGENAME}}]]
 

Revision as of 20:44, 27 December 2010

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